public ScummScreen(Game game, GameSettings info) { TransitionOnTime = TimeSpan.FromSeconds(1.0); TransitionOffTime = TimeSpan.FromSeconds(1.0); this.game = game; this.info = info; }
public ScummGame(GameSettings settings) { IsMouseVisible = false; IsFixedTimeStep = false; Window.AllowUserResizing = true; Content.RootDirectory = "Content"; GraphicsDeviceManager = new GraphicsDeviceManager(this); #if !WINDOWS_UWP Settings = settings; GraphicsDeviceManager.PreferredBackBufferWidth = 800; GraphicsDeviceManager.PreferredBackBufferHeight = (int)(800.0 * Settings.Game.Height / Settings.Game.Width); #else Settings = new GameSettings(GamePage.Info.Game, GamePage.Info.Engine); GraphicsDeviceManager.PreferredBackBufferWidth = Settings.Game.Width; GraphicsDeviceManager.PreferredBackBufferHeight = Settings.Game.Height; #endif _screenManager = new ScreenManager(this); Components.Add(_screenManager); }
public ScummEngine7(GameSettings game, IGraphicsManager graphicsManager, IInputManager inputManager, IMixer mixer) : base(game, graphicsManager, inputManager, mixer) { if (Game.GameId == GameId.Dig && (Game.Features.HasFlag(GameFeatures.Demo))) _smushFrameRate = 15; else _smushFrameRate = (Game.GameId == GameId.FullThrottle) ? 10 : 12; for (int i = 0; i < _subtitleQueue.Length; i++) { _subtitleQueue[i] = new SubtitleText(); } int dimuseTempo = 10; MusicEngine = IMuseDigital = new IMuseDigital(this, mixer, dimuseTempo); IMuseDigital.SetAudioNames(ResourceManager.AudioNames); // Create FT INSANE object if (Game.GameId == GameId.FullThrottle) Insane = new Insane.Insane(this); SmushMixer = new SmushMixer(Mixer); SmushPlayer = new SmushPlayer(this); }
public ScummEngine2(GameSettings game, IGraphicsManager graphicsManager, IInputManager inputManager, IMixer mixer) : base(game, graphicsManager, inputManager, mixer) { _flashlight.XStrips = 7; _flashlight.YStrips = 7; /*if (Game.Platform == Platform.NES) { InitNESMouseOver(); _switchRoomEffect2 = _switchRoomEffect = 6; } else*/ { InitV2MouseOver(); // Seems in V2 there was only a single room effect (iris), // so we set that here. _switchRoomEffect2 = 1; _switchRoomEffect = 5; } _inventoryOffset = 0; VariableSentenceVerb = null; VariableSentenceObject1 = null; VariableSentenceObject2 = null; VariableSentencePreposition = null; VariableBackupVerb = null; VariableClickArea = null; VariableClickVerb = null; VariableClickObject = null; }
public SkyEngine(GameSettings settings, IGraphicsManager gfxManager, IInputManager inputManager, IAudioOutput output, ISaveFileManager saveFileManager, bool debugMode = false) { _system = new SkySystem(gfxManager, inputManager, saveFileManager); _mixer = new Mixer(44100); // HACK: _mixer.Read(new byte[0], 0); output.SetSampleProvider(_mixer); var directory = ServiceLocator.FileStorage.GetDirectoryName(settings.Game.Path); _skyDisk = new Disk(directory); _skySound = new Sound(_mixer, _skyDisk, Mixer.MaxChannelVolume); SystemVars.Instance.GameVersion = _skyDisk.DetermineGameVersion(); // TODO: music var dev = MidiDriver.DetectDevice(MusicDriverTypes.AdLib | MusicDriverTypes.Midi /*| MDT_PREFER_MT32*/, settings.AudioDevice); if (MidiDriver.GetMusicType(dev) == MusicType.AdLib) { SystemVars.Instance.SystemFlags |= SystemFlags.Sblaster; _skyMusic = new AdLibMusic(_mixer, _skyDisk); } else { SystemVars.Instance.SystemFlags |= SystemFlags.Roland; if ((MidiDriver.GetMusicType(dev) == MusicType.MT32)/* || ConfMan.getBool("native_mt32")*/) _skyMusic = new Mt32Music((MidiDriver)MidiDriver.CreateMidi(_mixer, dev), _mixer, _skyDisk); else _skyMusic = new GmMusic((MidiDriver)MidiDriver.CreateMidi(_mixer, dev), _mixer, _skyDisk); } if (IsCDVersion) { // TODO: configuration //if (ConfMan.hasKey("nosubtitles")) //{ // warning("Configuration key 'nosubtitles' is deprecated. Use 'subtitles' instead"); // if (!ConfMan.getBool("nosubtitles")) // _systemVars.systemFlags |= SF_ALLOW_TEXT; //} //if (ConfMan.getBool("subtitles")) // _systemVars.systemFlags |= SF_ALLOW_TEXT; //if (!ConfMan.getBool("speech_mute")) // _systemVars.systemFlags |= SF_ALLOW_SPEECH; } else SystemVars.Instance.SystemFlags |= SystemFlags.AllowText; SystemVars.Instance.SystemFlags |= SystemFlags.PlayVocs; SystemVars.Instance.GameSpeed = 80; _skyCompact = new SkyCompact(); _skyText = new Text(_skyDisk, _skyCompact); _skyMouse = new Mouse(_system, _skyDisk, _skyCompact); _skyScreen = new Screen(_system, _skyDisk, _skyCompact); InitVirgin(); InitItemList(); LoadFixedItems(); _skyLogic = new Logic(_skyCompact, _skyScreen, _skyDisk, _skyText, _skyMusic, _skyMouse, _skySound); _skyMouse.Logic = _skyLogic; _skyScreen.Logic = _skyLogic; _skySound.Logic = _skyLogic; _skyText.Logic = _skyLogic; _skyControl = new Control(_skyScreen, _skyDisk, _skyMouse, _skyText, _skyMusic, _skyLogic, _skySound, _skyCompact, _system); _skyLogic.Control = _skyControl; // TODO: language // TODO: Setup mixer //SyncSoundSettings(); // TODO: debugger //_debugger = new Debugger(_skyLogic, _skyMouse, _skyScreen, _skyCompact); }
public SwordEngine(GameSettings settings, IGraphicsManager gfxManager, IInputManager inputManager, IAudioOutput output, ISaveFileManager saveFileManager, bool debugMode) { Settings = settings; GraphicsManager = gfxManager; _mixer = new Mixer(44100); // HACK: _mixer.Read(new byte[0], 0); output.SetSampleProvider(_mixer); System = new SwordSystem(gfxManager, inputManager, saveFileManager); var gameId = ((SwordGameDescriptor)settings.Game).GameId; _features = gameId == SwordGameId.Sword1Demo || gameId == SwordGameId.Sword1MacDemo || gameId == SwordGameId.Sword1PsxDemo ? 1U : 0; // TODO: debug // _console = new SwordConsole(this); SystemVars.Platform = settings.Game.Platform; // TODO: // CheckCdFiles(); // TODO: debug(5, "Starting resource manager"); var directory = ServiceLocator.FileStorage.GetDirectoryName(settings.Game.Path); var path = ServiceLocator.FileStorage.Combine(directory, "swordres.rif"); _resMan = new ResMan(directory, path, SystemVars.Platform == Platform.Macintosh); // TODO: debug(5, "Starting object manager"); _objectMan = new ObjectMan(_resMan); _mouse = new Mouse(System, _resMan, _objectMan); _screen = new Screen(directory, System, _resMan, _objectMan); _music = new Music(Mixer, directory); _sound = new Sound(settings, _mixer, _resMan); _menu = new Menu(_screen, _mouse); _logic = new Logic(this, _objectMan, _resMan, _screen, _mouse, _sound, _music, _menu, Mixer); _mouse.UseLogicAndMenu(_logic, _menu); // TODO: //SyncSoundSettings(); SystemVars.JustRestoredGame = 0; SystemVars.CurrentCd = 0; SystemVars.ControlPanelMode = ControlPanelMode.CP_NEWGAME; SystemVars.ForceRestart = false; SystemVars.WantFade = true; //_systemVars.realLanguage = Common::parseLanguage(ConfMan.get("language")); SystemVars.RealLanguage = new CultureInfo("en-GB"); //switch (SystemVars.RealLanguage.TwoLetterISOLanguageName) //{ // case "de": // SystemVars.Language = Language.BS1_GERMAN; // break; // case "fr": // SystemVars.Language = Language.BS1_FRENCH; // break; // case "it": // SystemVars.Language = Language.BS1_ITALIAN; // break; // case "es": // SystemVars.Language = Language.BS1_SPANISH; // break; // case "pt": // SystemVars.Language = Language.BS1_PORT; // break; // case "cz": // SystemVars.Language = Language.BS1_CZECH; // break; // default: // SystemVars.Language = Language.BS1_ENGLISH; // break; //} // TODO: //_systemVars.showText = ConfMan.getBool("subtitles"); SystemVars.PlaySpeech = 1; _mouseState = 0; // Some Mac versions use big endian for the speech files but not all of them. if (SystemVars.Platform == Platform.Macintosh) _sound.CheckSpeechFileEndianness(); _logic.Initialize(); _objectMan.Initialize(); _mouse.Initialize(); _control = new Control(saveFileManager, _resMan, _objectMan, System, _mouse, _sound, _music); }
public IEngine Create(GameSettings settings, IGraphicsManager gfxManager, IInputManager inputManager, IAudioOutput output, ISaveFileManager saveFileManager, bool debugMode = false) { return ScummEngine.Create(settings, gfxManager, inputManager, output, debugMode); }
public Sound(GameSettings settings, Mixer mixer, ResMan resMan) { _mixer = mixer; _resMan = resMan; _settings = settings; _speechVolL = _speechVolR = _sfxVolL = _sfxVolR = 192; _fxQueue = new QueueElement[MAX_FXQ_LENGTH]; for (int i = 0; i < _fxQueue.Length; i++) { _fxQueue[i] = new QueueElement(); } }
static int Main(string[] args) { var musicDriver = "adlib"; var showVersion = false; var showHelp = false; var listAudioDevices = false; var bootParam = 0; var copyProtection = false; string switches = null; var options = new OptionSet { { "v|version", "Display NScumm version information and exit", v => showVersion = v != null }, { "h|help", "Display a brief help text and exit", h => showHelp = h != null }, { "e|music-driver=", "Select music driver", d => musicDriver = d }, { "list-audio-devices", "List all available audio devices", b => listAudioDevices = b != null }, { "b|boot-param=", "Pass number to the boot script (boot param)", (int b) => bootParam = b }, { "debugflags=", "Enable engine specific debug flags (separated by commas)", d => switches = d }, { "copy_protection", "Enable copy protection in SCUMM games, when NScumm disables it by default.", b => copyProtection = b != null } }; try { var extras = options.Parse(args); Initialize(switches); if (showVersion) { ShowVersion(); } else if (showHelp) { Usage(options); } else if (listAudioDevices) { ListAudioDevices(); } else if (extras.Count == 1) { var path = ScummHelper.NormalizePath(extras[0]); if (File.Exists(path)) { var pluginsdDirectory = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "plugins"); var gd = new GameDetector(); gd.AddPluginsFromDirectory(pluginsdDirectory); var info = gd.DetectGame(path); if (info == null) { Console.Error.WriteLine("This game is not supported, sorry please contact me if you want to support this game."); } else { ((AudioManager)ServiceLocator.AudioManager).Directory = Path.GetDirectoryName(info.Game.Path); var settings = new GameSettings(info.Game, info.Engine) { AudioDevice = musicDriver, CopyProtection = copyProtection, BootParam = bootParam }; var game = new ScummGame(settings); game.Services.AddService<IMenuService>(new MenuService(game)); game.Run(); } } else { Console.Error.WriteLine("The file {0} does not exist.", path); } } else { Usage(options); return 1; } } catch (ArgumentException) { Usage(options); return 1; } catch (OptionException) { Usage(options); return 1; } return 0; }
public ScummEngine8(GameSettings game, IGraphicsManager graphicsManager, IInputManager inputManager, IMixer mixer) : base(game, graphicsManager, inputManager, mixer) { }
protected ScummEngine(GameSettings settings, IGraphicsManager gfxManager, IInputManager inputManager, IMixer mixer) { Settings = settings; var game = (GameInfo)settings.Game; _resManager = ResourceManager.Load(game); _game = game; InvalidBox = _game.Version < 5 ? (byte)255 : (byte)0; _gameMD5 = ToMd5Bytes(game.MD5); _gfxManager = gfxManager; _inputManager = inputManager; _inputState = inputManager.GetState(); _strings = new byte[_resManager.NumArray][]; _inventory = new ushort[_resManager.NumInventory]; _invData = new ObjectData[_resManager.NumInventory]; CurrentScript = 0xFF; Mixer = mixer; ScreenWidth = Game.Width; ScreenHeight = Game.Height; AudioCDManager = new DefaultAudioCDManager(this, mixer); Sound = new Sound(this, mixer); SetupMusic(); _variables = new int[_resManager.NumVariables]; _bitVars = new BitArray(_resManager.NumBitVariables); _slots = new ScriptSlot[NumScriptSlot]; for (int i = 0; i < NumScriptSlot; i++) { _slots[i] = new ScriptSlot(); } for (int i = 0; i < 200; i++) { _objs[i] = new ObjectData(); } for (int i = 0; i < 6; i++) { _string[i] = new TextSlot(); if (game.Version != 3) { _string[i].Default.Position = new Point(2, 5); } } _colorCycle = new ColorCycle[16]; for (int i = 0; i < _colorCycle.Length; i++) { _colorCycle[i] = new ColorCycle(); } _nest = new NestedScript[MaxScriptNesting + 1]; for (int i = 0; i < _nest.Length; i++) { _nest[i] = new NestedScript(); } _scaleSlots = new ScaleSlot[20]; for (int i = 0; i < _scaleSlots.Length; i++) { _scaleSlots[i] = new ScaleSlot(); } Gdi = Gdi.Create(this, game); switch (game.Version) { case 0: _costumeLoader = new CostumeLoader0(this); _costumeRenderer = new CostumeRenderer0(this); break; case 7: case 8: _costumeLoader = new AkosCostumeLoader(this); _costumeRenderer = new AkosRenderer(this); break; default: _costumeLoader = new ClassicCostumeLoader(this); _costumeRenderer = new ClassicCostumeRenderer(this); break; } CreateCharset(); ResetCursors(); // Create the text surface var pixelFormat = _game.Features.HasFlag(GameFeatures.Is16BitColor) ? PixelFormat.Rgb16 : PixelFormat.Indexed8; _textSurface = new Surface(ScreenWidth * _textSurfaceMultiplier, ScreenHeight * _textSurfaceMultiplier, PixelFormat.Indexed8, false); ClearTextSurface(); if (Game.Platform == Platform.FMTowns) { _townsScreen = new TownsScreen(_gfxManager, ScreenWidth * _textSurfaceMultiplier, ScreenHeight * _textSurfaceMultiplier, PixelFormat.Rgb16); _townsScreen.SetupLayer(0, ScreenWidth, ScreenHeight, 32767); _townsScreen.SetupLayer(1, ScreenWidth * _textSurfaceMultiplier, ScreenHeight * _textSurfaceMultiplier, 16, _textPalette); } if (Game.Version == 0) { InitScreens(8, 144); } else if ((Game.GameId == GameId.Maniac) && (_game.Version <= 1) && _game.Platform != Platform.NES) { InitScreens(16, 152); } else if (Game.Version >= 7) { InitScreens(0, ScreenHeight); } else { InitScreens(16, 144); } // Allocate gfx compositing buffer (not needed for V7/V8 games). if (Game.Version < 7) { _composite = new Surface(ScreenWidth, ScreenHeight, pixelFormat, false); } InitActors(); OwnerRoom = Game.Version >= 7 ? 0x0FF : 0x0F; if (Game.Version < 7) { Camera.LeftTrigger = 10; Camera.RightTrigger = 30; } InitPalettes(); InitializeVerbs(); // WORKAROUND for bug in boot script of Loom (CD) // The boot script sets the characters of string 21, // before creating the string.resource. if (_game.GameId == GameId.Loom) { _strings[21] = new byte[13]; } }
public static ScummEngine Create(GameSettings settings, IGraphicsManager gfxManager, IInputManager inputManager, IAudioOutput output, bool debugMode = false) { ScummEngine engine = null; var game = (GameInfo)settings.Game; var mixer = new Mixer(44100); output.SetSampleProvider(mixer); if (game.Version == 0) { engine = new ScummEngine0(settings, gfxManager, inputManager, mixer); } else if ((game.Version == 1) || (game.Version == 2)) { engine = new ScummEngine2(settings, gfxManager, inputManager, mixer); } else if (game.Version == 3) { engine = new ScummEngine3(settings, gfxManager, inputManager, mixer); } else if (game.Version == 4) { engine = new ScummEngine4(settings, gfxManager, inputManager, mixer); } else if (game.Version == 5) { engine = new ScummEngine5(settings, gfxManager, inputManager, mixer); } else if (game.Version == 6) { engine = new ScummEngine6(settings, gfxManager, inputManager, mixer); } else if (game.Version == 7) { engine = new ScummEngine7(settings, gfxManager, inputManager, mixer); } else if (game.Version == 8) { engine = new ScummEngine8(settings, gfxManager, inputManager, mixer); } Instance = engine; engine.DebugMode = debugMode; engine.InitOpCodes(); engine.SetupVars(); engine.ResetScummVars(); return engine; }
public ScummEngine0(GameSettings game, IGraphicsManager graphicsManager, IInputManager inputManager, IMixer mixer) : base(game, graphicsManager, inputManager, mixer) { VariableActiveObject2 = null; VariableIsSoundRunning = null; VariableActiveVerb = null; ResetVerbs(); }