コード例 #1
0
        /// <summary>
        /// Returns heading material for class source code (package, imports, JavaDoc, class declaration).
        /// </summary>
        ///
        /// <param name="group">    The group. </param>
        /// <param name="version">  The version of message. </param>
        ///
        /// <returns>   A System.String. </returns>

        public static System.String makePreamble(GroupDef group, System.String version)
        {
            System.Text.StringBuilder preamble = new System.Text.StringBuilder();
            preamble.Append("using NHapi.Base.Parser;\r\n");
            preamble.Append("using NHapi.Base;\r\n");
            preamble.Append("using NHapi.Base.Log;\r\n");
            preamble.Append("using System;\r\n");
            preamble.Append("using ");
            preamble.Append(PackageManager.GetVersionPackageName(version));
            preamble.Append("Segment;\r\n\r\n");
            preamble.Append("using NHapi.Base.Model;\r\n\r\n");
            preamble.Append("namespace ");
            preamble.Append(PackageManager.GetVersionPackageName(version));
            preamble.Append("Group\n");
            preamble.Append("{\r\n");
            preamble.Append("///<summary>\r\n");
            preamble.Append("///Represents the ");
            preamble.Append(group.Name);
            preamble.Append(" Group.  A Group is an ordered collection of message \r\n");
            preamble.Append("/// segments that can repeat together or be optionally in/excluded together.\r\n");
            preamble.Append("/// This Group contains the following elements: \r\n");
            preamble.Append(makeElementsDoc(group.Structures));
            preamble.Append("///</summary>\r\n");
            preamble.Append("[Serializable]\r\n");
            preamble.Append("public class ");
            preamble.Append(group.Name);
            preamble.Append(" : AbstractGroup {\r\n\r\n");
            return(preamble.ToString());
        }
コード例 #2
0
        /// <summary>
        /// Creates source code for a Group and returns a GroupDef object that describes the Group's name,
        /// optionality, repeatability.  The source code is written under the given directory. The
        /// structures list may contain [] and {} pairs representing nested groups and their optionality
        /// and repeastability.  In these cases this method is called recursively. If the given
        /// structures list begins and ends with repetition and/or optionality markers the repetition and
        /// optionality of the returned GroupDef are set accordingly.
        /// </summary>
        ///
        /// <param name="structures">       a list of the structures that comprise this group - must be
        ///                                 at least 2 long. </param>
        /// <param name="groupName">        The group name. </param>
        /// <param name="baseDirectory">    the directory to which files should be written. </param>
        /// <param name="version">          The version of message. </param>
        /// <param name="message">          the message to which this group belongs. </param>
        ///
        /// <returns>   A GroupDef. </returns>

        public static GroupDef writeGroup(
            IStructureDef[] structures,
            System.String groupName,
            System.String baseDirectory,
            System.String version,
            System.String message)
        {
            //make base directory
            if (!(baseDirectory.EndsWith("\\") || baseDirectory.EndsWith("/")))
            {
                baseDirectory = baseDirectory + "/";
            }
            System.IO.FileInfo targetDir =
                SourceGenerator.makeDirectory(baseDirectory + PackageManager.GetVersionPackagePath(version) + "Group");

            GroupDef group = getGroupDef(structures, groupName, baseDirectory, version, message);

            using (
                System.IO.StreamWriter out_Renamed =
                    new System.IO.StreamWriter(targetDir.FullName + "/" + group.Name + ".cs"))
            {
                out_Renamed.Write(makePreamble(group, version));
                out_Renamed.Write(makeConstructor(group, version));

                IStructureDef[] shallow = group.Structures;
                for (int i = 0; i < shallow.Length; i++)
                {
                    out_Renamed.Write(makeAccessor(group, i));
                }
                out_Renamed.Write("}\r\n"); //Closing class
                out_Renamed.Write("}\r\n"); //Closing namespace
            }
            return(group);
        }
コード例 #3
0
        /// <summary> Creates source code for a Group and returns a GroupDef object that
        /// describes the Group's name, optionality, repeatability.  The source
        /// code is written under the given directory.
        /// The structures list may contain [] and {} pairs representing
        /// nested groups and their optionality and repeastability.  In these cases
        /// this method is called recursively.
        /// If the given structures list begins and ends with repetition and/or
        /// optionality markers the repetition and optionality of the returned
        /// GroupDef are set accordingly.
        /// <param name="structures">a list of the structures that comprise this group - must
        /// be at least 2 long
        /// </param>
        /// <param name="groupName">The group name</param>
        /// <param name="version">The version of message</param>
        /// <param name="baseDirectory">the directory to which files should be written
        /// </param>
        /// <param name="message">the message to which this group belongs
        /// </param>
        /// <throws>  HL7Exception if the repetition and optionality markers are not  </throws>
        /// </summary>
        public static GroupDef writeGroup(IStructureDef[] structures, String groupName, String baseDirectory, String version,
                                          String message)
        {
            //make base directory
            if (!(baseDirectory.EndsWith("\\") || baseDirectory.EndsWith("/")))
            {
                baseDirectory = baseDirectory + "/";
            }
            FileInfo targetDir =
                SourceGenerator.makeDirectory(baseDirectory + PackageManager.GetVersionPackagePath(version) + "Group");

            // some group names are troublesome and have "/" which will cause problems when writing files
            groupName = groupName.Replace("/", "_");
            GroupDef group = getGroupDef(structures, groupName, baseDirectory, version, message);

            using (StreamWriter out_Renamed = new StreamWriter(targetDir.FullName + @"\" + group.Name + ".cs"))
            {
                out_Renamed.Write(makePreamble(group, version));
                out_Renamed.Write(makeConstructor(group, version));

                IStructureDef[] shallow = group.Structures;
                for (int i = 0; i < shallow.Length; i++)
                {
                    out_Renamed.Write(makeAccessor(group, i));
                }
                out_Renamed.Write("}\r\n");                 //Closing class
                out_Renamed.Write("}\r\n");                 //Closing namespace
            }
            return(group);
        }
コード例 #4
0
        /// <summary>   Returns source code for the contructor for this Group class. </summary>
        ///
        /// <param name="group">    The group. </param>
        /// <param name="version">  The version of message. </param>
        ///
        /// <returns>   A System.String. </returns>

        public static System.String makeConstructor(GroupDef group, System.String version)
        {
            bool useFactory = NHapi.Base.ConfigurationSettings.UseFactory;

            System.Text.StringBuilder source = new System.Text.StringBuilder();

            source.Append("\t///<summary> \r\n");
            source.Append("\t/// Creates a new ");
            source.Append(group.Name);
            source.Append(" Group.\r\n");
            source.Append("\t///</summary>\r\n");
            source.Append("\tpublic ");
            source.Append(group.Name);
            source.Append("(IGroup parent, IModelClassFactory factory) : base(parent, factory){\r\n");
            source.Append("\t   try {\r\n");
            IStructureDef[] structs    = group.Structures;
            int             numStructs = structs.Length;

            for (int i = 0; i < numStructs; i++)
            {
                IStructureDef def = structs[i];

                if (def.Name.Equals("?"))
                {
                    source.Append("\t      this.addNonstandardSegment(\"ANY\");\r\n");
                }
                else
                {
                    if (useFactory)
                    {
                        source.Append("\t      this.add(factory.get");
                        source.Append((def is GroupDef) ? "Group" : "Segment");
                        source.Append("Class(\"");
                        source.Append(def.Name);
                        source.Append("\", \"");
                        source.Append(version);
                        source.Append("\"), ");
                    }
                    else
                    {
                        source.Append("\t      this.add(typeof(");
                        source.Append(def.Name);
                        source.Append("), ");
                    }

                    source.Append(def.Required.ToString().ToLower());
                    source.Append(", ");
                    source.Append(def.Repeating.ToString().ToLower());
                    source.Append(");\r\n");
                }
            }
            source.Append("\t   } catch(HL7Exception e) {\r\n");
            source.Append("\t      HapiLogFactory.GetHapiLog(GetType()).Error(\"Unexpected error creating ");
            source.Append(group.Name);
            source.Append(" - this is probably a bug in the source code generator.\", e);\r\n");
            source.Append("\t   }\r\n");
            source.Append("\t}\r\n\r\n");
            return(source.ToString());
        }
コード例 #5
0
ファイル: MessageGenerator.cs プロジェクト: erdemsarigh/nhapi
        /// <summary>
        /// Creates source code for a specific message structure and writes it under the specified
        /// directory. throws IllegalArgumentException if there is no message structure for this message
        /// in the normative database.
        /// </summary>
        ///
        /// <param name="message">          The message. </param>
        /// <param name="baseDirectory">    Pathname of the base directory. </param>
        /// <param name="chapter">          The chapter. </param>
        /// <param name="version">          The version. </param>

        public static void make(
            System.String message,
            System.String baseDirectory,
            System.String chapter,
            System.String version)
        {
            try
            {
                SegmentDef[] segments = getSegments(message, version);
                //System.out.println("Making: " + message + " with " + segments.length + " segments (not writing message code - just groups)");

                GroupDef        group    = GroupGenerator.getGroupDef(segments, null, baseDirectory, version, message);
                IStructureDef[] contents = group.Structures;

                //make base directory
                if (!(baseDirectory.EndsWith("\\") || baseDirectory.EndsWith("/")))
                {
                    baseDirectory = baseDirectory + "/";
                }

                System.IO.FileInfo targetDir =
                    SourceGenerator.makeDirectory(
                        baseDirectory + PackageManager.GetVersionPackagePath(version) + "Message");
                System.Console.Out.WriteLine("Writing " + message + " to " + targetDir.FullName);
                using (
                    System.IO.StreamWriter out_Renamed =
                        new System.IO.StreamWriter(targetDir.FullName + "/" + message + ".cs"))
                {
                    out_Renamed.Write(makePreamble(contents, message, chapter, version));
                    out_Renamed.Write(makeConstructor(contents, message, version));
                    for (int i = 0; i < contents.Length; i++)
                    {
                        out_Renamed.Write(GroupGenerator.makeAccessor(group, i));
                    }

                    //add implementation of model.control interface, if any
                    out_Renamed.Write("}\r\n"); //End class
                    out_Renamed.Write("}\r\n"); //End namespace
                }
            }
            catch (System.Exception e)
            {
                log.Error("Error while creating source code", e);

                log.Warn(
                    "Warning: could not write source code for message structure " + message + " - "
                    + e.GetType().FullName + ": " + e.Message);
            }
        }
コード例 #6
0
ファイル: GroupGenerator.cs プロジェクト: liddictm/nHapi
		/// <summary> Returns source code for an accessor method for a particular Structure. </summary>
		public static String makeAccessor(GroupDef group, int structure)
		{
			StringBuilder source = new StringBuilder();

			IStructureDef def = group.Structures[structure];

			String name = def.Name;
			String indexName = group.getIndexName(name);
			String getterName = indexName;

			if (def is GroupDef)
			{
				String unqualifiedName = ((GroupDef) def).UnqualifiedName;
				getterName = group.getIndexName(unqualifiedName);
			}

			//make accessor for first (or only) rep ... 
			source.Append("\t///<summary>\r\n");
			source.Append("\t/// Returns ");
			if (def.Repeating)
				source.Append(" first repetition of ");
			source.Append(indexName);
			source.Append(" (");
			source.Append(def.Description);
			source.Append(") - creates it if necessary\r\n");
			source.Append("\t///</summary>\r\n");
			source.Append("\tpublic ");
			source.Append(def.Name);
			source.Append(" ");
			if (def.Repeating)
			{
				source.Append("Get");
				source.Append(getterName);
				source.Append("() {\r\n");
			}
			else
			{
				source.Append(getterName);
				source.Append(" { \r\n");
				source.Append("get{\r\n");
			}
			source.Append("\t   ");
			source.Append(def.Name);
			source.Append(" ret = null;\r\n");
			source.Append("\t   try {\r\n");
			source.Append("\t      ret = (");
			source.Append(def.Name);
			source.Append(")this.GetStructure(\"");
			source.Append(getterName);
			source.Append("\");\r\n");
			source.Append("\t   } catch(HL7Exception e) {\r\n");
			source.Append(
				"\t      HapiLogFactory.GetHapiLog(GetType()).Error(\"Unexpected error accessing data - this is probably a bug in the source code generator.\", e);\r\n");
			source.Append("\t      throw new System.Exception(\"An unexpected error ocurred\",e);\r\n");
			source.Append("\t   }\r\n");
			source.Append("\t   return ret;\r\n");
			if (!def.Repeating)
				source.Append("\t}\r\n");
			source.Append("\t}\r\n\r\n");

			if (def.Repeating)
			{
				//make accessor for specific rep ... 
				source.Append("\t///<summary>\r\n");
				source.Append("\t///Returns a specific repetition of ");
				source.Append(indexName);
				source.Append("\r\n");
				source.Append("\t/// * (");
				source.Append(def.Description);
				source.Append(") - creates it if necessary\r\n");
				source.Append("\t/// throws HL7Exception if the repetition requested is more than one \r\n");
				source.Append("\t///     greater than the number of existing repetitions.\r\n");
				source.Append("\t///</summary>\r\n");
				source.Append("\tpublic ");
				source.Append(def.Name);
				source.Append(" Get");
				source.Append(getterName);
				source.Append("(int rep) { \r\n");
				source.Append("\t   return (");
				source.Append(def.Name);
				source.Append(")this.GetStructure(\"");
				source.Append(getterName);
				source.Append("\", rep);\r\n");
				source.Append("\t}\r\n\r\n");

				//make accessor for number of reps
				source.Append("\t/** \r\n");
				source.Append("\t * Returns the number of existing repetitions of ");
				source.Append(indexName);
				source.Append(" \r\n");
				source.Append("\t */ \r\n");
				source.Append("\tpublic int ");
				source.Append(getterName);
				source.Append("RepetitionsUsed { \r\n");
				source.Append("get{\r\n");
				source.Append("\t    int reps = -1; \r\n");
				source.Append("\t    try { \r\n");
				source.Append("\t        reps = this.GetAll(\"");
				source.Append(getterName);
				source.Append("\").Length; \r\n");
				source.Append("\t    } catch (HL7Exception e) { \r\n");
				source.Append(
					"\t        string message = \"Unexpected error accessing data - this is probably a bug in the source code generator.\"; \r\n");
				source.Append("\t        HapiLogFactory.GetHapiLog(GetType()).Error(message, e); \r\n");
				source.Append("\t        throw new System.Exception(message);\r\n");
				source.Append("\t    } \r\n");
				source.Append("\t    return reps; \r\n");
				source.Append("\t}\r\n");
				source.Append("\t} \r\n\r\n");
			}

			return source.ToString();
		}
コード例 #7
0
ファイル: GroupGenerator.cs プロジェクト: liddictm/nHapi
		/// <summary> Returns source code for the contructor for this Group class. </summary>
		public static String makeConstructor(GroupDef group, String version)
		{
			bool useFactory = ConfigurationSettings.UseFactory;

			StringBuilder source = new StringBuilder();

			source.Append("\t///<summary> \r\n");
			source.Append("\t/// Creates a new ");
			source.Append(group.Name);
			source.Append(" Group.\r\n");
			source.Append("\t///</summary>\r\n");
			source.Append("\tpublic ");
			source.Append(group.Name);
			source.Append("(IGroup parent, IModelClassFactory factory) : base(parent, factory){\r\n");
			source.Append("\t   try {\r\n");
			IStructureDef[] structs = group.Structures;
			int numStructs = structs.Length;
			for (int i = 0; i < numStructs; i++)
			{
				IStructureDef def = structs[i];

				if (def.Name.Equals("?"))
				{
					source.Append("\t      this.addNonstandardSegment(\"ANY\");\r\n");
				}
				else
				{
					if (useFactory)
					{
						source.Append("\t      this.add(factory.get");
						source.Append((def is GroupDef) ? "Group" : "Segment");
						source.Append("Class(\"");
						source.Append(def.Name);
						source.Append("\", \"");
						source.Append(version);
						source.Append("\"), ");
					}
					else
					{
						source.Append("\t      this.add(typeof(");
						source.Append(def.Name);
						source.Append("), ");
					}

					source.Append(def.Required.ToString().ToLower());
					source.Append(", ");
					source.Append(def.Repeating.ToString().ToLower());
					source.Append(");\r\n");
				}
			}
			source.Append("\t   } catch(HL7Exception e) {\r\n");
			source.Append("\t      HapiLogFactory.GetHapiLog(GetType()).Error(\"Unexpected error creating ");
			source.Append(group.Name);
			source.Append(" - this is probably a bug in the source code generator.\", e);\r\n");
			source.Append("\t   }\r\n");
			source.Append("\t}\r\n\r\n");
			return source.ToString();
		}
コード例 #8
0
ファイル: GroupGenerator.cs プロジェクト: liddictm/nHapi
		/// <summary> Returns heading material for class source code (package, imports, JavaDoc, class
		/// declaration).
		/// </summary>
		public static String makePreamble(GroupDef group, String version)
		{
			StringBuilder preamble = new StringBuilder();
			preamble.Append("using NHapi.Base.Parser;\r\n");
			preamble.Append("using NHapi.Base;\r\n");
			preamble.Append("using NHapi.Base.Log;\r\n");
			preamble.Append("using System;\r\n");
			preamble.Append("using ");
			preamble.Append(PackageManager.GetVersionPackageName(version));
			preamble.Append("Segment;\r\n\r\n");
			preamble.Append("using NHapi.Base.Model;\r\n\r\n");
			preamble.Append("namespace ");
			preamble.Append(PackageManager.GetVersionPackageName(version));
			preamble.Append("Group\n");
			preamble.Append("{\r\n");
			preamble.Append("///<summary>\r\n");
			preamble.Append("///Represents the ");
			preamble.Append(group.Name);
			preamble.Append(" Group.  A Group is an ordered collection of message \r\n");
			preamble.Append("/// segments that can repeat together or be optionally in/excluded together.\r\n");
			preamble.Append("/// This Group contains the following elements: \r\n");
			preamble.Append(makeElementsDoc(group.Structures));
			preamble.Append("///</summary>\r\n");
			preamble.Append("[Serializable]\r\n");
			preamble.Append("public class ");
			preamble.Append(group.Name);
			preamble.Append(" : AbstractGroup {\r\n\r\n");
			return preamble.ToString();
		}
コード例 #9
0
ファイル: GroupGenerator.cs プロジェクト: liddictm/nHapi
		/// <summary> <p>Given a list of structures defining the deep content of a group (as provided in 
		/// the normative database, some being pairs of optionality and repetition markers
		/// and segments nested within) returns a GroupDef including a short list of the shallow contents of the 
		/// group (including segments and groups that are immediate children).</p> 
		/// <p>For example given MSH [PID PV1] {[ERR NTE]}, short list would be something like 
		/// MSH PID_GROUP ERR_GROUP (with PID_GROUP marked as optional and ERR_GROUP marked as 
		/// optional and repeating).</p>
		/// <p>This method calls writeGroup(...) where necessary in order to create source code for 
		/// any nested groups before returning corresponding GroupDefs.</p>
		/// </summary>
		public static GroupDef getGroupDef(IStructureDef[] structures, String groupName, String baseDirectory, String version,
			String message)
		{
			GroupDef ret = null;
			bool required = true;
			bool repeating = false;
			bool rep_opt = false;

			int len = structures.Length;
			IStructureDef[] shortList = new IStructureDef[len]; //place to put final list of groups/seg's w/o opt & rep markers
			int currShortListPos = 0;
			int currLongListPos = 0;

			try
			{
				//check for rep and opt (see if start & end elements are [] or {} AND they are each others' pair) ... 
				//System.out.println(len + " " + structures[0].getName() +structures[1].getName()+ ".." +structures[len-2].getName() + structures[len-1].getName()+ " " + message);
				if (optMarkers(structures[0].Name, structures[len - 1].Name) && (findGroupEnd(structures, 0) == len - 1))
					required = false;
				if (repMarkers(structures[0].Name, structures[len - 1].Name) && (findGroupEnd(structures, 0) == len - 1))
					repeating = true;
				if (repoptMarkers(structures[0].Name, structures[len - 1].Name) && (findGroupEnd(structures, 0) == len - 1))
					rep_opt = true;
				if (repeating || !required)
				{
					if (optMarkers(structures[1].Name, structures[len - 2].Name) && (findGroupEnd(structures, 1) == len - 2))
						required = false;
					if (repMarkers(structures[1].Name, structures[len - 2].Name) && (findGroupEnd(structures, 1) == len - 2))
						repeating = true;
				}

				//loop through, recurse nested groups, and build short list of structures for this group
				int skip = 0;
				if (!required)
					skip++;
				if (repeating)
					skip++;
				if (rep_opt)
					skip++;
				currLongListPos = skip;
				while (currLongListPos < len - skip)
				{
					String currSegName = structures[currLongListPos].Name;
					if (currSegName.Equals("[") || currSegName.Equals("{") || currSegName.Equals("[{"))
					{
						//this is the opening of a new group ... 
						String name = ((SegmentDef) structures[currLongListPos]).GroupName;
						int endOfNewGroup = findGroupEnd(structures, currLongListPos);
						IStructureDef[] newGroupStructures = new IStructureDef[endOfNewGroup - currLongListPos + 1];
						Array.Copy(structures, currLongListPos, newGroupStructures, 0, newGroupStructures.Length);
						shortList[currShortListPos] = writeGroup(newGroupStructures, name, baseDirectory, version, message);
						currLongListPos = endOfNewGroup + 1;
					}
					else
					{
						//copy verbatim into short list ... 
						shortList[currShortListPos] = structures[currLongListPos];
						currLongListPos++;
					}
					currShortListPos++;
				}
			}
			catch (ArgumentException e)
			{
				throw new HL7Exception("Problem creating nested group: " + e.GetType().FullName + ": " + e.Message,
					HL7Exception.APPLICATION_INTERNAL_ERROR);
			}

			if (rep_opt)
				ret = new GroupDef(message, groupName, false, true, "a Group object");
			else
				ret = new GroupDef(message, groupName, required, repeating, "a Group object");
			IStructureDef[] finalList = new IStructureDef[currShortListPos]; //note: incremented after last assignment
			Array.Copy(shortList, 0, finalList, 0, currShortListPos);
			for (int i = 0; i < finalList.Length; i++)
			{
				ret.addStructure(finalList[i]);
			}

			return ret;
		}
コード例 #10
0
        /// <summary>   Returns source code for an accessor method for a particular Structure. </summary>
        ///
        /// <exception cref="Exception">    Thrown when an exception error condition occurs. </exception>
        ///
        /// <param name="group">        The group. </param>
        /// <param name="structure">    The structure. </param>
        ///
        /// <returns>   A System.String. </returns>

        public static System.String makeAccessor(GroupDef group, int structure)
        {
            System.Text.StringBuilder source = new System.Text.StringBuilder();

            IStructureDef def = group.Structures[structure];

            System.String name       = def.Name;
            System.String indexName  = group.getIndexName(name);
            System.String getterName = indexName;

            if (def is GroupDef)
            {
                System.String unqualifiedName = ((GroupDef)def).UnqualifiedName;
                getterName = group.getIndexName(unqualifiedName);
            }

            //make accessor for first (or only) rep ...
            source.Append("\t///<summary>\r\n");
            source.Append("\t/// Returns ");
            if (def.Repeating)
            {
                source.Append(" first repetition of ");
            }
            source.Append(indexName);
            source.Append(" (");
            source.Append(def.Description);
            source.Append(") - creates it if necessary\r\n");
            source.Append("\t///</summary>\r\n");
            source.Append("\tpublic ");
            source.Append(def.Name);
            source.Append(" ");
            if (def.Repeating)
            {
                source.Append("Get");
                source.Append(getterName);
                source.Append("() {\r\n");
            }
            else
            {
                source.Append(getterName);
                source.Append(" { \r\n");
                source.Append("get{\r\n");
            }
            source.Append("\t   ");
            source.Append(def.Name);
            source.Append(" ret = null;\r\n");
            source.Append("\t   try {\r\n");
            source.Append("\t      ret = (");
            source.Append(def.Name);
            source.Append(")this.GetStructure(\"");
            source.Append(getterName);
            source.Append("\");\r\n");
            source.Append("\t   } catch(HL7Exception e) {\r\n");
            source.Append(
                "\t      HapiLogFactory.GetHapiLog(GetType()).Error(\"Unexpected error accessing data - this is probably a bug in the source code generator.\", e);\r\n");
            source.Append("\t      throw new System.Exception(\"An unexpected error ocurred\",e);\r\n");
            source.Append("\t   }\r\n");
            source.Append("\t   return ret;\r\n");
            if (!def.Repeating)
            {
                source.Append("\t}\r\n");
            }
            source.Append("\t}\r\n\r\n");

            if (def.Repeating)
            {
                //make accessor for specific rep ...
                source.Append("\t///<summary>\r\n");
                source.Append("\t///Returns a specific repetition of ");
                source.Append(indexName);
                source.Append("\r\n");
                source.Append("\t/// * (");
                source.Append(def.Description);
                source.Append(") - creates it if necessary\r\n");
                source.Append("\t/// throws HL7Exception if the repetition requested is more than one \r\n");
                source.Append("\t///     greater than the number of existing repetitions.\r\n");
                source.Append("\t///</summary>\r\n");
                source.Append("\tpublic ");
                source.Append(def.Name);
                source.Append(" Get");
                source.Append(getterName);
                source.Append("(int rep) { \r\n");
                source.Append("\t   return (");
                source.Append(def.Name);
                source.Append(")this.GetStructure(\"");
                source.Append(getterName);
                source.Append("\", rep);\r\n");
                source.Append("\t}\r\n\r\n");

                //make accessor for number of reps
                source.Append("\t/** \r\n");
                source.Append("\t * Returns the number of existing repetitions of ");
                source.Append(indexName);
                source.Append(" \r\n");
                source.Append("\t */ \r\n");
                source.Append("\tpublic int ");
                source.Append(getterName);
                source.Append("RepetitionsUsed { \r\n");
                source.Append("get{\r\n");
                source.Append("\t    int reps = -1; \r\n");
                source.Append("\t    try { \r\n");
                source.Append("\t        reps = this.GetAll(\"");
                source.Append(getterName);
                source.Append("\").Length; \r\n");
                source.Append("\t    } catch (HL7Exception e) { \r\n");
                source.Append(
                    "\t        string message = \"Unexpected error accessing data - this is probably a bug in the source code generator.\"; \r\n");
                source.Append("\t        HapiLogFactory.GetHapiLog(GetType()).Error(message, e); \r\n");
                source.Append("\t        throw new System.Exception(message);\r\n");
                source.Append("\t    } \r\n");
                source.Append("\t    return reps; \r\n");
                source.Append("\t}\r\n");
                source.Append("\t} \r\n\r\n");
            }

            return(source.ToString());
        }
コード例 #11
0
        /// <summary>
        /// <p>Given a list of structures defining the deep content of a group (as provided in the
        /// normative database, some being pairs of optionality and repetition markers and segments
        /// nested within) returns a GroupDef including a short list of the shallow contents of the group
        /// (including segments and groups that are immediate children).</p>
        /// <p>For example given MSH [PID PV1] {[ERR NTE]}, short list would be something like
        /// MSH PID_GROUP ERR_GROUP (with PID_GROUP marked as optional and ERR_GROUP marked as optional
        /// and repeating).</p>
        /// <p>This method calls writeGroup(...) where necessary in order to create source code for
        /// any nested groups before returning corresponding GroupDefs.</p>
        /// </summary>
        ///
        /// <exception cref="HL7Exception"> Thrown when a HL 7 error condition occurs. </exception>
        ///
        /// <param name="structures">       a list of the structures that comprise this group - must be
        ///                                 at least 2 long. </param>
        /// <param name="groupName">        The group name. </param>
        /// <param name="baseDirectory">    the directory to which files should be written. </param>
        /// <param name="version">          The version of message. </param>
        /// <param name="message">          the message to which this group belongs. </param>
        ///
        /// <returns>   The group definition. </returns>

        public static GroupDef getGroupDef(
            IStructureDef[] structures,
            System.String groupName,
            System.String baseDirectory,
            System.String version,
            System.String message)
        {
            GroupDef ret       = null;
            bool     required  = true;
            bool     repeating = false;
            bool     rep_opt   = false;

            int len = structures.Length;

            IStructureDef[] shortList = new IStructureDef[len];
            //place to put final list of groups/seg's w/o opt & rep markers
            int currShortListPos = 0;
            int currLongListPos  = 0;

            try
            {
                //check for rep and opt (see if start & end elements are [] or {} AND they are each others' pair) ...
                //System.out.println(len + " " + structures[0].getName() +structures[1].getName()+ ".." +structures[len-2].getName() + structures[len-1].getName()+ " " + message);
                if (optMarkers(structures[0].Name, structures[len - 1].Name) && (findGroupEnd(structures, 0) == len - 1))
                {
                    required = false;
                }
                if (repMarkers(structures[0].Name, structures[len - 1].Name) && (findGroupEnd(structures, 0) == len - 1))
                {
                    repeating = true;
                }
                if (repoptMarkers(structures[0].Name, structures[len - 1].Name) &&
                    (findGroupEnd(structures, 0) == len - 1))
                {
                    rep_opt = true;
                }
                if (repeating || !required)
                {
                    if (optMarkers(structures[1].Name, structures[len - 2].Name) &&
                        (findGroupEnd(structures, 1) == len - 2))
                    {
                        required = false;
                    }
                    if (repMarkers(structures[1].Name, structures[len - 2].Name) &&
                        (findGroupEnd(structures, 1) == len - 2))
                    {
                        repeating = true;
                    }
                }

                //loop through, recurse nested groups, and build short list of structures for this group
                int skip = 0;
                if (!required)
                {
                    skip++;
                }
                if (repeating)
                {
                    skip++;
                }
                if (rep_opt)
                {
                    skip++;
                }
                currLongListPos = skip;
                while (currLongListPos < len - skip)
                {
                    System.String currSegName = structures[currLongListPos].Name;
                    if (currSegName.Equals("[") || currSegName.Equals("{") || currSegName.Equals("[{"))
                    {
                        //this is the opening of a new group ...
                        System.String   name               = ((SegmentDef)structures[currLongListPos]).GroupName;
                        int             endOfNewGroup      = findGroupEnd(structures, currLongListPos);
                        IStructureDef[] newGroupStructures = new IStructureDef[endOfNewGroup - currLongListPos + 1];
                        Array.Copy(structures, currLongListPos, newGroupStructures, 0, newGroupStructures.Length);
                        shortList[currShortListPos] = writeGroup(
                            newGroupStructures,
                            name,
                            baseDirectory,
                            version,
                            message);
                        currLongListPos = endOfNewGroup + 1;
                    }
                    else
                    {
                        //copy verbatim into short list ...
                        shortList[currShortListPos] = structures[currLongListPos];
                        currLongListPos++;
                    }
                    currShortListPos++;
                }
            }
            catch (System.ArgumentException e)
            {
                throw new HL7Exception(
                          "Problem creating nested group: " + e.GetType().FullName + ": " + e.Message,
                          HL7Exception.APPLICATION_INTERNAL_ERROR);
            }

            if (rep_opt)
            {
                ret = new GroupDef(message, groupName, false, true, "a Group object");
            }
            else
            {
                ret = new GroupDef(message, groupName, required, repeating, "a Group object");
            }
            IStructureDef[] finalList = new IStructureDef[currShortListPos]; //note: incremented after last assignment
            Array.Copy(shortList, 0, finalList, 0, currShortListPos);
            for (int i = 0; i < finalList.Length; i++)
            {
                ret.addStructure(finalList[i]);
            }

            return(ret);
        }
コード例 #12
0
ファイル: GroupGenerator.cs プロジェクト: Resipiscence/nHapi
        /// <summary> Returns source code for an accessor method for a particular Structure. </summary>
        public static String makeAccessor(GroupDef group, int structure)
        {
            StringBuilder source = new StringBuilder();

            IStructureDef def = group.Structures[structure];

            String name       = def.Name;
            String indexName  = group.getIndexName(name);
            String getterName = indexName;

            if (def is GroupDef)
            {
                String unqualifiedName = ((GroupDef)def).UnqualifiedName;
                getterName = group.getIndexName(unqualifiedName);
            }

            //make accessor for first (or only) rep ...
            source.Append("\t///<summary>\r\n");
            source.Append("\t/// Returns ");
            if (def.Repeating)
            {
                source.Append(" first repetition of ");
            }
            source.Append(indexName);
            source.Append(" (");
            source.Append(def.Description);
            source.Append(") - creates it if necessary\r\n");
            source.Append("\t///</summary>\r\n");
            source.Append("\tpublic ");
            source.Append(def.Name);
            source.Append(" ");
            if (def.Repeating)
            {
                source.Append("Get");
                source.Append(getterName);
                source.Append("() {\r\n");
            }
            else
            {
                source.Append(getterName);
                source.Append(" { \r\n");
                source.Append("get{\r\n");
            }
            source.Append("\t   ");
            source.Append(def.Name);
            source.Append(" ret = null;\r\n");
            source.Append("\t   try {\r\n");
            source.Append("\t      ret = (");
            source.Append(def.Name);
            source.Append(")this.GetStructure(\"");
            source.Append(getterName);
            source.Append("\");\r\n");
            source.Append("\t   } catch(HL7Exception e) {\r\n");
            source.Append(
                "\t      HapiLogFactory.GetHapiLog(GetType()).Error(\"Unexpected error accessing data - this is probably a bug in the source code generator.\", e);\r\n");
            source.Append("\t      throw new System.Exception(\"An unexpected error ocurred\",e);\r\n");
            source.Append("\t   }\r\n");
            source.Append("\t   return ret;\r\n");
            if (!def.Repeating)
            {
                source.Append("\t}\r\n");
            }
            source.Append("\t}\r\n\r\n");

            if (def.Repeating)
            {
                //make accessor for specific rep ...
                source.Append("\t///<summary>\r\n");
                source.Append("\t///Returns a specific repetition of ");
                source.Append(indexName);
                source.Append("\r\n");
                source.Append("\t/// * (");
                source.Append(def.Description);
                source.Append(") - creates it if necessary\r\n");
                source.Append("\t/// throws HL7Exception if the repetition requested is more than one \r\n");
                source.Append("\t///     greater than the number of existing repetitions.\r\n");
                source.Append("\t///</summary>\r\n");
                source.Append("\tpublic ");
                source.Append(def.Name);
                source.Append(" Get");
                source.Append(getterName);
                source.Append("(int rep) { \r\n");
                source.Append("\t   return (");
                source.Append(def.Name);
                source.Append(")this.GetStructure(\"");
                source.Append(getterName);
                source.Append("\", rep);\r\n");
                source.Append("\t}\r\n\r\n");

                //make accessor for number of reps
                source.Append("\t/** \r\n");
                source.Append("\t * Returns the number of existing repetitions of ");
                source.Append(indexName);
                source.Append(" \r\n");
                source.Append("\t */ \r\n");
                source.Append("\tpublic int ");
                source.Append(getterName);
                source.Append("RepetitionsUsed { \r\n");
                source.Append("get{\r\n");
                source.Append("\t    int reps = -1; \r\n");
                source.Append("\t    try { \r\n");
                source.Append("\t        reps = this.GetAll(\"");
                source.Append(getterName);
                source.Append("\").Length; \r\n");
                source.Append("\t    } catch (HL7Exception e) { \r\n");
                source.Append(
                    "\t        string message = \"Unexpected error accessing data - this is probably a bug in the source code generator.\"; \r\n");
                source.Append("\t        HapiLogFactory.GetHapiLog(GetType()).Error(message, e); \r\n");
                source.Append("\t        throw new System.Exception(message);\r\n");
                source.Append("\t    } \r\n");
                source.Append("\t    return reps; \r\n");
                source.Append("\t}\r\n");
                source.Append("\t} \r\n\r\n");

                // make enumerator
                source.Append("\t/** \r\n");
                source.Append("\t * Enumerate over the " + def.Name + " results \r\n");
                source.Append("\t */ \r\n");
                source.Append("\tpublic IEnumerable<" + def.Name + "> " + getterName + "s \r\n");
                source.Append("\t{ \r\n");
                source.Append("\t\tget\r\n");
                source.Append("\t\t{\r\n");
                source.Append("\t\t\tfor (int rep = 0; rep < " + getterName + "RepetitionsUsed; rep++)\r\n");
                source.Append("\t\t\t{\r\n");
                source.Append("\t\t\t\tyield return (" + def.Name + ")this.GetStructure(\"" + getterName + "\", rep);\r\n");
                source.Append("\t\t\t}\r\n");
                source.Append("\t\t}\r\n");
                source.Append("\t}\r\n\r\n");

                // make Add function
                source.Append("\t///<summary>\r\n");
                source.Append("\t///Adds a new " + def.Name + "\r\n");
                source.Append("\t///</summary>\r\n");
                source.Append("\tpublic " + def.Name + " Add" + getterName + "()\r\n");
                source.Append("\t{\r\n");
                source.Append("\t\treturn this.AddStructure(\"" + getterName + "\") as " + def.Name + ";\r\n");
                source.Append("\t}\r\n");

                source.Append("\r\n");

                // make Remove function
                source.Append("\t///<summary>\r\n");
                source.Append("\t///Removes the given " + def.Name + "\r\n");
                source.Append("\t///</summary>\r\n");
                source.Append("\tpublic void Remove" + getterName + "(" + def.Name + " toRemove)\r\n");
                source.Append("\t{\r\n");
                source.Append("\t\tthis.RemoveStructure(\"" + getterName + "\", toRemove);\r\n");
                source.Append("\t}\r\n");

                source.Append("\r\n");

                // make Remove At function
                source.Append("\t///<summary>\r\n");
                source.Append("\t///Removes the " + def.Name + " at the given index\r\n");
                source.Append("\t///</summary>\r\n");
                source.Append("\tpublic void Remove" + getterName + "At(int index)\r\n");
                source.Append("\t{\r\n");
                source.Append("\t\tthis.RemoveRepetition(\"" + getterName + "\", index);\r\n");
                source.Append("\t}\r\n");

                source.Append("\r\n");
            }

            return(source.ToString());
        }