/// <summary> Removes the given tex. </summary> /// <param name="tex"> The tex to remove.</param> public void Remove(CameraModelView tex) { int index = -1; for (int i = 0; i < m_ActiveTextures.Count; i++) { if (tex == m_ActiveTextures[i]) { index = i; } } if (index != -1) { m_ActiveTextures.RemoveAt(index); } }
/// <summary> Regists the given tex. </summary> /// <param name="tex"> The tex to remove.</param> public void Regist(CameraModelView tex) { m_ActiveTextures.Add(tex); }