private void UpdateUnityProjectState() { NGUnityDetectorWindow.GetInstalls(this.unityInstalls); for (int i = 0; i < ProfilesManager.Profile.projects.Count; i++) { this.CheckUnityProject(ProfilesManager.Profile.projects[i]); } this.Repaint(); }
protected virtual void OnEnable() { NGUnityDetectorWindow.GetInstalls(this.unityInstalls); NGUnityDetectorWindow.UnityInstallsChanged += this.UpdateUnityProjectState; ProfilesManager.SetProfile += this.OnSetProfile; if (ProfilesManager.IsReady == true) { this.OnSetProfile(); } Utility.RegisterIntervalCallback(this.UpdateProcesses, 500); EditorApplication.delayCall += this.UpdateProcesses; }