public OggToWavStream(Stream OggBaseStream) { this.OggBaseStream = OggBaseStream; this.BufferStream = new MemoryStream(); DecodeInit(); DecodeTo(this.BufferStream); BufferStream.Position = 0; var WaveStream = new WaveStream(); WaveOutputStream = new MemoryStream(); BufferStream.Position = 0; WaveStream.WriteWave(WaveOutputStream, () => { #if !UNSAFE int BufferSize = 4096; var Buffer = new byte[BufferSize]; while (true) { int Readed = BufferStream.Read(Buffer, 0, BufferSize); if (Readed <= 0) break; WaveOutputStream.Write(Buffer, 0, Readed); } #else BufferStream.CopyTo(WaveOutputStream); #endif }, NumberOfChannels: 1, SampleRate: 44100); WaveOutputStream.Position = 0; }
static byte[] convbuffer = new byte[convsize]; // take 8k out of the data segment, not the stack #endregion Fields #region Methods public static void main(String[] arg) { //Stream output = File.OpenWrite("output.bin"); var Name = "Output.ogg"; var OutputBuffer = new MemoryStream(); Stream input = null; //java.io.InputStream input=System.In; if (arg.Length > 0) { try { Name = arg[0]; input = File.OpenRead(arg[0]); } catch (Exception e) { Console.Error.WriteLine(e); } } else { throw (new NotImplementedException("aaaa")); } if (input == null) throw (new NotImplementedException("bbb")); var SyncState = new SyncState(); // sync and verify incoming physical bitstream var StreamState = new StreamState(); // take physical pages, weld into a logical stream of packets var Page = new Page(); // one Ogg bitstream page. Vorbis packets are inside var Packet = new Packet(); // one raw packet of data for decode var Info = new Info(); // struct that stores all the static vorbis bitstream settings var Comment = new Comment(); // struct that stores all the bitstream user comments var DspState = new DspState(); // central working state for the packet->PCM decoder var Block = new Block(DspState); // local working space for packet->PCM decode byte[] buffer; int bytes = 0; // Decode setup SyncState.Init(); // Now we can read pages // we repeat if the bitstream is chained while (true) { int eos = 0; // grab some data at the head of the stream. We want the first page // (which is guaranteed to be small and only contain the Vorbis // stream initial header) We need the first page to get the stream // serialno. // submit a 4k block to libvorbis' Ogg layer int index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { Console.Error.WriteLine(e); return; } SyncState.wrote(bytes); // Get the first page. int _result = SyncState.PageOut(Page); if (_result != 1) { // have we simply run out of data? If so, we're done. if (bytes < 4096) break; Console.WriteLine(bytes + "; " + _result); //File.WriteAllBytes(); // error case. Must not be Vorbis data Console.Error.WriteLine("Input does not appear to be an Ogg bitstream."); return; } // Get the serial number and set up the rest of decode. // serialno first; use it to set up a logical stream StreamState.Init(Page.serialno()); // extract the initial header from the first page and verify that the // Ogg bitstream is in fact Vorbis data // I handle the initial header first instead of just having the code // read all three Vorbis headers at once because reading the initial // header is an easy way to identify a Vorbis bitstream and it's // useful to see that functionality seperated out. Info.init(); Comment.init(); if (StreamState.pagein(Page) < 0) { // error; stream version mismatch perhaps throw (new Exception("Error reading first page of Ogg bitstream data.")); } if (StreamState.PacketOut(Packet) != 1) { // no page? must not be vorbis throw (new Exception("Error reading initial header packet.")); } if (Info.synthesis_headerin(Comment, Packet) < 0) { // error case; not a vorbis header throw (new Exception("This Ogg bitstream does not contain Vorbis audio data.")); } // At this point, we're sure we're Vorbis. We've set up the logical // (Ogg) bitstream decoder. Get the comment and codebook headers and // set up the Vorbis decoder // The next two packets in order are the comment and codebook headers. // They're likely large and may span multiple pages. Thus we reead // and submit data until we get our two pacakets, watching that no // pages are missing. If a page is missing, error out; losing a // header page is the only place where missing data is fatal. */ int i = 0; while (i < 2) { while (i < 2) { int result = SyncState.PageOut(Page); if (result == 0) break; // Need more data // Don't complain about missing or corrupt data yet. We'll // catch it at the packet output phase if (result == 1) { StreamState.pagein(Page); // we can ignore any errors here // as they'll also become apparent // at packetout while (i < 2) { result = StreamState.PacketOut(Packet); if (result == 0) break; if (result == -1) { // Uh oh; data at some point was corrupted or missing! // We can't tolerate that in a header. Die. throw(new Exception("Corrupt secondary header. Exiting.")); } Info.synthesis_headerin(Comment, Packet); i++; } } } // no harm in not checking before adding more index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { throw(new Exception("Exception", e)); } if (bytes == 0 && i < 2) { throw(new Exception("End of file before finding all Vorbis headers!")); } SyncState.wrote(bytes); } // Throw the comments plus a few lines about the bitstream we're // decoding { byte[][] ptr = Comment.user_comments; for (int j = 0; j < ptr.Length; j++) { if (ptr[j] == null) break; Console.Error.WriteLine(Util.InternalEncoding.GetString(ptr[j], 0, ptr[j].Length - 1)); } Console.Error.WriteLine("\nBitstream is {0} channel, {1}Hz", Info.channels, Info.rate); Console.Error.WriteLine( "Encoded by: {0}\n", Util.InternalEncoding.GetString(Comment.vendor, 0, Comment.vendor.Length - 1)); } convsize = 4096 / Info.channels; // OK, got and parsed all three headers. Initialize the Vorbis // packet->PCM decoder. DspState.synthesis_init(Info); // central decode state Block.init(DspState); // local state for most of the decode // so multiple block decodes can // proceed in parallel. We could init // multiple vorbis_block structures // for vd here float[][][] _pcm = new float[1][][]; int[] _index = new int[Info.channels]; // The rest is just a straight decode loop until end of stream while (eos == 0) { while (eos == 0) { int result = SyncState.PageOut(Page); if (result == 0) break; // need more data if (result == -1) { // missing or corrupt data at this page position Console.Error.WriteLine("Corrupt or missing data in bitstream; continuing..."); } else { StreamState.pagein(Page); // can safely ignore errors at // this point while (true) { result = StreamState.PacketOut(Packet); if (result == 0) break; // need more data if (result == -1) { // missing or corrupt data at this page position // no reason to complain; already complained above } else { // we have a packet. Decode it int samples; if (Block.synthesis(Packet) == 0) { // test for success! DspState.synthesis_blockin(Block); } // **pcm is a multichannel float vector. In stereo, for // example, pcm[0] is left, and pcm[1] is right. samples is // the size of each channel. Convert the float values // (-1.<=range<=1.) to whatever PCM format and write it out while ((samples = DspState.synthesis_pcmout(_pcm, _index)) > 0) { float[][] pcm = _pcm[0]; int bout = (samples < convsize ? samples : convsize); // convert floats to 16 bit signed ints (host order) and // interleave for (i = 0; i < Info.channels; i++) { int ptr = i * 2; //int ptr=i; int mono = _index[i]; for (int j = 0; j < bout; j++) { int val = (int)(pcm[i][mono + j] * 32767.0); // short val=(short)(pcm[i][mono+j]*32767.); // int val=(int)Math.round(pcm[i][mono+j]*32767.); // might as well guard against clipping if (val > 32767) { val = 32767; } if (val < -32768) { val = -32768; } if (val < 0) val = val | 0x8000; convbuffer[ptr] = (byte)(val); convbuffer[ptr + 1] = (byte)(((uint)val) >> 8); ptr += 2 * (Info.channels); } } // System.out.write(convbuffer, 0, 2*vi.channels*bout); //throw(new NotImplementedException("ccccccccc")); OutputBuffer.Write(convbuffer, 0, 2 * Info.channels * bout); // tell libvorbis how // many samples we // actually consumed DspState.synthesis_read(bout); } } } if (Page.eos() != 0) eos = 1; } } if (eos == 0) { index = SyncState.Buffer(4096); buffer = SyncState.Data; try { bytes = input.Read(buffer, index, 4096); } catch (Exception e) { throw(new Exception("Exception", e)); } SyncState.wrote(bytes); if (bytes == 0) eos = 1; } } // clean up this logical bitstream; before exit we see if we're // followed by another [chained] StreamState.Clear(); // ogg_page and ogg_packet structs always point to storage in // libvorbis. They're never freed or manipulated directly Block.clear(); DspState.clear(); Info.Clear(); // must be called last } // OK, clean up the framer SyncState.Clear(); var WaveStream = new WaveStream(); using (var WaveOutputStream = File.OpenWrite(Name + ".wav")) { OutputBuffer.Position = 0; WaveStream.WriteWave(WaveOutputStream, () => { OutputBuffer.CopyTo(WaveOutputStream); }, NumberOfChannels: 1, SampleRate: 44100); } Console.Error.WriteLine("Done."); }