public void CopyRoadFrom(TerrainTile tile) { UnitModelRoad = tile.UnitModelRoad; VariationRoad = tile.VariationRoad; LandMakingAngleRoad = tile.LandMakingAngleRoad; }
public void CopyGroundFrom(TerrainTile tile) { UnitModel = tile.UnitModel; Variation = tile.Variation; LandMakingAngle = tile.LandMakingAngle; }