コード例 #1
0
ファイル: FileResourceLoader.cs プロジェクト: minskowl/MY
 /// <summary>
 /// Try to find a template given a normalized path.
 /// </summary>
 /// <param name="String">a normalized path</param>
 /// <returns>InputStream input stream that will be parsed</returns>
 private Stream findTemplate(String path, String template)
 {
     try {
         ResourceLocator rl = new ResourceLocator(path, template)
         ;
         if (rl.Exists)
         {
             return(new BufferedStream(rl.OpenRead()));
         }
         else
         {
             return(null);
         }
     } catch (FileNotFoundException fnfe) {
         // log and convert to a general Velocity ResourceNotFoundException
         return(null);
     }
 }
コード例 #2
0
	/// <summary>
	/// Try to find a template given a normalized path.
	/// </summary>
	/// <param name="String">a normalized path</param>
	/// <returns>InputStream input stream that will be parsed</returns>
	private Stream findTemplate(String path, String template) {
	    try {
		ResourceLocator rl = new ResourceLocator(path, template)
		;
		if (rl.Exists) {
		    return new BufferedStream(rl.OpenRead());
		} else {
		    return null;
		}
	    } catch (FileNotFoundException fnfe) {
		// log and convert to a general Velocity ResourceNotFoundException
		return null;
	    }
	}
コード例 #3
0
	/// <summary> This methods initializes all the directives
	/// that are used by the Velocity Runtime. The
	/// directives to be initialized are listed in
	/// the RUNTIME_DEFAULT_DIRECTIVES properties
	/// file.
	///
	/// @throws Exception
	/// </summary>
	private void  initializeDirectives() {
	    /*
	    * Initialize the runtime directive table.
	    * This will be used for creating parsers.
	    */
	    runtimeDirectives = new System.Collections.Hashtable();

	    //UPGRADE_TODO: Format of property file may need to be changed. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1089"'
	    ExtendedProperties directiveProperties = new ExtendedProperties();

	    /*
	    * Grab the properties file with the list of directives
	    * that we should initialize.
	    */

	    //	    ClassLoader classLoader = Runtime.class.getClassLoader();
	    //	    //UPGRADE_ISSUE: Class 'java.lang.ClassLoader' was not converted. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1000_javalangClassLoader"'
	    //	    //UPGRADE_ISSUE: Method 'java.lang.Class.getClassLoader' was not converted. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1000_javalangClassgetClassLoader"'
	    //	    ClassLoader classLoader = this.GetType().getClassLoader();
	    //
	    //	    //UPGRADE_TODO: Method java.lang.ClassLoader.getResourceAsStream was not converted. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1095"'
	    //	    System.IO.Stream inputStream = classLoader.getResourceAsStream(NVelocity.Runtime.RuntimeConstants_Fields.DEFAULT_RUNTIME_DIRECTIVES);
	    //
	    //	    if (inputStream == null)
	    //	    throw new System.Exception("Error loading directive.properties! " + "Something is very wrong if these properties " + "aren't being located. Either your Velocity " + "distribution is incomplete or your Velocity " + "jar file is corrupted!");
	    //
	    //	    //UPGRADE_ISSUE: Method 'java.util.Properties.load' was not converted. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1000_javautilPropertiesload_javaioInputStream"'
	    //	    directiveProperties.load(inputStream);
	    //
	    try {
		ResourceLocator file = new ResourceLocator(RuntimeConstants_Fields.DEFAULT_RUNTIME_DIRECTIVES);
		directiveProperties.Load(file.OpenRead());
	    } catch (System.Exception ex) {
		throw new System.Exception("Error loading directive.properties! " + "Something is very wrong if these properties " + "aren't being located. Either your Velocity " + "distribution is incomplete or your Velocity " + "jar file is corrupted!\n" + ex.Message);
	    }


	    /*
	    * Grab all the values of the properties. These
	    * are all class names for example:
	    *
	    * NVelocity.Runtime.Directive.Foreach
	    */
	    System.Collections.IEnumerator directiveClasses = directiveProperties.Values.GetEnumerator();

	    //UPGRADE_TODO: method 'java.util.Enumeration.hasMoreElements' was converted to ' ' which has a different behavior. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1073_javautilEnumerationhasMoreElements"'
	    while (directiveClasses.MoveNext()) {
		//UPGRADE_TODO: method 'java.util.Enumeration.nextElement' was converted to ' ' which has a different behavior. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1073_javautilEnumerationnextElement"'
		System.String directiveClass = (System.String) directiveClasses.Current;
		loadDirective(directiveClass, "System");
	    }

	    /*
	    *  now the user's directives
	    */
	    System.String[] userdirective = configuration.GetStringArray("userdirective");
	    for (int i = 0; i < userdirective.Length; i++) {
		loadDirective(userdirective[i], "User");
	    }
	}
コード例 #4
0
	/// <summary> Initializes the Velocity Runtime with properties file.
	/// The properties file may be in the file system proper,
	/// or the properties file may be in the classpath.
	/// </summary>
	private void  setDefaultProperties() {
	    //UPGRADE_ISSUE: Class 'java.lang.ClassLoader' was not converted. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1000_javalangClassLoader"'
	    //UPGRADE_ISSUE: Method 'java.lang.Class.getClassLoader' was not converted. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1000_javalangClassgetClassLoader"'
	    //	    ClassLoader classLoader = this.GetType().getClassLoader();
	    //
	    //	    try {
	    //		//UPGRADE_TODO: Method java.lang.ClassLoader.getResourceAsStream was not converted. 'ms-help://MS.VSCC/commoner/redir/redirect.htm?keyword="jlca1095"'
	    //		System.IO.Stream inputStream = classLoader.getResourceAsStream(NVelocity.Runtime.RuntimeConstants_Fields.DEFAULT_RUNTIME_PROPERTIES);
	    //		FileInfo file = new FileInfo(NVelocity.Runtime.RuntimeConstants_Fields.DEFAULT_RUNTIME_PROPERTIES);
	    //
	    //		configuration.Load(inputStream);
	    //
	    //		info("Default Properties File: " + new System.IO.FileInfo(NVelocity.Runtime.RuntimeConstants_Fields.DEFAULT_RUNTIME_PROPERTIES).FullName);
	    //	    }
	    //	    catch (System.IO.IOException ioe) {
	    //		System.Console.Error.WriteLine("Cannot get Velocity Runtime default properties!");
	    //	    }

	    // TODO - there might be a better way

	    try {
		ResourceLocator file = new ResourceLocator(RuntimeConstants_Fields.DEFAULT_RUNTIME_PROPERTIES);
		configuration.Load(file.OpenRead());
		info("Default Properties File: " + file.FullName);
	    } catch (System.Exception ex) {
		debugOutput.WriteLine("Cannot get NVelocity Runtime default properties!\n" + ex.Message);
		debugOutput.Flush();
	    }

	}
コード例 #5
0
ファイル: PropertiesUtil.cs プロジェクト: DF-thangld/web_game
	/// <summary>
	/// Load a properties file from the classpath
	/// </summary>
	/// <param name="propertiesFile">the properties file to load.</param>
	/// <returns>a properties instance loaded with the properties from
	/// the file. If no file can be found it returns an empty instance.
	/// </returns>
	protected internal virtual ExtendedProperties loadFromClassPath(String propertiesFile) {
	    ExtendedProperties properties = new ExtendedProperties();

	    try {
		// This is a hack for now to make sure that properties
		// files referenced in the filesystem work in
		// a JAR file. We have to deprecate the use
		// of $generator.templatePath in templates first
		// and this hack will allow those same templates
		// that use $generator.templatePath to work in
		// JAR files.
		if (propertiesFile.StartsWith("$generator")) {
		    propertiesFile = propertiesFile.Substring("$generator.templatePath/".Length);
		}

		ResourceLocator rl = new ResourceLocator(propertiesFile);
		Stream inputStream = rl.OpenRead();
		properties.Load(inputStream);
	    } catch (System.IO.IOException) {
		// do nothing
	    }
	    return properties;
	}
コード例 #6
0
ファイル: Generator.cs プロジェクト: DF-thangld/web_game
	/// <summary> Create a new generator object with default properties.
	/// *
	/// </summary>
	/// <returns>Generator generator used in the control context.
	///
	/// </returns>

	/// <summary> Set the velocity engine.
	/// </summary>

	/// <summary> Create a new generator object with properties loaded from
	/// a file.  If the file does not exist or any other exception
	/// occurs during the reading operation the default properties
	/// are used.
	/// *
	/// </summary>
	/// <param name="String">properties used to help populate the control context.
	/// </param>
	/// <returns>Generator generator used in the control context.
	///
	/// </returns>
	public Generator(System.String propFile) {
	    ResourceLocator rl = new ResourceLocator(propFile);
	    if (rl.Exists) {
		Stream s = rl.OpenRead();
		props.Load(rl.OpenRead());
		s.Close();
	    } else {
		setDefaultProps();
	    }
	}
コード例 #7
0
ファイル: Generator.cs プロジェクト: DF-thangld/web_game
	/// <summary> Set default properties.
	/// </summary>
	protected internal virtual void  setDefaultProps() {
	    try {
		ResourceLocator rl = new ResourceLocator(DEFAULT_TEXEN_PROPERTIES);
		if (rl.Exists) {
		    Stream s = rl.OpenRead();
		    props.Load(rl.OpenRead());
		    s.Close();
		} else {
		    Log.WriteLine(LogPrefix + "PANIC: Could not locate default properties!");
		}
	    } catch (System.Exception) {
		Log.WriteLine(LogPrefix + "Cannot get default properties!");
	    }
	}