public void CalculateCurvePoints(Vector3 start, Vector3 end, float variance) { int variancePoints = 20; Vector3 initialVector = SPT_Utility.GetVector(start, end); initialVector.y = 0; float initialAngle = (initialVector).ToAngleFlat(); //Quaternion.AngleAxis(90, Vector3.up) * float curveAngle = 0; if (Rand.Chance(.5f)) { curveAngle = variance; } else { curveAngle = (-1) * variance; } //calculate extra distance bolt travels around the ellipse float a = .5f * Vector3.Distance(start, end); float b = a * Mathf.Sin(.5f * Mathf.Deg2Rad * variance); float p = .5f * Mathf.PI * (3 * (a + b) - (Mathf.Sqrt((3 * a + b) * (a + 3 * b)))); float incrementalDistance = p / variancePoints; float incrementalAngle = (curveAngle / variancePoints) * 2; this.curvePoints.Add(this.trueOrigin); for (int i = 1; i < variancePoints; i++) { this.curvePoints.Add(this.curvePoints[i - 1] + ((Quaternion.AngleAxis(curveAngle, Vector3.up) * initialVector) * incrementalDistance)); //(Quaternion.AngleAxis(curveAngle, Vector3.up) * curveAngle -= incrementalAngle; } }
protected virtual void Impact(Thing hitThing) { if (this.impactRadius > 0) { if (this.isExplosive) { GenExplosion.DoExplosion(this.ExactPosition.ToIntVec3(), this.Map, this.impactRadius, this.impactDamageType, this.launcher as Pawn, this.explosionDamage, -1, this.impactDamageType.soundExplosion, def, null, null, null, 0f, 1, false, null, 0f, 0, 0.0f, true); } else { this.impactCells = GenRadial.RadialCellsAround(this.Position, this.impactRadius, true).ToList(); } } //From nanite to bench // not null //This.Launcher WHEN RETURNING HOME = Bench //This.LAUNCHER when being sent to job = NF Building_NaniteFactory factory = this.launcher as Building_NaniteFactory; // NULL // THING Building_NaniteFactory returnFactory = hitThing as Building_NaniteFactory; Log.Message("1"); if (!factory.DestroyedOrNull()) { Log.Message("2"); if (dispersalMethod == NaniteDispersal.Spray && !hitThing.DestroyedOrNull() && hitThing.Spawned) { Log.Message("3"); this.sprayVec = SPT_Utility.GetVector(this.curvePoints[this.curvePoints.Count - 1], hitThing.DrawPos); this.impacted = true; this.ticksFollowingImpact = 35; if (naniteAction == NaniteActions.Repair) { factory.RepairJobs.Add(hitThing); } else if (naniteAction == NaniteActions.Construct) { Frame constructFrame = hitThing as Frame; factory.ConstructJobs.Add(constructFrame); } else if (naniteAction == NaniteActions.Deconstruct) { factory.DeconstructJobs.Add(hitThing); } } else if (dispersalMethod == NaniteDispersal.ExplosionMist && !hitThing.DestroyedOrNull() && hitThing.Spawned) { this.sprayVec = SPT_Utility.GetVector(this.curvePoints[this.curvePoints.Count - 1], hitThing.DrawPos); this.impacted = true; this.ticksFollowingImpact = 15; if (naniteAction == NaniteActions.Repair) { factory.RepairJobs.Add(hitThing); } else if (naniteAction == NaniteActions.Construct) { Frame constructFrame = hitThing as Frame; factory.ConstructJobs.Add(constructFrame); } else if (naniteAction == NaniteActions.Deconstruct) { factory.DeconstructJobs.Add(hitThing); } } else { Log.Message("5"); this.Destroy(DestroyMode.Vanish); } } else if (!returnFactory.DestroyedOrNull() && returnFactory.def == SPT_DefOf.SPT_NaniteFactory) { //if (naniteAction == NaniteActions.Return) //{ returnFactory.nanitesTraveling = false; this.Destroy(DestroyMode.Vanish); //} } else { //FIRE FIRE FIRE this.Destroy(DestroyMode.Vanish); } }