The bare minimum needed to do world->physical and physical->world transforms for vertical axes. Also includes tick placements. Built for speed.
currently unused
コード例 #1
0
ファイル: Transform2D.cs プロジェクト: harmanpa/csv-compare
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="xAxis">The x-axis to use for transforms</param>
 /// <param name="yAxis">The y-axis to use for transforms</param>
 public FastTransform2D( PhysicalAxis xAxis, PhysicalAxis yAxis )
 {
     xAxis_ = new PageAlignedPhysicalAxis( xAxis );
     yAxis_ = new PageAlignedPhysicalAxis( yAxis );
 }
コード例 #2
0
 /// <summary>
 /// Constructor
 /// </summary>
 /// <param name="xAxis">The x-axis to use for transforms</param>
 /// <param name="yAxis">The y-axis to use for transforms</param>
 public FastTransform2D(PhysicalAxis xAxis, PhysicalAxis yAxis)
 {
     xAxis_ = new PageAlignedPhysicalAxis(xAxis);
     yAxis_ = new PageAlignedPhysicalAxis(yAxis);
 }