public Box3f FromFrame(Box3f box) { box.Center = FromFrameP(box.Center); box.AxisX = FromFrameV(box.AxisX); box.AxisY = FromFrameV(box.AxisY); box.AxisZ = FromFrameV(box.AxisZ); return(box); }
// I think this can be more efficient...no? At least could combine // all the axis-interval updates before updating Center... public void Contain(Box3f o) { Vector3F[] v = o.ComputeVertices(); for (int k = 0; k < 8; ++k) { Contain(v[k]); } }
public Box3f ToFrame(Box3f box) { box.Center = ToFrameP(box.Center); box.AxisX = ToFrameV(box.AxisX); box.AxisY = ToFrameV(box.AxisY); box.AxisZ = ToFrameV(box.AxisZ); return(box); }