public static IText Create_IText(int id) { IText it = null; switch (id) { case 0x69: it = new BattleHelp(); break; case 0x243F: it = new StageInfoData(); break; case 0x2A8D: it = new DownloadParam(); break; case 0x2A8E: it = new DungeonList(); break; case 0x6A: it = new BlockText(true, false, false, 0x30, 0x50, "DebugBattleSettings"); break; case 0x2A94: it = new BlockText(false, false, false, 0x40, 0, "ImagenArea"); break; case 0x2A95: it = new BlockText(false, false, true, 0x08, 0, "ImagenName"); break; case 0x2A96: it = new BlockText(true, true, true, 0x10, 0xA4, "ImagenParam"); break; case 0x2A97: it = new BlockText(false, false, false, 0x100, 0, "ImagenText"); break; case 0x2A98: it = new BlockText(false, false, false, 0x72, 0, "EquipGetInfo"); break; case 0x2A99: it = new BlockText(false, false, false, 0xC4, 0, "EquipItemInfo"); break; case 0x2A9A: it = new BlockText(false, false, false, 0x51, 0, "EquipItemLinkInfo"); break; case 0x2A9B: it = new BlockText(true, true, true, 0x20, 0x30, "EquipItemParam"); break; case 0x2A9C: it = new BlockText(false, false, false, 0x72, 0, "ItemGetInfo"); break; case 0x2A9D: it = new BlockText(false, false, false, 0xC4, 0, "ItemInfo"); break; case 0x2A9E: it = new BlockText(false, false, false, 0x51, 0, "ItemLinkInfo"); break; case 0x2A9F: it = new BlockText(true, true, true, 0x20, 0x4C, "ItemParam"); break; case 0x2AA0: it = new BlockText(false, false, false, 0x72, 0, "SpItemGetInfo"); break; case 0x2AA1: it = new BlockText(false, false, false, 0xC4, 0, "SpItemInfo"); break; case 0x2AA2: it = new BlockText(true, true, true, 0x20, 0x10, "SpItemParam"); break; case 0x2AA3: it = new BlockText(true, false, false, 0xC4, 0, "MagicInfo"); break; case 0x2AA4: it = new BlockText(true, false, true, 0x12, 0x2E, "MagicParam"); break; case 0x2AA6: it = new BlockText(true, false, true, 0x11, 0x2C, "PlayerName"); break; case 0x2AAB: it = new BlockText(true, false, false, 0xC4, 0, "SkillInfo"); break; case 0x2AAC: it = new BlockText(true, false, true, 0x12, 0x2A, "SkillParam"); break; default: it = null; break; } return(it); }
public static IText Create_IText(int id) { IText it = null; switch (id) { case 0x69: it = new BattleHelp(); break; case 0x243F: it = new StageInfoData(); break; case 0x2A8D: it = new DownloadParam(); break; case 0x2A8E: it = new DungeonList(); break; case 0x6A: it = new BlockText(true, false, false, 0x30, 0x50, "DebugBattleSettings"); break; case 0x2A94: it = new BlockText(false, false, false, 0x40, 0, "ImagenArea"); break; case 0x2A95: it = new BlockText(false, false, true, 0x08, 0, "ImagenName"); break; case 0x2A96: it = new BlockText(true, true, true, 0x10, 0xA4, "ImagenParam"); break; case 0x2A97: it = new BlockText(false, false, false, 0x100, 0, "ImagenText"); break; case 0x2A98: it = new BlockText(false, false, false, 0x72, 0, "EquipGetInfo"); break; case 0x2A99: it = new BlockText(false, false, false, 0xC4, 0, "EquipItemInfo"); break; case 0x2A9A: it = new BlockText(false, false, false, 0x51, 0, "EquipItemLinkInfo"); break; case 0x2A9B: it = new BlockText(true, true, true, 0x20, 0x30, "EquipItemParam"); break; case 0x2A9C: it = new BlockText(false, false, false, 0x72, 0, "ItemGetInfo"); break; case 0x2A9D: it = new BlockText(false, false, false, 0xC4, 0, "ItemInfo"); break; case 0x2A9E: it = new BlockText(false, false, false, 0x51, 0, "ItemLinkInfo"); break; case 0x2A9F: it = new BlockText(true, true, true, 0x20, 0x4C, "ItemParam"); break; case 0x2AA0: it = new BlockText(false, false, false, 0x72, 0, "SpItemGetInfo"); break; case 0x2AA1: it = new BlockText(false, false, false, 0xC4, 0, "SpItemInfo"); break; case 0x2AA2: it = new BlockText(true, true, true, 0x20, 0x10, "SpItemParam"); break; case 0x2AA3: it = new BlockText(true, false, false, 0xC4, 0, "MagicInfo"); break; case 0x2AA4: it = new BlockText(true, false, true, 0x12, 0x2E, "MagicParam"); break; case 0x2AA6: it = new BlockText(true, false, true, 0x11, 0x2C, "PlayerName"); break; case 0x2AAB: it = new BlockText(true, false, false, 0xC4, 0, "SkillInfo"); break; case 0x2AAC: it = new BlockText(true, false, true, 0x12, 0x2A, "SkillParam"); break; default: it = null; break; } return it; }