// Update is called once per frame private void Update() { if (!MapOptions.MadeChoise && !Game.devMode) { return; } //starts loading thread if (game == null)// && Input.GetKeyUp(KeyCode.Backspace)) { LoadGame(); } else #if UNITY_WEBGL if (!gameLoadingIsFinished) // non multi-threading #else if (game.IsDone && !gameLoadingIsFinished) #endif { OnGameLoaded(); } #if !UNITY_WEBGL else // multi-threading { loadingPanel.updateStatus(game.getStatus()); } #endif if (gameLoadingIsFinished) { UpdateMapTooltip(); if (World.Get.IsRunning && !MessagePanel.IsOpenAny()) { if (Game.isPlayerSurrended() || !Game.Player.IsAlive || Time.time - previousFrameTime >= simulationSpeedLimit) { World.simulate(); //Unit.RedrawAll(); previousFrameTime = Time.time; //refreshAllActive(); UIEvents.RiseSomethingVisibleToPlayerChangedInWorld(EventArgs.Empty, this); } } if (Game.provincesToRedrawArmies.Count > 0) { Unit.RedrawAll(); } if (Input.GetKeyDown(KeyCode.Return)) // enter key { CloseToppestPanel(); } DrawFogOfWar(); //if (Message.HasUnshownMessages()) // MessagePanel.Instance.ShowMessageBox(LinksManager.Get.CameraLayerCanvas, this); } }
public void onDestroyClick() { //if (shownFactory.whyCantDestroyFactory() == null) { factory.destroyImmediately(); //MainCamera.refreshAllActive(); UIEvents.RiseSomethingVisibleToPlayerChangedInWorld(EventArgs.Empty, this); } }
private void changeReformValue() { if (!(ReferenceEquals(selectedReformType, null)) && selectedReformValue != null && selectedReformType != selectedReformValue) { selectedReformType.SetValue(selectedReformValue); //MainCamera.refreshAllActive(); UIEvents.RiseSomethingVisibleToPlayerChangedInWorld(EventArgs.Empty, this); } }
//public void findNoonesEterprises() //{ // foreach (var item in Province.allProvinces) // { // foreach (var fact in item.allFactories) // { // if (fact.getOwner() == null) // new Message("", "Null owner in " + item + " " + fact, "Got it"); // else // if (fact.getOwner() is PopUnit) // { // var owner = fact.getOwner() as PopUnit; // if (!owner.IsAlive) // new Message("", "Dead pop owner in " + item + " " + fact, "Got it"); ; // } // else // if (fact.getOwner() is Country) // { // var c = fact.getOwner() as Country; // if (!c.IsAlive) // new Message("", "Dead country owner in " + item + " " + fact, "Got it"); ; // } // } // } //} public void onTakeLoan() { Money loan = Game.Player.Bank.HowBigCreditCanGive(Game.Player).Copy(); if (loanLimit.value != 1f) { loan.Multiply((decimal)loanLimit.value); } Game.Player.Bank.GiveCredit(Game.Player, loan); //MainCamera.refreshAllActive(); UIEvents.RiseSomethingVisibleToPlayerChangedInWorld(EventArgs.Empty, this); }
public void onUpgradeClick() { //if (shownFactory.getConditionsForFactoryUpgradeFast(Game.player)) { factory.upgrade(Game.Player); //MainCamera.refreshAllActive(); UIEvents.RiseSomethingVisibleToPlayerChangedInWorld(EventArgs.Empty, this); if (Game.Player != factory.Country) { factory.Country.Diplomacy.ChangeRelation(Game.Player, Options.RelationImpactOnGovernmentInvestment.get()); } } }
public void onGrantIndependenceClick() { Country whomGrant = Game.selectedProvince.AllCores().Where(x => x != Game.Player && !x.IsAlive).Random(); if (whomGrant == null) { whomGrant = Game.selectedProvince.AllCores().Where(x => x != Game.Player).Random(); } whomGrant.onGrantedProvince(Game.selectedProvince); //MainCamera.refreshAllActive(); UIEvents.RiseSomethingVisibleToPlayerChangedInWorld(EventArgs.Empty, this); }
public void onPutInDeposit() { if (loanLimit.value == 1f)//.Copy() { Game.Player.Bank.ReceiveMoney(Game.Player, Game.Player.Cash); } else { Game.Player.Bank.ReceiveMoney(Game.Player, Game.Player.Cash.Copy().Multiply((decimal)depositLimit.value)); } //MainCamera.refreshAllActive(); UIEvents.RiseSomethingVisibleToPlayerChangedInWorld(EventArgs.Empty, this); }
public void onBuildClick() { bool buildSomething = false; Factory factory; if (Economy.isMarket.checkIfTrue(Game.Player)) { MoneyView cost = selectedFactoryType.GetBuildCost(Game.Player.market); if (Game.Player.CanPay(cost)) { factory = Game.selectedProvince.BuildFactory(Game.Player, selectedFactoryType, cost); Game.Player.PayWithoutRecord(factory, cost, Register.Account.Construction); buildSomething = true; MainCamera.factoryPanel.show(factory); if (Game.Player != factory.Country) factory.Country.Diplomacy.ChangeRelation(Game.Player, Options.RelationImpactOnGovernmentInvestment.get()); } } else // non market { //todo remove grain connection var resourceToBuild = selectedFactoryType.GetBuildNeeds(); Storage needFood = resourceToBuild.GetFirstSubstituteStorage(Product.Grain); if (Game.Player.countryStorageSet.has(needFood)) { factory = Game.selectedProvince.BuildFactory(Game.Player, selectedFactoryType, Game.Player.market.getCost(resourceToBuild)); Game.Player.countryStorageSet.Subtract(needFood); buildSomething = true; MainCamera.factoryPanel.show(factory); if (Game.Player != factory.Country) factory.Country.Diplomacy.ChangeRelation(Game.Player, Options.RelationImpactOnGovernmentInvestment.get()); } } if (buildSomething) { selectedFactoryType = null; UIEvents.RiseSomethingVisibleToPlayerChangedInWorld(EventArgs.Empty, this); //MainCamera.refreshAllActive(); } }
public void onNationalizeClick() { Game.Player.Nationilize(factory); //MainCamera.refreshAllActive(); UIEvents.RiseSomethingVisibleToPlayerChangedInWorld(EventArgs.Empty, this); }
public void OnBuyClick() { factory.ownership.BuyStandardShare(Game.Player); UIEvents.RiseSomethingVisibleToPlayerChangedInWorld(EventArgs.Empty, this); //MainCamera.refreshAllActive(); }