public PartsTransformState GetTransform(enPartsType partsType) { PartsTransformState res = new PartsTransformState(); switch (partsType) { case enPartsType.Body: res = body; break; case enPartsType.Head: res = head; break; case enPartsType.LeftArm: res = leftArm; break; case enPartsType.RightArm: res = rightArm; break; case enPartsType.LeftHand: res = leftHand; break; case enPartsType.RightHand: res = rightHand; break; case enPartsType.LeftLeg: res = leftLeg; break; case enPartsType.RightLeg: res = rightLeg; break; case enPartsType.LeftFoot: res = leftFoot; break; case enPartsType.RightFoot: res = rightFoot; break; case enPartsType.Ant: res = ant; break; } return(res); }
public void Reset() { this = new PartsTransformState(); }