public static extern void FillPaint(this NanoVGContext Ctx, NVGPaint paint);
public static extern void StrokePaint(this NanoVGContext Ctx, NVGPaint paint);
public abstract void RenderStrokeSafe(IntPtr UPtr, NVGPaint Paint, NVGCompositeOpState Op, NVGScissor Scsr, float Fringe, float StrokeWdth, NVGPath[] Paths);
public abstract void RenderTrianglesSafe(IntPtr UPtr, NVGPaint Paint, NVGCompositeOpState Op, NVGScissor Scsr, NVGVertex[] Vrts);
public abstract void RenderFillSafe(IntPtr UPtr, NVGPaint Paint, NVGCompositeOpState Op, NVGScissor Scsr, float Fringe, float[] Bounds, NVGPath[] Paths);