コード例 #1
0
ファイル: Project.cs プロジェクト: Nanook/TheGHOST
        public Project(TheGhostCore core)
        {
            _audioExport = null;
            _audioImport = null;
            _fileCopy = null;
            _audioImportInfo = null;
            _audioExportInfo = null;
            _fileCopyInfo = null;

            _songs = null;
            _tiers = null;

            _backgroundAudio = new List<ProjectBackgroundAudio>();

            _fileManager = null;
            _core = core;

            _theGhostInfo = null;

            _defaults = new ProjectDefaults();

            _storeProjectFiles = false;

            _projectSettings = new ProjectSettings(this);
            _projectSettingsGameMods = new ProjectSettingsGameMods(this);
        }
コード例 #2
0
ファイル: MainForm.cs プロジェクト: Nanook/TheGHOST
        private void saveConfiguration(ProjectDefaults defaults)
        {
            try
            {
                Configuration c = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None);

                //always back this up. File paths only backed up when load is used
                //AppState.Backup = chkBackup.Checked;

                saveSetting(c, "ConfigVersion", "1");

                //saveSetting(c, "InputFormat", AppState.InputFormat);
                saveWindowInfo(this);
                saveSetting(c, "WindowInfo", _windowInfo);
                saveSetting(c, "NotesEditorWindowInfo", NotesEditorForm.WindowInfo);
                saveSetting(c, "WorkingFolder", defaults.WorkingFolder);
                saveSetting(c, "HammerOnMeasure", defaults.HoPoMeasure.ToString());
                saveSetting(c, "GuitarVolume", defaults.GuitarVolume.ToString());
                saveSetting(c, "GuitarVolumeMode", defaults.GuitarVolumeMode.ToString());
                saveSetting(c, "MinMsBeforeNotesStart", defaults.MinMsBeforeNotesStart.ToString());
                saveSetting(c, "SmartModeCrowdImport", defaults.SmartModeCrowdImport.ToString());
                saveSetting(c, "ForceMono", defaults.ForceMono.ToString());
                saveSetting(c, "ForceDownSample", defaults.ForceDownSample.ToString());
                saveSetting(c, "PreviewFadeLength", defaults.PreviewFadeLength.ToString());
                saveSetting(c, "PreviewIncludeGuitar", defaults.PreviewIncludeGuitar.ToString());
                saveSetting(c, "PreviewIncludeRhythm", defaults.PreviewIncludeRhythm.ToString());
                saveSetting(c, "PreviewLength", defaults.PreviewLength.ToString());
                saveSetting(c, "PreviewStart", defaults.PreviewStart.ToString());
                saveSetting(c, "PreviewVolume", defaults.PreviewVolume.ToString());
                saveSetting(c, "AudioSongVolume", defaults.AudioSongVolume.ToString());
                saveSetting(c, "AudioGuitarVolume", defaults.AudioGuitarVolume.ToString());
                saveSetting(c, "AudioRhythmVolume", defaults.AudioRhythmVolume.ToString());
                saveSetting(c, "Singer", defaults.Singer.ToString());
                saveSetting(c, "SingerMode", defaults.SingerMode.ToString());
                saveSetting(c, "SongVolume", defaults.SongVolume.ToString());
                saveSetting(c, "SongVolumeMode", defaults.SongVolumeMode.ToString());
                saveSetting(c, "Year", defaults.Year.ToString());
                saveSetting(c, "YearMode", defaults.YearMode.ToString());
                saveSetting(c, "Gh3SustainClipping", defaults.Gh3SustainClipping.ToString());
                saveSetting(c, "ForceNoStarPower", defaults.ForceNoStarPower.ToString());

                saveSetting(c, "GameId", _core.Project.GameId.ToString());
                saveSetting(c, "LanguageId", _core.Project.LanguageId);

                saveSetting(c, "AudioExportPlugin", _core.Project.AudioExportInfo.Title);
                saveSetting(c, "AudioImportPlugin", _core.Project.AudioImportInfo.Title);
                saveSetting(c, "FileCopyPlugin", _core.Project.FileCopyPluginInfo.Title);

                string currPrj = _core.Project.Filename;
                string key;
                int j = 0;
                for (int i = 0; i < 10; i++)
                {
                    key = string.Format("ProjectHistory{0}", i.ToString().PadLeft(2, '0'));
                    if (i == 0 && File.Exists(currPrj))
                        saveSetting(c, key, currPrj); //always save the current project as the top item
                    else
                    {
                        if (defaults.ProjectHistory.Count > j &&  defaults.ProjectHistory[j].ToLower() != currPrj.ToLower() && File.Exists(defaults.ProjectHistory[j]))
                            saveSetting(c, key, defaults.ProjectHistory[j]); //always save the current project as the top item
                        else
                            saveSetting(c, key, string.Empty); //always save the current project as the top item
                        j++;
                    }
                }

                c.Save();
            }
            catch
            {
                //showException("Save Configuration Error", ex);
            }
        }
コード例 #3
0
ファイル: MainForm.cs プロジェクト: Nanook/TheGHOST
        private void loadConfiguration(ProjectDefaults defaults)
        {
            try
            {
                Configuration c = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None);

                int v = int.Parse(loadSetting(c, "ConfigVersion", "1"));
                loadWindowInfo(this, loadSetting(c, "WindowInfo"));
                NotesEditorForm.WindowInfo = loadSetting(c, "NotesEditorWindowInfo");
                defaults.WorkingFolder = loadSetting(c, "WorkingFolder");
                defaults.HoPoMeasure = float.Parse(loadSetting(c, "HammerOnMeasure"));
                defaults.GuitarVolume = float.Parse(loadSetting(c, "GuitarVolume"));
                defaults.GuitarVolumeMode = (DefaultSettingMode)Enum.Parse(typeof(DefaultSettingMode), loadSetting(c, "GuitarVolumeMode"));
                defaults.MinMsBeforeNotesStart = int.Parse(loadSetting(c, "MinMsBeforeNotesStart"));
                defaults.SmartModeCrowdImport = (loadSetting(c, "SmartModeCrowdImport") == "True");
                defaults.ForceMono = (loadSetting(c, "ForceMono", "False") == "True");
                defaults.ForceDownSample = int.Parse(loadSetting(c, "ForceDownSample", "0"));
                defaults.PreviewFadeLength = int.Parse(loadSetting(c, "PreviewFadeLength"));
                defaults.PreviewIncludeGuitar = (loadSetting(c, "PreviewIncludeGuitar") == "True");
                defaults.PreviewIncludeRhythm = (loadSetting(c, "PreviewIncludeRhythm") == "True");
                defaults.PreviewLength = int.Parse(loadSetting(c, "PreviewLength"));
                defaults.PreviewStart = int.Parse(loadSetting(c, "PreviewStart"));
                defaults.PreviewVolume = int.Parse(loadSetting(c, "PreviewVolume"));
                defaults.AudioSongVolume = int.Parse(loadSetting(c, "AudioSongVolume", defaults.AudioSongVolume.ToString()));
                defaults.AudioGuitarVolume = int.Parse(loadSetting(c, "AudioGuitarVolume", defaults.AudioGuitarVolume.ToString()));
                defaults.AudioRhythmVolume = int.Parse(loadSetting(c, "AudioRhythmVolume", defaults.AudioRhythmVolume.ToString()));
                defaults.Singer = (Singer)Enum.Parse(typeof(Singer), loadSetting(c, "Singer"));
                defaults.SingerMode = (DefaultSettingMode)Enum.Parse(typeof(DefaultSettingMode), loadSetting(c, "SingerMode"));
                defaults.SongVolume = float.Parse(loadSetting(c, "SongVolume"));
                defaults.SongVolumeMode = (DefaultSettingMode)Enum.Parse(typeof(DefaultSettingMode), loadSetting(c, "SongVolumeMode"));
                defaults.Year = loadSetting(c, "Year");
                defaults.YearMode = (DefaultSettingModeBlank)Enum.Parse(typeof(DefaultSettingModeBlank), loadSetting(c, "YearMode"));
                defaults.Gh3SustainClipping = (loadSetting(c, "Gh3SustainClipping") == defaults.Gh3SustainClipping.ToString());
                defaults.ForceNoStarPower = (loadSetting(c, "ForceNoStarPower") == "False");

                defaults.GameId = (Game)Enum.Parse(typeof(Game), loadSetting(c, "GameId"));
                defaults.LanguageId = loadSetting(c, "LanguageId");

                try
                {
                    string aiName = loadSetting(c, "AudioExportPlugin", string.Empty);
                    if (_core.PluginManager.AudioExportPlugins.ContainsKey(aiName))
                        defaults.AudioExportPlugin = _core.PluginManager.AudioExportPlugins[aiName].Title;

                }
                catch
                {
                }
                try
                {
                    string aoName = loadSetting(c, "AudioImportPlugin", string.Empty);
                    if (_core.PluginManager.AudioImportPlugins.ContainsKey(aoName))
                        defaults.AudioImportPlugin = _core.PluginManager.AudioImportPlugins[aoName].Title;
                }
                catch
                {
                }
                try
                {
                    string exName = loadSetting(c, "FileCopyPlugin", string.Empty);
                    if (_core.PluginManager.FileCopyPlugins.ContainsKey(exName))
                        defaults.FileCopyPlugin = _core.PluginManager.FileCopyPlugins[exName].Title;

                }
                catch
                {
                }

                string prj;
                for (int i = 0; i < 10; i++)
                {
                    prj = loadSetting(c, string.Format("ProjectHistory{0}", i.ToString().PadLeft(2, '0')));
                    if (prj.Length != 0 && File.Exists(prj))
                        defaults.ProjectHistory.Add(prj);
                }

            }
            catch
            {
                //showException("Load Configuration Error", ex);
            }
        }
コード例 #4
0
ファイル: Project.cs プロジェクト: Nanook/TheGHOST
 public void SetDefaults(ProjectDefaults defaults)
 {
     _defaults = defaults;
 }
コード例 #5
0
 internal ProjectDefaultsProperties(ProjectDefaults defaults)
 {
     _defaults = defaults;
 }