/// <summary>Constructs and initializes a Tuple4f from the specified Tuple4f.</summary> /// <remarks>Constructs and initializes a Tuple4f from the specified Tuple4f.</remarks> /// <param name="t1">the Tuple4f containing the initialization x y z w data</param> public Tuple4f(Tuple4f t1) { this.x = t1.x; this.y = t1.y; this.z = t1.z; this.w = t1.w; }
/// <summary> /// Sets the value of this tuple to the scalar multiplication /// of itself and then adds tuple t1 (this = s*this + t1). /// </summary> /// <remarks> /// Sets the value of this tuple to the scalar multiplication /// of itself and then adds tuple t1 (this = s*this + t1). /// </remarks> /// <param name="s">the scalar value</param> /// <param name="t1">the tuple to be added</param> public void ScaleAdd(float s, Tuple4f t1) { this.x = s * this.x + t1.x; this.y = s * this.y + t1.y; this.z = s * this.z + t1.z; this.w = s * this.w + t1.w; }
/// <summary> /// Sets the value of this tuple to the scalar multiplication /// of tuple t1. /// </summary> /// <remarks> /// Sets the value of this tuple to the scalar multiplication /// of tuple t1. /// </remarks> /// <param name="s">the scalar value</param> /// <param name="t1">the source tuple</param> public void Scale(float s, Tuple4f t1) { this.x = s * t1.x; this.y = s * t1.y; this.z = s * t1.z; this.w = s * t1.w; }
/// <summary>Sets the value of this tuple to the negation of tuple t1.</summary> /// <remarks>Sets the value of this tuple to the negation of tuple t1.</remarks> /// <param name="t1">the source tuple</param> public void Negate(Tuple4f t1) { this.x = -t1.x; this.y = -t1.y; this.z = -t1.z; this.w = -t1.w; }
/// <summary>Constructs and initializes a Color4f from the specified Tuple4f.</summary> /// <remarks>Constructs and initializes a Color4f from the specified Tuple4f.</remarks> /// <param name="t1">the Tuple4f containing the initialization r,g,b,a data</param> public Color4f(Tuple4f t1) : base(t1) { }
/// <summary>Constructs and initializes a Point4d from the specified Tuple4f.</summary> /// <remarks>Constructs and initializes a Point4d from the specified Tuple4f.</remarks> /// <param name="t1">the Tuple4f containing the initialization x y z w data</param> public Point4d(Tuple4f t1) : base(t1) { }
/// <summary> /// Transform the vector vec using this Transform and place the /// result back into vec. /// </summary> /// <remarks> /// Transform the vector vec using this Transform and place the /// result back into vec. /// </remarks> /// <param name="vec">the single precision vector to be transformed</param> public void Transform(Tuple4f vec) { float x; float y; float z; x = m00 * vec.x + m01 * vec.y + m02 * vec.z + m03 * vec.w; y = m10 * vec.x + m11 * vec.y + m12 * vec.z + m13 * vec.w; z = m20 * vec.x + m21 * vec.y + m22 * vec.z + m23 * vec.w; vec.w = m30 * vec.x + m31 * vec.y + m32 * vec.z + m33 * vec.w; vec.x = x; vec.y = y; vec.z = z; }
/// <summary> /// Sets the value of this tuple to the difference /// of tuples t1 and t2 (this = t1 - t2). /// </summary> /// <remarks> /// Sets the value of this tuple to the difference /// of tuples t1 and t2 (this = t1 - t2). /// </remarks> /// <param name="t1">the first tuple</param> /// <param name="t2">the second tuple</param> public void Sub(Tuple4f t1, Tuple4f t2) { this.x = t1.x - t2.x; this.y = t1.y - t2.y; this.z = t1.z - t2.z; this.w = t1.w - t2.w; }
/// <summary> /// Clamps the minimum value of the tuple parameter to the min /// parameter and places the values into this tuple. /// </summary> /// <remarks> /// Clamps the minimum value of the tuple parameter to the min /// parameter and places the values into this tuple. /// </remarks> /// <param name="min">the lowest value in the tuple after clamping</param> /// <param name="t">the source tuple, which will not be modified</param> public void ClampMin(float min, Tuple4f t) { if (t.x < min) { x = min; } else { x = t.x; } if (t.y < min) { y = min; } else { y = t.y; } if (t.z < min) { z = min; } else { z = t.z; } if (t.w < min) { w = min; } else { w = t.w; } }
/// <summary> /// Clamps the maximum value of the tuple parameter to the max /// parameter and places the values into this tuple. /// </summary> /// <remarks> /// Clamps the maximum value of the tuple parameter to the max /// parameter and places the values into this tuple. /// </remarks> /// <param name="max">the highest value in the tuple after clamping</param> /// <param name="t">the source tuple, which will not be modified</param> public void ClampMax(float max, Tuple4f t) { if (t.x > max) { x = max; } else { x = t.x; } if (t.y > max) { y = max; } else { y = t.y; } if (t.z > max) { z = max; } else { z = t.z; } if (t.w > max) { w = max; } else { w = t.z; } }
/// <summary> /// Clamps the tuple parameter to the range [low, high] and /// places the values into this tuple. /// </summary> /// <remarks> /// Clamps the tuple parameter to the range [low, high] and /// places the values into this tuple. /// </remarks> /// <param name="min">the lowest value in the tuple after clamping</param> /// <param name="max">the highest value in the tuple after clamping</param> /// <param name="t">the source tuple, which will not be modified</param> public void Clamp(float min, float max, Tuple4f t) { if (t.x > max) { x = max; } else { if (t.x < min) { x = min; } else { x = t.x; } } if (t.y > max) { y = max; } else { if (t.y < min) { y = min; } else { y = t.y; } } if (t.z > max) { z = max; } else { if (t.z < min) { z = min; } else { z = t.z; } } if (t.w > max) { w = max; } else { if (t.w < min) { w = min; } else { w = t.w; } } }
/// <summary>Sets the value of this tuple to the sum of itself and t1.</summary> /// <remarks>Sets the value of this tuple to the sum of itself and t1.</remarks> /// <param name="t1">the other tuple</param> public void Add(Tuple4f t1) { this.x += t1.x; this.y += t1.y; this.z += t1.z; this.w += t1.w; }
/// <summary>Sets the value of this tuple to the sum of tuples t1 and t2.</summary> /// <remarks>Sets the value of this tuple to the sum of tuples t1 and t2.</remarks> /// <param name="t1">the first tuple</param> /// <param name="t2">the second tuple</param> public void Add(Tuple4f t1, Tuple4f t2) { this.x = t1.x + t2.x; this.y = t1.y + t2.y; this.z = t1.z + t2.z; this.w = t1.w + t2.w; }
/// <summary> /// Sets each component of the tuple parameter to its absolute /// value and places the modified values into this tuple. /// </summary> /// <remarks> /// Sets each component of the tuple parameter to its absolute /// value and places the modified values into this tuple. /// </remarks> /// <param name="t">the source tuple, which will not be modified</param> public void Absolute(Tuple4f t) { x = Math.Abs(t.x); y = Math.Abs(t.y); z = Math.Abs(t.z); w = Math.Abs(t.w); }
/// <summary> /// Returns true if the L-infinite distance between this tuple /// and tuple t1 is less than or equal to the epsilon parameter, /// otherwise returns false. /// </summary> /// <remarks> /// Returns true if the L-infinite distance between this tuple /// and tuple t1 is less than or equal to the epsilon parameter, /// otherwise returns false. The L-infinite /// distance is equal to /// MAX[abs(x1-x2), abs(y1-y2), abs(z1-z2), abs(w1-w2)]. /// </remarks> /// <param name="t1">the tuple to be compared to this tuple</param> /// <param name="epsilon">the threshold value</param> /// <returns>true or false</returns> public virtual bool EpsilonEquals(Tuple4f t1, float epsilon) { float diff; diff = x - t1.x; if (float.IsNaN(diff)) { return false; } if ((diff < 0 ? -diff : diff) > epsilon) { return false; } diff = y - t1.y; if (float.IsNaN(diff)) { return false; } if ((diff < 0 ? -diff : diff) > epsilon) { return false; } diff = z - t1.z; if (float.IsNaN(diff)) { return false; } if ((diff < 0 ? -diff : diff) > epsilon) { return false; } diff = w - t1.w; if (float.IsNaN(diff)) { return false; } if ((diff < 0 ? -diff : diff) > epsilon) { return false; } return true; }
/// <summary>Sets the value of this tuple to the value of tuple t1.</summary> /// <remarks>Sets the value of this tuple to the value of tuple t1.</remarks> /// <param name="t1">the tuple to be copied</param> public void Set(Tuple4f t1) { this.x = t1.x; this.y = t1.y; this.z = t1.z; this.w = t1.w; }
/// <summary> /// Returns true if all of the data members of Tuple4f t1 are /// equal to the corresponding data members in this Tuple4f. /// </summary> /// <remarks> /// Returns true if all of the data members of Tuple4f t1 are /// equal to the corresponding data members in this Tuple4f. /// </remarks> /// <param name="t1">the vector with which the comparison is made</param> /// <returns>true or false</returns> public virtual bool Equals(Tuple4f t1) { try { return (this.x == t1.x && this.y == t1.y && this.z == t1.z && this.w == t1.w); } catch (ArgumentNullException) { return false; } }
/// <summary> /// Sets the value of this tuple to the difference /// of itself and t1 (this = this - t1). /// </summary> /// <remarks> /// Sets the value of this tuple to the difference /// of itself and t1 (this = this - t1). /// </remarks> /// <param name="t1">the other tuple</param> public void Sub(Tuple4f t1) { this.x -= t1.x; this.y -= t1.y; this.z -= t1.z; this.w -= t1.w; }
/// <summary>Copies the values of this tuple into the tuple t.</summary> /// <remarks>Copies the values of this tuple into the tuple t.</remarks> /// <param name="t">the target tuple</param> public void Get(Tuple4f t) { t.x = this.x; t.y = this.y; t.z = this.z; t.w = this.w; }
/// <summary>Constructs and initializes a Quat4d from the specified Tuple4f.</summary> /// <remarks>Constructs and initializes a Quat4d from the specified Tuple4f.</remarks> /// <param name="t1">the Tuple4f containing the initialization x y z w data</param> public Quat4d(Tuple4f t1) { double mag; mag = 1.0 / Math.Sqrt(t1.x * t1.x + t1.y * t1.y + t1.z * t1.z + t1.w * t1.w); x = t1.x * mag; y = t1.y * mag; z = t1.z * mag; w = t1.w * mag; }
/// <summary> /// Linearly interpolates between this tuple and tuple t1 and /// places the result into this tuple: this = (1-alpha)*this + alpha*t1. /// </summary> /// <remarks> /// Linearly interpolates between this tuple and tuple t1 and /// places the result into this tuple: this = (1-alpha)*this + alpha*t1. /// </remarks> /// <param name="t1">the first tuple</param> /// <param name="alpha">the alpha interpolation parameter</param> public virtual void Interpolate(Tuple4f t1, float alpha) { this.x = (1 - alpha) * this.x + alpha * t1.x; this.y = (1 - alpha) * this.y + alpha * t1.y; this.z = (1 - alpha) * this.z + alpha * t1.z; this.w = (1 - alpha) * this.w + alpha * t1.w; }
/// <summary>Constructs and initializes a Vector4f from the specified Tuple4f.</summary> /// <remarks>Constructs and initializes a Vector4f from the specified Tuple4f.</remarks> /// <param name="t1">the Tuple4f containing the initialization x y z w data</param> public Vector4f(Tuple4f t1) : base(t1) { }
/// <summary> /// Transform the vector vec using this Transform and place the /// result back into vec. /// </summary> /// <remarks> /// Transform the vector vec using this Transform and place the /// result back into vec. /// </remarks> /// <param name="vec">the single precision vector to be transformed</param> public void Transform(Tuple4f vec) { float x; float y; float z; x = (float)(m00 * vec.x + m01 * vec.y + m02 * vec.z + m03 * vec.w); y = (float)(m10 * vec.x + m11 * vec.y + m12 * vec.z + m13 * vec.w); z = (float)(m20 * vec.x + m21 * vec.y + m22 * vec.z + m23 * vec.w); vec.w = (float)(m30 * vec.x + m31 * vec.y + m32 * vec.z + m33 * vec.w); vec.x = x; vec.y = y; vec.z = z; }