/// <summary> /// Default constructor. /// </summary> public PlotSurface2D() { // This call is required by the Windows.Forms Form Designer. InitializeComponent(); ps_ = new NPlot.PlotSurface2D(); this.InteractionOccured += new InteractionHandler( OnInteractionOccured ); this.PreRefresh += new PreRefreshHandler( OnPreRefresh ); }
public PlotSample() { plotSurface = new NPlot.PlotSurface2D(); // Set defaults for the sample plotSurface plotSurface.AutoScaleAutoGeneratedAxes = false; plotSurface.AutoScaleTitle = false; //plotSurface.Canvas.ModifyBg (StateType.Normal); plotSurface.Legend = null; // plotSurface.Canvas.Name = "plotSurface"; //plotSurface.ShowCoordinates = true; plotSurface.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.None; plotSurface.Title = ""; plotSurface.TitleFont = new System.Drawing.Font("Arial", 14F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Pixel); }
/// <summary> /// Default constructor. /// </summary> public PlotSurface2D() { // This call is required by the Windows.Forms Form Designer. InitializeComponent(); // double buffer, and update when resize. base.SetStyle(ControlStyles.AllPaintingInWmPaint, true); base.SetStyle(ControlStyles.DoubleBuffer, true); base.SetStyle(ControlStyles.UserPaint, true); base.ResizeRedraw = true; ps_ = new NPlot.PlotSurface2D(); this.InteractionOccured += new InteractionHandler( OnInteractionOccured ); this.PreRefresh += new PreRefreshHandler( OnPreRefresh ); }
/// <summary> /// Specify the Axes to attach the legend to. /// </summary> /// <param name="xa">Specify which horizontal axis the legend should be attached to.</param> /// <param name="ya">Specify which vertical axis the legend should be attached to.</param> public void AttachTo( PlotSurface2D.XAxisPosition xa, PlotSurface2D.YAxisPosition ya ) { xAttach_ = xa; yAttach_ = ya; }
static void Main () { #if GTK Application.Init (); Window w = new Window ("Test"); w.DeleteEvent += delegate { Application.Quit (); }; NPlot.Gtk.PlotSurface2D plot = new NPlot.Gtk.PlotSurface2D (); PlotTest (plot); plot.Show (); w.Add (plot); w.ShowAll (); Application.Run (); #else NPlot.PlotSurface2D s = new NPlot.PlotSurface2D (); Bitmap b = new Bitmap (1000, 1000); Graphics g = Graphics.FromImage (b); g.FillRectangle (Brushes.White, 0, 0, 1000, 1000); Rectangle bounds = new Rectangle (0, 0, 1000, 1000); PlotTest (s); s.Draw (g, bounds); b.Save ("file.png", ImageFormat.Png); #endif }
/// <summary> /// Constructor, which defines the world pixel length together with /// the y-axis that should be held constant when forcing this /// constraint [the other y-axis only will be moved]. /// </summary> /// <param name="p">The world pixel length</param> /// <param name="holdFixedY">The position of this y-axis will be /// held constant. The other y-axis will be moved in order to /// force the constraint.</param> public XPixelWorldLength(double p, PlotSurface2D.YAxisPosition holdFixedY) { this.pWorldLength_ = p; this.holdFixedY_ = holdFixedY; }
/// <summary> /// Constructor /// </summary> /// <param name="a">Aspect Ratio</param> /// <param name="holdFixedX">When adjusting the position of axes, the specified axis will never be moved.</param> /// <param name="holdFixedY">When adjusting the position of axes, the specified axis will never be moved.</param> public AspectRatio( double a, PlotSurface2D.XAxisPosition holdFixedX, PlotSurface2D.YAxisPosition holdFixedY) { this.a_ = a; this.holdFixedX_ = holdFixedX; this.holdFixedY_ = holdFixedY; }
/// <summary> /// Constructor, which defines a vertical axis and the physical /// x position it should be drawn at. /// </summary> /// <param name="axis">The y-axis for which the x position is to be specified.</param> /// <param name="xPosition">The [physical] x position of the axis.</param> public AxisPosition(PlotSurface2D.YAxisPosition axis, int xPosition) { position_ = xPosition; yAxisPosition_ = axis; }
/// <summary> /// Constructor, which defines an horizontal axis and the physical /// y position it should be drawn at. /// </summary> /// <param name="axis">The x-axis for which the y position is to be specified.</param> /// <param name="yPosition">The [physical] y position of the axis.</param> public AxisPosition(PlotSurface2D.XAxisPosition axis, int yPosition) { position_ = yPosition; xAxisPosition_ = axis; }
/// <summary> /// Constructor, which defines the world pixel length together with /// the x-axis that should be held constant when forcing this /// constraint [the other x-axis only will be moved]. /// </summary> /// <param name="p">The world pixel length</param> /// <param name="holdFixedX">The position of this x-axis will be held constant. The other x-axis will be moved in order to force the constraint.</param> public YPixelWorldLength(double p, PlotSurface2D.XAxisPosition holdFixedX) { this.pWorldLength_ = p; this.holdFixedX_ = holdFixedX; }
PlotSurface2D plotSurface; // To allow access to PlotSurface Draw routine #endregion Fields #region Constructors /// <summary> /// Creates a new DrawingSurface and copies a reference to the calling PlotSurface /// </summary> internal DrawingSurface(PlotSurface2D ps) : base() { plotSurface = ps; }