public float MaxExposureBias(int camera) { return(Native.MaxExposureBias(camera)); }
public float MaxZoomRatio(int camera) { return(Native.MaxZoomRatio(camera)); }
public void SetPhotoResolution(int camera, int width, int height) { Native.SetPhotoResolution(camera, width, height); }
public float VerticalFOV(int camera) { return(Native.VerticalFOV(camera)); }
public int GetFocusMode(int camera) { return(Native.GetFocusMode(camera)); }
public int GetTorch(int camera) { return(Native.GetTorch(camera)); }
public void SetFlash(int camera, int state) { Native.SetFlash(camera, state); }
public float GetExposure(int camera) { return(Native.GetExposure(camera)); }
public void SetExposureMode(int camera, int state) { Native.SetExposureMode(camera, state); }
public void SetFocusMode(int camera, int state) { Native.SetFocusMode(camera, state); }
public void SetExposure(int camera, float bias) { Native.SetExposure(camera, bias); }
public void SetFocus(int camera, float x, float y) { Native.SetFocus(camera, x, y); }
public void SetFramerate(int camera, float framerate) { Native.SetFramerate(camera, framerate); }
public void GetPhotoResolution(int camera, out int width, out int height) { Native.GetPhotoResolution(camera, out width, out height); }
public void SetTorch(int camera, int state) { Native.SetTorch(camera, state); }
public float GetFramerate(int camera) { return(Native.GetFramerate(camera)); }
public void SetZoom(int camera, float ratio) { Native.SetZoom(camera, ratio); }
public int GetExposureMode(int camera) { return(Native.GetExposureMode(camera)); }
public bool IsTorchSupported(int camera) { return(Native.IsTorchSupported(camera)); }
public int GetFlash(int camera) { return(Native.GetFlash(camera)); }
public float HorizontalFOV(int camera) { return(Native.HorizontalFOV(camera)); }
public float GetZoom(int camera) { return(Native.GetZoom(camera)); }
public bool IsRearFacing(int camera) { return(Native.IsRearFacing(camera)); }