static DispatchUtility() { instance = new GameObject("NatCam").AddComponent <DispatchUtility>(); #if UNITY_5_4_OR_NEWER SceneManager.sceneLoaded += instance.LevelWasLoaded; #endif Camera.onPreRender += instance.PreRender; Camera.onPostRender += instance.PostRender; instance.CheckOrientation(); }
static DispatchUtility() { instance = new GameObject("NatCam Dispatch Utility").AddComponent <DispatchUtility>(); instance.StartCoroutine(instance.OnFrame()); }