/// <summary>Registers the type mappings with the Unity container.</summary> /// <param name="services"></param> /// <param name="configuration"></param> /// <param name="container">The unity container to configure.</param> /// <remarks>There is no need to register concrete types such as controllers or API controllers (unless you want to /// change the defaults), as Unity allows resolving a concrete type even if it was not previously registered.</remarks> public static void AddNakedObjects(this IServiceCollection services, IConfiguration configuration) { // NOTE: To load from web.config uncomment the line below. Make sure to add a Microsoft.Practices.Unity.Configuration to the using statements. // container.LoadConfiguration(); //Standard configuration ParallelConfig.RegisterStandardFacetFactories(services); ParallelConfig.RegisterCoreSingletonTypes(services); ParallelConfig.RegisterCoreScopedTypes(services); // config services.AddSingleton <IReflectorConfiguration>(p => NakedObjectsRunSettings.ReflectorConfig()); services.AddSingleton <IFunctionalReflectorConfiguration>(p => NakedObjectsRunSettings.FunctionalReflectorConfig()); services.AddSingleton <IEntityObjectStoreConfiguration>(p => NakedObjectsRunSettings.EntityObjectStoreConfig(configuration)); // frameworkFacade services.AddTransient <IOidTranslator, OidTranslatorSlashSeparatedTypeAndIds>(); services.AddTransient <IOidStrategy, EntityOidStrategy>(); services.AddTransient <IStringHasher, InvariantStringHasher>(); services.AddTransient <IFrameworkFacade, FrameworkFacade>(); //Externals services.AddScoped <IPrincipal>(p => p.GetService <IHttpContextAccessor>().HttpContext.User); }