public WorldDynamic() { world = new WorldStatic(); currentStateOfLocations = new Dictionary <LocationStatic, LocationDynamic>(); agents = new Dictionary <AgentStateStatic, AgentStateDynamic>(); //goalStates = new HashSet<Goal>(); hasHashCode = false; hashCode = 0; }
public WorldDynamic(WorldDynamic clone) { world = (WorldStatic)clone.world.Clone(); currentStateOfLocations = new Dictionary <LocationStatic, LocationDynamic>( clone.currentStateOfLocations.ToDictionary(entry => (LocationStatic)entry.Key.Clone(), entry => (LocationDynamic)entry.Value.Clone())); agents = new Dictionary <AgentStateStatic, AgentStateDynamic>(clone.agents.ToDictionary(entry => (AgentStateStatic)entry.Key.Clone(), entry => (AgentStateDynamic)entry.Value.Clone())); hasHashCode = clone.hasHashCode; hashCode = clone.hashCode; }
public void SetStaticWorldPart(WorldStatic world) { this.world = (WorldStatic)world.Clone(); UpdateHashCode(); }