public void Test_PatternMapGenerator_GenerateException5() { PatternMapGenerator generator = new PatternMapGenerator(); Settings settings = new Settings() { Palette = new Palette(new Color[] { Color.Red }), CellsCount = 2 }; generator.Generate(new Canvas(4, 1), settings); }
public void Test_PatternMapGenerator_Generate() { Canvas expectedPattern = new Canvas(new Resolution(3, 2)); #region FillingPattern for (int y = 0; y < 2; y++) for (int x = 0; x < 3; x++) { if (x == 2 && y == 0) expectedPattern.SetColor(x, y, Color.Green); else if (x == 1 && y == 1) expectedPattern.SetColor(x, y, Color.Blue); else expectedPattern.SetColor(x, y, Color.Red); } #endregion Canvas inputCanvas = new Canvas(new Resolution(6, 4)); #region FillingFillingExpectedCanvas for (int y = 0; y < 4; y++) for (int x = 0; x < 6; x++) { if ((x == 2 && y == 0) || (x == 4 && y == 0) || (x == 5 && y == 0) || (x == 5 && y == 1) ) inputCanvas.SetColor(x, y, Color.Green); else if ((x == 0 && y == 2) || (x == 1 && y == 2) || (x == 2 && y == 2) || (x == 3 && y == 2) || (x == 2 && y == 3) ) inputCanvas.SetColor(x, y, Color.Blue); else inputCanvas.SetColor(x, y, Color.Red); } #endregion Settings settings = new Settings(); settings.CellsCount = 3; settings.Coefficient = 2; settings.Palette = new Palette(new Color[]{Color.Red, Color.Green, Color.Blue}); PatternMapGenerator mapGenerator = new PatternMapGenerator(); Canvas actual = mapGenerator.Generate(inputCanvas, settings); Assert.IsTrue(actual.Height == expectedPattern.Height && actual.Width == expectedPattern.Width); for (int y = 0; y < expectedPattern.Height; y++) for (int x = 0; x < expectedPattern.Width; x++) Assert.IsTrue(actual.GetColor(x, y) == expectedPattern.GetColor(x, y)); }
public void Test_PatternMapGenerator_GenerateException2() { PatternMapGenerator generator = new PatternMapGenerator(); Settings settings = new Settings() { Palette = new Palette() }; generator.Generate(new Canvas(1, 1), settings); }