// Use this for initialization void Start() { exampleTitle = "[NatCorderWithOpenCVForUnity Example] (" + NatCorderWithOpenCVForUnityExample.GetNatCorderVersion() + ")"; exampleSceneTitle = "- Video Recording Example"; fpsMonitor = GetComponent <FpsMonitor>(); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper>(); int width, height; Dimensions(requestedResolution, out width, out height); webCamTextureToMatHelper.requestedWidth = width; webCamTextureToMatHelper.requestedHeight = height; #if UNITY_ANDROID && !UNITY_EDITOR // Avoids the front camera low light issue that occurs in only some Android devices (e.g. Google Pixel, Pixel2). webCamTextureToMatHelper.avoidAndroidFrontCameraLowLightIssue = true; #endif webCamTextureToMatHelper.Initialize(); microphoneSource = gameObject.AddComponent <AudioSource>(); videoPlayer = gameObject.AddComponent <VideoPlayer>(); comicFilter = new ComicFilter(); // Update GUI state requestedResolutionDropdown.value = (int)requestedResolution; containerDropdown.value = (int)container; videoBitRateDropdown.value = Array.IndexOf(System.Enum.GetNames(typeof(VideoBitRatePreset)), videoBitRate.ToString()); audioBitRateDropdown.value = Array.IndexOf(System.Enum.GetNames(typeof(AudioBitRatePreset)), audioBitRate.ToString()); applyComicFilterToggle.isOn = applyComicFilter; recordMicrophoneAudioToggle.isOn = recordMicrophoneAudio; }
// Use this for initialization void Start() { fpsMonitor = GetComponent <FpsMonitor> (); webCamTextureToMatHelper = gameObject.GetComponent <WebCamTextureToMatHelper> (); int width, height; Dimensions(requestedResolution, out width, out height); webCamTextureToMatHelper.requestedWidth = width; webCamTextureToMatHelper.requestedHeight = height; #if UNITY_ANDROID && !UNITY_EDITOR // Set the requestedFPS parameter to avoid the problem of the WebCamTexture image becoming low light on some Android devices. (Pixel, pixel 2) // https://forum.unity.com/threads/android-webcamtexture-in-low-light-only-some-models.520656/ // https://forum.unity.com/threads/released-opencv-for-unity.277080/page-33#post-3445178 rearCameraRequestedFPS = webCamTextureToMatHelper.requestedFPS; if (webCamTextureToMatHelper.requestedIsFrontFacing) { webCamTextureToMatHelper.requestedFPS = 15; webCamTextureToMatHelper.Initialize(); } else { webCamTextureToMatHelper.Initialize(); } #else webCamTextureToMatHelper.Initialize(); #endif microphoneSource = gameObject.GetComponent <AudioSource> (); videoPlayer = gameObject.GetComponent <VideoPlayer> (); comicFilter = new ComicFilter(); // Update GUI state requestedResolutionDropdown.value = (int)requestedResolution; containerDropdown.value = (int)container - 1; applyComicFilterToggle.isOn = applyComicFilter; recordMicrophoneAudioToggle.isOn = recordMicrophoneAudio; }