public void Prepare() { ISession s = tc.OpenNewSession(); ITransaction txn = s.BeginTransaction(); Polliwog = new Animal {BodyWeight = 12, Description = "Polliwog"}; Catepillar = new Animal {BodyWeight = 10, Description = "Catepillar"}; Frog = new Animal {BodyWeight = 34, Description = "Frog"}; Polliwog.Father = Frog; Frog.AddOffspring(Polliwog); Butterfly = new Animal {BodyWeight = 9, Description = "Butterfly"}; Catepillar.Mother = Butterfly; Butterfly.AddOffspring(Catepillar); s.Save(Frog); s.Save(Polliwog); s.Save(Butterfly); s.Save(Catepillar); var dog = new Dog {BodyWeight = 200, Description = "dog"}; s.Save(dog); var cat = new Cat {BodyWeight = 100, Description = "cat"}; s.Save(cat); Zoo = new Zoo {Name = "Zoo"}; var add = new Address {City = "MEL", Country = "AU", Street = "Main st", PostalCode = "3000"}; Zoo.Address = add; PettingZoo = new PettingZoo {Name = "Petting Zoo"}; var addr = new Address {City = "Sydney", Country = "AU", Street = "High st", PostalCode = "2000"}; PettingZoo.Address = addr; s.Save(Zoo); s.Save(PettingZoo); var joiner = new Joiner {JoinedName = "joined-name", Name = "name"}; s.Save(joiner); var car = new Car {Vin = "123c", Owner = "Kirsten"}; s.Save(car); var truck = new Truck {Vin = "123t", Owner = "Steve"}; s.Save(truck); var suv = new SUV {Vin = "123s", Owner = "Joe"}; s.Save(suv); var pickup = new Pickup {Vin = "123p", Owner = "Cecelia"}; s.Save(pickup); var b = new BooleanLiteralEntity(); s.Save(b); txn.Commit(); s.Close(); }
public void Prepare() { ISession s = tc.OpenNewSession(); ITransaction txn = s.BeginTransaction(); Polliwog = new Animal { BodyWeight = 12, Description = "Polliwog" }; Catepillar = new Animal { BodyWeight = 10, Description = "Catepillar" }; Frog = new Animal { BodyWeight = 34, Description = "Frog" }; Polliwog.Father = Frog; Frog.AddOffspring(Polliwog); Butterfly = new Animal { BodyWeight = 9, Description = "Butterfly" }; Catepillar.Mother = Butterfly; Butterfly.AddOffspring(Catepillar); s.Save(Frog); s.Save(Polliwog); s.Save(Butterfly); s.Save(Catepillar); var dog = new Dog { BodyWeight = 200, Description = "dog" }; s.Save(dog); var cat = new Cat { BodyWeight = 100, Description = "cat" }; s.Save(cat); Zoo = new Zoo { Name = "Zoo" }; var add = new Address { City = "MEL", Country = "AU", Street = "Main st", PostalCode = "3000" }; Zoo.Address = add; PettingZoo = new PettingZoo { Name = "Petting Zoo" }; var addr = new Address { City = "Sydney", Country = "AU", Street = "High st", PostalCode = "2000" }; PettingZoo.Address = addr; s.Save(Zoo); s.Save(PettingZoo); var joiner = new Joiner { JoinedName = "joined-name", Name = "name" }; s.Save(joiner); var car = new Car { Vin = "123c", Owner = "Kirsten" }; s.Save(car); var truck = new Truck { Vin = "123t", Owner = "Steve" }; s.Save(truck); var suv = new SUV { Vin = "123s", Owner = "Joe" }; s.Save(suv); var pickup = new Pickup { Vin = "123p", Owner = "Cecelia" }; s.Save(pickup); var b = new BooleanLiteralEntity(); s.Save(b); txn.Commit(); s.Close(); }