コード例 #1
0
        TileFloor GetFloor(bool isSquare, int stX, int stZ, MapTips mapTips3)
        {
            //真上からブロックにぶつかるまで探す
            int           baseY     = -1;
            EnumShapeType baseShape = 0;
            int           basePal   = 0;
            bool          isFind    = false;

            for (int y = 0; y < mapTips3.mapSizeY; ++y)
            {
                int           revY  = (mapTips3.mapSizeY - y - 1);
                Vector3Int    pos   = new Vector3Int(stX, revY, stZ);
                EnumShapeType shape = mapTips3.GetShape(pos);
                int           pal   = mapTips3.GetEvent(pos);
                if (shape == 0)
                {
                    continue;             //空チップ
                }
                if (isSquare)
                {
                    if (IsTriFloor(shape))
                    {
                        continue;
                    }
                }
                else
                {
                    if (!IsTriFloor(shape))
                    {
                        continue;
                    }
                }

                baseY     = revY + 1;
                baseShape = shape;
                basePal   = pal;
                isFind    = true;
                break;
            }

            if (isFind)
            {
                TileFloor res = new TileFloor(baseShape, basePal, baseY, stX, stZ);
                return(res);
            }
            else
            {
                return(null);
            }
        }
コード例 #2
0
        TileWall GetWall(bool isSquare, int stX, int stY, MapTips mapTips3)
        {
            //手前からブロックにぶつかるまで探す
            int           baseZ     = -1;
            EnumShapeType baseShape = EnumShapeType.Empty;
            int           basePal   = 0;
            bool          isFind    = false;

            for (int z = 0; z < mapTips3.mapSizeZ; ++z)
            {
                Vector3Int    pos   = new Vector3Int(stX, stY, z);
                EnumShapeType shape = mapTips3.GetShape(pos);
                int           pal   = mapTips3.GetEvent(pos);
                if (shape == 0)
                {
                    continue;             //空チップ
                }
                if (isSquare)
                {
                    if (IsTriWall(shape))
                    {
                        continue;
                    }
                }
                else
                {
                    if (!IsTriWall(shape))
                    {
                        continue;
                    }
                }

                baseZ     = z;
                baseShape = shape;
                basePal   = pal;
                isFind    = true;
                break;
            }

            if (isFind)
            {
                TileWall res = new TileWall(baseShape, basePal, baseZ, stX, stY);
                return(res);
            }
            else
            {
                return(null);
            }
        }
コード例 #3
0
        //マップサイズ変更
        void ResizeMap()
        {
            MapTips newMapTips3 = CreateInstance <MapTips>();

            newMapTips3.Init(m_mapSizeX, m_mapSizeY, m_mapSizeZ);

            for (int x = 0; x < m_mapTips.mapSizeX; ++x)
            {
                if (x >= m_mapSizeX)
                {
                    continue;
                }

                for (int y = 0; y < m_mapTips.mapSizeY; ++y)
                {
                    if (y >= m_mapSizeY)
                    {
                        continue;
                    }

                    for (int z = 0; z < m_mapTips.mapSizeZ; ++z)
                    {
                        if (z >= m_mapSizeZ)
                        {
                            continue;
                        }

                        newMapTips3.SetEvent(m_mapTips.GetEvent(x, y, z), x, y, z);
                        newMapTips3.SetShape(m_mapTips.GetShape(x, y, z), x, y, z);
                    }
                }
            }

            m_mapTips = newMapTips3;

            OpenMapEditor();
        }