public c000244(c00023b p0) { this.f00013c = new c000029(p0.m000062()); this.f0001ab = new c000029(p0.m000062()); this.f0001ac = new c000029(p0.m000062()); this.f000038 = p0; }
public c000219(c000240 p0, c00023b p1) { for (int i = 0; i < 3; i++) { this.f00020a.Add(new c000244(p1)); } switch (GameSetting.Instance().GetGameTypeEnum()) { case enum0277.Strengthen: this.f00020a[0].m00004b(50); this.f00020a[1].m00004b(80); this.f00020a[2].m00004b(100); break; case enum0277.Common: this.f00020a[0].m00004b(20); this.f00020a[1].m00004b(30); this.f00020a[2].m00004b(50); break; } this.f000017 = p0; this.f000038 = p1; this.f000030 = (Vector2) (p1.m000062().m000026() / 2f); this.f0001ab = new c000029(p1.m000062()); this.f00013c = new c000029(p1.m000062()); this.f00013c.m000023(new Vector2(310f, 245f)); }
public c000219(c000240 p0, c00023b p1) { for (int i = 0; i < 3; i++) { this.f00020a.Add(new c000244(p1)); } switch (c00027b.m00009f().m000062()) { case enum0277.f000005: this.f00020a[0].m00004b(50); this.f00020a[1].m00004b(80); this.f00020a[2].m00004b(100); break; case enum0277.f00006c: this.f00020a[0].m00004b(20); this.f00020a[1].m00004b(30); this.f00020a[2].m00004b(50); break; } this.f000017 = p0; this.f000038 = p1; this.f000030 = (Vector2) (p1.m000062().m000026() / 2f); this.f0001ab = new c000029(p1.m000062()); this.f00013c = new c000029(p1.m000062()); this.f00013c.m000023(new Vector2(310f, 245f)); }