//------------------------------------------------------------------------------------------------------------------------------------------------- public StateTransition( TransientStateMachine <TState, TTrigger> ownerMachine, MachineState ownerState, TTrigger trigger) { _ownerMachine = ownerMachine; _ownerState = ownerState; _trigger = trigger; }
//------------------------------------------------------------------------------------------------------------------------------------------------- public MachineState(TransientStateMachine <TState, TTrigger> ownerMachine, TState value) { _value = value; _ownerMachine = ownerMachine; _transitions = new Dictionary <TTrigger, StateTransition>(); }