public override void Process(NPHandler client) { Log.Data("Client authenticating with token"); NPAuthAPI.RequestAuthForToken(this, client); }
public NPAuthAPI() { _buffer = new byte[2048]; _instance = this; }
static void Main(string[] args) { #if !DEBUG Log.Initialize("NPx.log", LogLevel.Data | LogLevel.Info | LogLevel.Error, true); #else Log.Initialize("NPx.log", LogLevel.All, true); #endif Log.Info("NPServer starting..."); // connect to the database Database = XNP.Create(); if (Database == null) { return; } // start the NP socket NPSocket streamServer = new NPSocket(); streamServer.Start(); // start the NP auth API NPAuthAPI authAPI = new NPAuthAPI(); authAPI.Start(); // start the Steam friend linker SteamFriendsLinker steamLinker = new SteamFriendsLinker(); steamLinker.Start(); // start the profile data handler ProfileData profileData = new ProfileData(); profileData.Start(); // start the matchdata parser //MatchData matchData = new MatchData(); //matchData.Start(); // start the matchdata converter //MatchDataConverter matchDataConverter = new MatchDataConverter(); //matchDataConverter.Start(); // start aux threads NPHandler.Start(); TaskScheduler.Start(); HttpHandler.Start(); StatFileHandler.Register(); TaskScheduler.EnqueueTask(Servers.CleanSessions, 300); // main idle loop while (true) { try { Log.WriteAway(); } catch (Exception e) { Log.Error(e.ToString()); } Thread.Sleep(5000); } }