public override void BeforeShut() { if (null != mNetClient) { mNetClient.Disconnect(); } }
public void Destroy() { if (null != mxNetClient) { mxNetClient.Disconnect(); } }
public void OnClientDisconnect(NFNetEventParams eventParams) { if (mxClientNet.IsConnected()) { mxClientNet.Disconnect(); } mxClientNet.mxNetController.mPlayerState = NFNetController.PLAYER_STATE.E_DISCOUNT; NFLog.Instance.Log(NFLog.LOG_LEVEL.DEBUG, "Client disconnected"); }