public void DrawRect(GDIPen pen, int left, int top, int width, int height) { this.DrawLine(pen, new Point(left, top), new Point(left + width, top)); this.DrawLine(pen, new Point(left, top + height), new Point(left + width, top + height)); this.DrawLine(pen, new Point(left, top), new Point(left, top + height)); this.DrawLine(pen, new Point(left + width, top), new Point(left + width, top + height + 1)); }
public void DrawLine(Color color, Point p1, Point p2) { GDIPen p = new GDIPen(color, 1); DrawLine(p, p1, p2); p.Dispose(); }
public void DrawRect(Color color, int left, int top, int width, int height) { GDIPen p = new GDIPen(color, 1); this.DrawRect(p, left, top, width, height); p.Dispose(); }
public void DrawLine(GDIPen pen, Point p1, Point p2) { IntPtr oldpen = NativeGdi32Api.SelectObject(mhDC, pen.hPen); POINTAPI gp; gp.X = 0; gp.Y = 0; NativeGdi32Api.MoveToEx(mhDC, p1.X, p1.Y, ref gp); NativeGdi32Api.LineTo(mhDC, p2.X, p2.Y); IntPtr crap = NativeGdi32Api.SelectObject(mhDC, oldpen); }