/// <summary> /// Convert C# exceptions into Lua errors /// </summary> /// <returns>num of things on stack</returns> /// <param name = "e">null for no pending exception</param> internal int SetPendingException(Exception e) { var caughtExcept = e; if (caughtExcept == null) { return(0); } try { _translator.ThrowError(_luaState, caughtExcept); } catch (Exception ex) { var err = ex.Message; if (err == "Object reference not set to an instance of an object.") { throw new LuaException("脚本异常,请不要快速启动和关闭脚本"); } else { throw new LuaException(err); } } //_luaState.PushNil(); return(1); }
/// <summary> /// Convert C# exceptions into Lua errors /// </summary> /// <returns>num of things on stack</returns> /// <param name = "e">null for no pending exception</param> internal int SetPendingException(Exception e) { var caughtExcept = e; if (caughtExcept == null) { return(0); } _translator.ThrowError(_luaState, caughtExcept); return(1); }
/// <summary> /// Convert C# exceptions into Lua errors /// </summary> /// <returns>num of things on stack</returns> /// <param name = "e">null for no pending exception</param> internal int SetPendingException(Exception e) { var caughtExcept = e; if (caughtExcept != null) { translator.ThrowError(luaState, caughtExcept); LuaLib.LuaPushNil(luaState); return(1); } else { return(0); } }
static int UnaryNegationLua (LuaState luaState, ObjectTranslator translator) { object obj1 = translator.GetRawNetObject (luaState, 1); if (obj1 == null) { translator.ThrowError (luaState, "Cannot negate a nil object"); LuaLib.LuaPushNil (luaState); return 1; } Type type = obj1.GetType (); MethodInfo opUnaryNegation = type.GetMethod ("op_UnaryNegation"); if (opUnaryNegation == null) { translator.ThrowError (luaState, "Cannot negate object (" + type.Name + " does not overload the operator -)"); LuaLib.LuaPushNil (luaState); return 1; } obj1 = opUnaryNegation.Invoke (obj1, new object [] { obj1 }); translator.Push (luaState, obj1); return 1; }
static int MatchOperator (LuaState luaState, string operation, ObjectTranslator translator) { var validOperator = new MethodCache (); object target = GetTargetObject (luaState, operation, translator); if (target == null) { translator.ThrowError (luaState, "Cannot call " + operation + " on a nil object"); LuaLib.LuaPushNil (luaState); return 1; } Type type = target.GetType (); var operators = type.GetMethods (operation, BindingFlags.Public | BindingFlags.Instance | BindingFlags.Static); foreach (var op in operators) { bool isOk = translator.MatchParameters (luaState, op, ref validOperator); if (!isOk) continue; object result; if (op.IsStatic) result = op.Invoke (null, validOperator.args); else result = op.Invoke (target, validOperator.args); translator.Push (luaState, result); return 1; } translator.ThrowError (luaState, "Cannot call (" + operation + ") on object type " + type.Name); LuaLib.LuaPushNil (luaState); return 1; }
private int GetMethodInternal(LuaState luaState) { object obj = translator.GetRawNetObject(luaState, 1); if (obj == null) { translator.ThrowError(luaState, "trying to index an invalid object reference"); LuaLib.LuaPushNil(luaState); return(1); } object index = translator.GetObject(luaState, 2); //var indexType = index.GetType(); string methodName = index as string; // will be null if not a string arg var objType = obj.GetType(); // Handle the most common case, looking up the method by name. // CP: This will fail when using indexers and attempting to get a value with the same name as a property of the object, // ie: xmlelement['item'] <- item is a property of xmlelement try { if (!string.IsNullOrEmpty(methodName) && IsMemberPresent(objType, methodName)) { return(GetMember(luaState, objType, obj, methodName, BindingFlags.Instance | BindingFlags.IgnoreCase)); } } catch { } // Try to access by array if the type is right and index is an int (lua numbers always come across as double) if (objType.IsArray && index is double) { int intIndex = (int)((double)index); if (objType.UnderlyingSystemType == typeof(float[])) { float[] arr = ((float[])obj); translator.Push(luaState, arr [intIndex]); } else if (objType.UnderlyingSystemType == typeof(double[])) { double[] arr = ((double[])obj); translator.Push(luaState, arr [intIndex]); } else if (objType.UnderlyingSystemType == typeof(int[])) { int[] arr = ((int[])obj); translator.Push(luaState, arr [intIndex]); } else { object[] arr = (object[])obj; translator.Push(luaState, arr [intIndex]); } } else { // Try to use get_Item to index into this .net object var methods = objType.GetMethods(); foreach (var mInfo in methods) { if (mInfo.Name == "get_Item") { //check if the signature matches the input if (mInfo.GetParameters().Length == 1) { var getter = mInfo; var actualParms = (getter != null) ? getter.GetParameters() : null; if (actualParms == null || actualParms.Length != 1) { translator.ThrowError(luaState, "method not found (or no indexer): " + index); LuaLib.LuaPushNil(luaState); } else { // Get the index in a form acceptable to the getter index = translator.GetAsType(luaState, 2, actualParms [0].ParameterType); object[] args = new object[1]; // Just call the indexer - if out of bounds an exception will happen args [0] = index; try { object result = getter.Invoke(obj, args); translator.Push(luaState, result); } catch (TargetInvocationException e) { // Provide a more readable description for the common case of key not found if (e.InnerException is KeyNotFoundException) { translator.ThrowError(luaState, "key '" + index + "' not found "); } else { translator.ThrowError(luaState, "exception indexing '" + index + "' " + e.Message); } LuaLib.LuaPushNil(luaState); } } } } } } LuaLib.LuaPushBoolean(luaState, false); return(2); }
static int AddLua (LuaState luaState, ObjectTranslator translator) { object obj1 = translator.GetRawNetObject (luaState, 1); object obj2 = translator.GetRawNetObject (luaState, 2); if (obj1 == null || obj2 == null) { translator.ThrowError (luaState, "Cannot add a nil object"); LuaLib.LuaPushNil (luaState); return 1; } Type type = obj1.GetType (); MethodInfo opAddition = type.GetMethod ("op_Addition"); if (opAddition == null) { translator.ThrowError (luaState, "Cannot add object (" + type.Name+ " does not overload the operator +)"); LuaLib.LuaPushNil (luaState); return 1; } obj1 = opAddition.Invoke (obj1, new object[] { obj1, obj2 }); translator.Push (luaState, obj1); return 1; }