public virtual void SubscribeToLateUpdate <T>(T _object, System.Action <T> _lateUpdateCallback) where T : class { if (!lateUpdateHandler) { lateUpdateHandler = gameObject.AddComponent <LateUpdateHandler>(); } lateUpdateHandler.Subscribe(_object, _lateUpdateCallback); }
//lateupdate public virtual void SubscribeToLateUpdate(System.Action _lateUpdateCallback) { if (!lateUpdateHandler) { lateUpdateHandler = gameObject.AddComponent <LateUpdateHandler>(); } lateUpdateHandler.Subscribe(_lateUpdateCallback); }