public int DeflateEnd() { if (dstate == null) { return(Z_STREAM_ERROR); } int ret = dstate.DeflateEnd(); dstate = null; return(ret); }
public int DeflateEnd() { if (dstate == null) { return Z_STREAM_ERROR; } int ret = dstate.DeflateEnd(); dstate = null; return ret; }
public int DeflateInit(int level, int bits, bool nowrap) { dstate = new NSch.ZLib.Deflate(); return dstate.DeflateInit(this, level, nowrap ? -bits : bits); }
// Construct one Huffman tree and assigns the code bit strings and lengths. // Update the total bit length for the current block. // IN assertion: the field freq is set for all tree elements. // OUT assertions: the fields len and code are set to the optimal bit length // and corresponding code. The length opt_len is updated; static_len is // also updated if stree is not null. The field max_code is set. internal void Build_tree(Deflate s) { short[] tree = dyn_tree; short[] stree = stat_desc.static_tree; int elems = stat_desc.elems; int n; int m; // iterate over heap elements int max_code = -1; // largest code with non zero frequency int node; // new node being created // Construct the initial heap, with least frequent element in // heap[1]. The sons of heap[n] are heap[2*n] and heap[2*n+1]. // heap[0] is not used. s.heap_len = 0; s.heap_max = HEAP_SIZE; for (n = 0; n < elems; n++) { if (tree[n * 2] != 0) { s.heap[++s.heap_len] = max_code = n; s.depth[n] = 0; } else { tree[n * 2 + 1] = 0; } } // The pkzip format requires that at least one distance code exists, // and that at least one bit should be sent even if there is only one // possible code. So to avoid special checks later on we force at least // two codes of non zero frequency. while (s.heap_len < 2) { node = s.heap[++s.heap_len] = (max_code < 2 ? ++max_code : 0); tree[node * 2] = 1; s.depth[node] = 0; s.opt_len--; if (stree != null) { s.static_len -= stree[node * 2 + 1]; } } // node is 0 or 1 so it does not have extra bits this.max_code = max_code; // The elements heap[heap_len/2+1 .. heap_len] are leaves of the tree, // establish sub-heaps of increasing lengths: for (n = s.heap_len / 2; n >= 1; n--) { s.Pqdownheap(tree, n); } // Construct the Huffman tree by repeatedly combining the least two // frequent nodes. node = elems; do { // next internal node of the tree // n = node of least frequency n = s.heap[1]; s.heap[1] = s.heap[s.heap_len--]; s.Pqdownheap(tree, 1); m = s.heap[1]; // m = node of next least frequency s.heap[--s.heap_max] = n; // keep the nodes sorted by frequency s.heap[--s.heap_max] = m; // Create a new node father of n and m tree[node * 2] = (short)(tree[n * 2] + tree[m * 2]); s.depth[node] = unchecked((byte)(Math.Max(s.depth[n], s.depth[m]) + 1)); tree[n * 2 + 1] = tree[m * 2 + 1] = (short)node; // and insert the new node in the heap s.heap[1] = node++; s.Pqdownheap(tree, 1); } while (s.heap_len >= 2); s.heap[--s.heap_max] = s.heap[1]; // At this point, the fields freq and dad are set. We can now // generate the bit lengths. Gen_bitlen(s); // The field len is now set, we can generate the bit codes Gen_codes(tree, max_code, s.bl_count); }
// the dynamic tree // largest code with non zero frequency // the corresponding static tree // Compute the optimal bit lengths for a tree and update the total bit length // for the current block. // IN assertion: the fields freq and dad are set, heap[heap_max] and // above are the tree nodes sorted by increasing frequency. // OUT assertions: the field len is set to the optimal bit length, the // array bl_count contains the frequencies for each bit length. // The length opt_len is updated; static_len is also updated if stree is // not null. internal void Gen_bitlen(Deflate s) { short[] tree = dyn_tree; short[] stree = stat_desc.static_tree; int[] extra = stat_desc.extra_bits; int @base = stat_desc.extra_base; int max_length = stat_desc.max_length; int h; // heap index int n; int m; // iterate over the tree elements int bits; // bit length int xbits; // extra bits short f; // frequency int overflow = 0; // number of elements with bit length too large for (bits = 0; bits <= MAX_BITS; bits++) { s.bl_count[bits] = 0; } // In a first pass, compute the optimal bit lengths (which may // overflow in the case of the bit length tree). tree[s.heap[s.heap_max] * 2 + 1] = 0; // root of the heap for (h = s.heap_max + 1; h < HEAP_SIZE; h++) { n = s.heap[h]; bits = tree[tree[n * 2 + 1] * 2 + 1] + 1; if (bits > max_length) { bits = max_length; overflow++; } tree[n * 2 + 1] = (short)bits; // We overwrite tree[n*2+1] which is no longer needed if (n > max_code) { continue; } // not a leaf node s.bl_count[bits]++; xbits = 0; if (n >= @base) { xbits = extra[n - @base]; } f = tree[n * 2]; s.opt_len += f * (bits + xbits); if (stree != null) { s.static_len += f * (stree[n * 2 + 1] + xbits); } } if (overflow == 0) { return; } do { // This happens for example on obj2 and pic of the Calgary corpus // Find the first bit length which could increase: bits = max_length - 1; while (s.bl_count[bits] == 0) { bits--; } s.bl_count[bits]--; // move one leaf down the tree s.bl_count[bits + 1] += 2; // move one overflow item as its brother s.bl_count[max_length]--; // The brother of the overflow item also moves one step up, // but this does not affect bl_count[max_length] overflow -= 2; } while (overflow > 0); for (bits = max_length; bits != 0; bits--) { n = s.bl_count[bits]; while (n != 0) { m = s.heap[--h]; if (m > max_code) { continue; } if (tree[m * 2 + 1] != bits) { s.opt_len += (int) (((long)bits - (long)tree[m * 2 + 1]) * (long)tree[m * 2]); tree[m * 2 + 1] = (short)bits; } n--; } } }
public int DeflateInit(int level, int bits, bool nowrap) { dstate = new NSch.ZLib.Deflate(); return(dstate.DeflateInit(this, level, nowrap ? -bits : bits)); }