public SimpleLevelInfo(int[] _partitions, int size, int[] _factorsIndex) { Size = size; Partitions = _partitions; FactorsIndex = _factorsIndex; PatternInfoGenerator generator = new PatternInfoGenerator(); PatternInfo = generator.MakePatternInfo(PatternInfoType.Basic, _partitions, size); ApplyFactorPattern = generator.MakeFactorPatternInfo(_factorsIndex); }
public DerivedCoverLevel(FunctionType _subjectFunctionType, FunctionType _payoutFunctionType, float[] _mixFunctionMultiplier, float[] _payoutMultiplier, int _numOfNodes, float[] _share, float[] _codedLim, float[] _codedAttPt, int[] _aggregationPartition, int[] _childrenMap, int[] _factorsIndex) : base(_payoutFunctionType, _payoutMultiplier, _numOfNodes, _share, _codedLim, _codedAttPt, _aggregationPartition, _childrenMap, _factorsIndex) { subjectFunctionType = _subjectFunctionType; payoutFunctionType = _payoutFunctionType; mixFunctionMultiplier = _mixFunctionMultiplier; PayOutMultiplier = _payoutMultiplier; FactorsIndex = _factorsIndex; PatternInfoGenerator generator = new PatternInfoGenerator(); ApplyFactorPattern = generator.MakeFactorPatternInfo(_factorsIndex); }
public CoverLevel(FunctionType _payoutFunctionType, float[] _payoutMultiplier, int _numOfNodes, float[] _share, float[] _codedLim, float[] _codedAttPt, int[] _aggregationPartition, int[] _childrenMap, int[] _factorsIndex, params int[] _leafTopCoverList) { levelsize = _numOfNodes; Share = _share; CodedLimit = _codedLim; CodedAttPt = _codedAttPt; AggregationPartitions = _aggregationPartition; ChildrenMap = _childrenMap; payoutFunctionType = _payoutFunctionType; PayOutMultiplier = _payoutMultiplier; leafTopCoverList = _leafTopCoverList; FactorsIndex = _factorsIndex; PatternInfoGenerator generator = new PatternInfoGenerator(); ApplyFactorPattern = generator.MakeFactorPatternInfo(_factorsIndex); }
public LowestCoverLevelInfo(int _numOfArites, int _numOfResidules, int[] _residuleSubAggPartitions, int[] _ariteAggPartitions, int[] _gulossIndices, int[] _recoverableLevelIndex, int[] _recoverableIndices, int[] _ariteGULossIndicies, int[] _leafCoveraRiteFactorsIndex, int[] _leafCoverResidualFactorsIndex) { NumOfArites = _numOfArites; NumOfResidules = _numOfResidules; ResiduleSubAggPartitions = _residuleSubAggPartitions; AriteAggPartitions = _ariteAggPartitions; GULossIndices = _gulossIndices; RecoverableLevelIndex = _recoverableLevelIndex; RecoverableIndices = _recoverableIndices; LeafCoveraRiteFactorsIndex = _leafCoveraRiteFactorsIndex; LeafCoverResidualFactorsIndex = _leafCoverResidualFactorsIndex; PatternInfoGenerator generator = new PatternInfoGenerator(); ApplyFactorPatternForaRite = generator.MakeFactorPatternInfo(_leafCoveraRiteFactorsIndex); ApplyFactorPatternForResidualRite = generator.MakeFactorPatternInfo(_leafCoverResidualFactorsIndex); AriteGULossIndices = _ariteGULossIndicies; }