static GameDataInfo() { locker = new object(); _Instance = null; rander = new Random(); }
public static GameDataInfo Instance() { lock (locker) { if (_Instance == null) { _Instance = new GameDataInfo(); } } return _Instance; }
public static void m000339(GameDataInfo p0, DataSet p1) { for (int i = 0; i < 6; i++) { p0.f00005b[i].m00030b(p1.Tables[i]); } p0.f0002d4.m00030b(p1.Tables["T"]); }