コード例 #1
0
ファイル: Player.cs プロジェクト: scemino/nscumm
        public void Clear()
        {
            if (!_active)
                return;
            Debug.WriteLine("Stopping music {0}", _id);

            if (_parser != null)
            {
                _parser.UnloadMusic();
                _parser = null;
            }
            UninitParts();
            _se.ImFireAllTriggers(_id);
            _active = false;
            _midi = null;
            _id = 0;
            _note_offset = 0;
        }
コード例 #2
0
ファイル: Player.cs プロジェクト: scemino/nscumm
        public void SaveOrLoad(Serializer ser)
        {
            var playerEntries = new []
            {
                LoadAndSaveEntry.Create(r => _active = r.ReadBoolean(), w => w.Write(_active), 8),
                LoadAndSaveEntry.Create(r => _id = r.ReadUInt16(), w => w.WriteUInt16(_id), 8),
                LoadAndSaveEntry.Create(r => _priority = r.ReadByte(), w => w.WriteByte(_priority), 8),
                LoadAndSaveEntry.Create(r => _volume = r.ReadByte(), w => w.WriteByte(_volume), 8),
                LoadAndSaveEntry.Create(r => _pan = r.ReadSByte(), w => w.Write(_pan), 8),
                LoadAndSaveEntry.Create(r => _transpose = r.ReadSByte(), w => w.Write(_transpose), 8),
                LoadAndSaveEntry.Create(r => _detune = r.ReadSByte(), w => w.Write(_detune), 8),
                LoadAndSaveEntry.Create(r => VolChan = r.ReadUInt16(), w => w.WriteUInt16(VolChan), 8),
                LoadAndSaveEntry.Create(r => _vol_eff = r.ReadByte(), w => w.WriteByte(_vol_eff), 8),
                LoadAndSaveEntry.Create(r => _speed = r.ReadByte(), w => w.WriteByte(_speed), 8),
                LoadAndSaveEntry.Create(r => r.ReadUInt16(), w => w.WriteUInt16(0), 8, 19), //_song_index
                LoadAndSaveEntry.Create(r => _track_index = r.ReadUInt16(), w => w.WriteUInt16(_track_index), 8),
                LoadAndSaveEntry.Create(r => r.ReadUInt16(), w => w.WriteUInt16(0), 8, 17), //_timer_counter
                LoadAndSaveEntry.Create(r => _loop_to_beat = r.ReadUInt16(), w => w.WriteUInt16(_loop_to_beat), 8),
                LoadAndSaveEntry.Create(r => _loop_from_beat = r.ReadUInt16(), w => w.WriteUInt16(_loop_from_beat), 8),
                LoadAndSaveEntry.Create(r => _loop_counter = r.ReadUInt16(), w => w.WriteUInt16(_loop_counter), 8),
                LoadAndSaveEntry.Create(r => _loop_to_tick = r.ReadUInt16(), w => w.WriteUInt16(_loop_to_tick), 8),
                LoadAndSaveEntry.Create(r => _loop_from_tick = r.ReadUInt16(), w => w.WriteUInt16(_loop_from_tick), 8),
                LoadAndSaveEntry.Create(r => r.ReadUInt32(), w => w.WriteUInt32(0), 8, 19), //_tempo
                LoadAndSaveEntry.Create(r => r.ReadUInt32(), w => w.WriteUInt32(0), 8, 17), //_cur_pos
                LoadAndSaveEntry.Create(r => r.ReadUInt32(), w => w.WriteUInt32(0), 8, 17), //_next_pos
                LoadAndSaveEntry.Create(r => r.ReadUInt32(), w => w.WriteUInt32(0), 8, 17), //_song_offset
                LoadAndSaveEntry.Create(r => r.ReadUInt16(), w => w.WriteUInt16(0), 8, 17), //_tick_index
                LoadAndSaveEntry.Create(r => r.ReadUInt16(), w => w.WriteUInt16(0), 8, 17), //_beat_index
                LoadAndSaveEntry.Create(r => r.ReadUInt16(), w => w.WriteUInt16(0), 8, 17), // _ticks_per_beat
                LoadAndSaveEntry.Create(r => _music_tick = r.ReadUInt32(), w => w.WriteUInt32(_music_tick), 19),
            };

            if (ser.IsLoading && _parser != null)
            {
                _parser = null;
            }
            _music_tick = _parser != null ? (uint)_parser.Tick : 0;

            int num;
            if (!ser.IsLoading)
            {
                num = _parts != null ? Array.IndexOf(_se._parts, _parts) + 1 : 0;
                ser.Writer.WriteUInt16(num);
            }
            else
            {
                num = ser.Reader.ReadUInt16();
                _parts = num != 0 ? _se._parts[num - 1] : null;
            }

            playerEntries.ForEach(e => e.Execute(ser));
            _hook.SaveOrLoad(ser);
            _parameterFaders.ForEach(pf => pf.SaveOrLoad(ser));
        }
コード例 #3
0
ファイル: Player.cs プロジェクト: scemino/nscumm
        // Sequencer part
        protected int StartSeqSound(int sound, bool resetVars = true)
        {
            if (resetVars)
            {
                _loop_to_beat = 1;
                _loop_from_beat = 1;
                _track_index = 0;
                _loop_counter = 0;
                _loop_to_tick = 0;
                _loop_from_tick = 0;
            }

            var ptr = _se.FindStartOfSound(sound);
            if (ptr == null)
                return -1;

            if (Encoding.UTF8.GetString(ptr, 0, 2) == "RO")
            {
                // Old style 'RO' resource
                _parser = MidiParser.CreateRO();
            }
            else if (Encoding.UTF8.GetString(ptr, 0, 4) == "FORM")
            {
                // Humongous Games XMIDI resource
                _parser = MidiParser.CreateXMidiParser();
            }
            else
            {
                // SCUMM SMF resource
                _parser = MidiParser.CreateSmfParser();
            }

            _parser.MidiDriver = this;
            _parser.Property(MidiParserProperty.SmartJump, 1);
            _parser.LoadMusic(ptr);
            _parser.ActiveTrack = _track_index;

            ptr = _se.FindStartOfSound(sound, IMuseInternal.ChunkType.MDhd);
            var speed = 128;
            if (resetVars)
            {
                if (ptr != null)
                {
                    using (var br = new BinaryReader(new MemoryStream(ptr)))
                    {
                        br.BaseStream.Seek(4, SeekOrigin.Begin);
                        speed = br.ReadUInt32BigEndian() != 0 && ptr[15] != 0 ? ptr[15] : 128;
                    }
                }
            }
            else
            {
                speed = _speed;
            }
            SetSpeed((byte)speed);

            return 0;
        }