コード例 #1
0
        public static void UpdatePlayerStats(NPGGFFLDataContext context, PlayerStats playerStats, string passingCompletions, string passingAttempts, string passingYards, string passingTDS, string passingINTS, string passingSacksTaken, string passingSackYardsLost, string rushingCarries, string rushingYards, string rushingTDs, string receivingReceptions, string receivingYards, string receivingTDs, string receivingTargets, string fumbles, string fumblesLost, string fumblesReceovered, string totalTackles, string soloTackles, string sacks, string tacklesForLoss, string passesDefended, string qbHits, string defensiveTDs, string kickReturns, string kickReturnYards, string kickReturnTDs, string puntReturns, string puntReturnYards, string puntReturnTDs, string fieldGoalsMade, string fieldGoalsAttempted, string extraPointsMade, string extraPointsAttempted, string kickingPointsScored, string punts, string puntYards)
        {
            bool needToUpdate = false;

            try
            {
                if (
                        !playerStats.PassingCompletions.ToString().Equals(passingCompletions)
                        || !playerStats.PassingAttempts.ToString().Equals(passingAttempts)
                        || !playerStats.PassingYards.ToString().Equals(passingYards)
                        || !playerStats.PassingTDs.ToString().Equals(passingTDS)
                        || !playerStats.PassingINTs.ToString().Equals(passingINTS)
                        || !playerStats.SacksTaken.ToString().Equals(passingSacksTaken)
                        || !playerStats.SackYardsLost.ToString().Equals(passingSackYardsLost)
                        || !playerStats.RushingCarries.ToString().Equals(rushingCarries)
                        || !playerStats.RushingYards.ToString().Equals(rushingYards)
                        || !playerStats.RushingTDs.ToString().Equals(rushingTDs)
                        || !playerStats.ReceivingReceptions.ToString().Equals(receivingReceptions)
                        || !playerStats.ReceivingYards.ToString().Equals(receivingYards)
                        || !playerStats.ReceivingTDs.ToString().Equals(receivingTDs)
                        || !playerStats.ReceivingTargets.ToString().Equals(receivingTargets)
                        || !playerStats.Fumbles.ToString().Equals(fumbles)
                        || !playerStats.FumblesLost.ToString().Equals(fumblesLost)
                        || !playerStats.FumblesRecovered.ToString().Equals(fumblesReceovered)
                        || !playerStats.TotalTackles.ToString().Equals(totalTackles)
                        || !playerStats.SoloTackles.ToString().Equals(soloTackles)
                        || playerStats.Sacks != Convert.ToDecimal(sacks)
                        || !playerStats.TacklesForLoss.ToString().Equals(tacklesForLoss)
                        || !playerStats.PassesDefended.ToString().Equals(passesDefended)
                        || !playerStats.QBHits.ToString().Equals(qbHits)
                        || !playerStats.DefensiveTDs.ToString().Equals(defensiveTDs)
                        || !playerStats.KickReturns.ToString().Equals(kickReturns)
                        || !playerStats.KickReturnYards.ToString().Equals(kickReturnYards)
                        || !playerStats.KickReturnTDs.ToString().Equals(kickReturnTDs)
                        || !playerStats.PuntReturns.ToString().Equals(puntReturns)
                        || !playerStats.PuntReturnYards.ToString().Equals(puntReturnYards)
                        || !playerStats.PuntReturnTDs.ToString().Equals(puntReturnTDs)
                        || !playerStats.FieldGoalsMade.ToString().Equals(fieldGoalsMade)
                        || !playerStats.FieldGoalAttempts.ToString().Equals(fieldGoalsAttempted)
                        || !playerStats.ExtraPointsMade.ToString().Equals(extraPointsMade)
                        || !playerStats.ExtraPointAttempts.ToString().Equals(extraPointsAttempted)
                        || !playerStats.KickingPointsScored.ToString().Equals(kickingPointsScored)
                        || !playerStats.Punts.ToString().Equals(punts)
                        || !playerStats.PuntYards.ToString().Equals(puntYards))
                {
                    needToUpdate = true;
                }

                if (needToUpdate)
                {
                    Console.WriteLine(string.Format("{0}:{1}", "Update is needed for player", playerStats.Players.Name));
                    playerStats.PassingCompletions = Convert.ToInt32(passingCompletions);
                    playerStats.PassingAttempts = Convert.ToInt32(passingAttempts);
                    playerStats.PassingYards = Convert.ToInt32(passingYards);
                    playerStats.PassingTDs = Convert.ToInt32(passingTDS);
                    playerStats.PassingINTs = Convert.ToInt32(passingINTS);
                    playerStats.SacksTaken = Convert.ToInt32(passingSacksTaken);
                    playerStats.SackYardsLost = Convert.ToInt32(passingSackYardsLost);
                    playerStats.RushingCarries = Convert.ToInt32(rushingCarries);
                    playerStats.RushingYards = Convert.ToInt32(rushingYards);
                    playerStats.RushingTDs = Convert.ToInt32(rushingTDs);
                    playerStats.ReceivingReceptions = Convert.ToInt32(receivingReceptions);
                    playerStats.ReceivingYards = Convert.ToInt32(receivingYards);
                    playerStats.ReceivingTDs = Convert.ToInt32(receivingTDs);
                    playerStats.ReceivingTargets = Convert.ToInt32(receivingTargets);
                    playerStats.Fumbles = Convert.ToInt32(fumbles);
                    playerStats.FumblesLost = Convert.ToInt32(fumblesLost);
                    playerStats.FumblesRecovered = Convert.ToInt32(fumblesReceovered);
                    playerStats.TotalTackles = Convert.ToInt32(totalTackles);
                    playerStats.SoloTackles = Convert.ToInt32(soloTackles);
                    playerStats.Sacks = Convert.ToDecimal(sacks);
                    playerStats.TacklesForLoss = Convert.ToInt32(tacklesForLoss);
                    playerStats.PassesDefended = Convert.ToInt32(passesDefended);
                    playerStats.QBHits = Convert.ToInt32(qbHits);
                    playerStats.DefensiveTDs = Convert.ToInt32(defensiveTDs);
                    playerStats.KickReturns = Convert.ToInt32(kickReturns);
                    playerStats.KickReturnYards = Convert.ToInt32(kickReturnYards);
                    playerStats.KickReturnTDs = Convert.ToInt32(kickReturnTDs);
                    playerStats.PuntReturns = Convert.ToInt32(puntReturns);
                    playerStats.PuntReturnYards = Convert.ToInt32(puntReturnYards);
                    playerStats.PuntReturnTDs = Convert.ToInt32(puntReturnTDs);
                    playerStats.FieldGoalsMade = Convert.ToInt32(fieldGoalsMade);
                    playerStats.FieldGoalAttempts = Convert.ToInt32(fieldGoalsAttempted);
                    playerStats.ExtraPointsMade = Convert.ToInt32(extraPointsMade);
                    playerStats.ExtraPointAttempts = Convert.ToInt32(extraPointsAttempted);
                    playerStats.KickingPointsScored = Convert.ToInt32(kickingPointsScored);
                    playerStats.Punts = Convert.ToInt32(punts);
                    playerStats.PuntYards = Convert.ToInt32(puntYards);

                    //context.SubmitChanges();
                }
                else
                {
                    //Console.WriteLine(string.Format("{0}:{1}", "Skipping update of player", playerStats.Players.Name));
                }
            }
            catch (Exception)
            {
                throw;
            }
        }
コード例 #2
0
ファイル: NPGGFFL.designer.cs プロジェクト: mpnieland/NPGGFFL
 partial void DeletePlayerStats(PlayerStats instance);
コード例 #3
0
ファイル: NPGGFFL.designer.cs プロジェクト: mpnieland/NPGGFFL
 partial void UpdatePlayerStats(PlayerStats instance);
コード例 #4
0
ファイル: NPGGFFL.designer.cs プロジェクト: mpnieland/NPGGFFL
 partial void InsertPlayerStats(PlayerStats instance);
コード例 #5
0
ファイル: NPGGFFL.designer.cs プロジェクト: mpnieland/NPGGFFL
		private void detach_PlayerStats(PlayerStats entity)
		{
			this.SendPropertyChanging();
			entity.Games = null;
		}
コード例 #6
0
ファイル: NPGGFFL.designer.cs プロジェクト: mpnieland/NPGGFFL
		private void attach_PlayerStats(PlayerStats entity)
		{
			this.SendPropertyChanging();
			entity.Games = this;
		}