IntVal() public method

public IntVal ( int index ) : System.Int64
index int
return System.Int64
コード例 #1
0
ファイル: MainEx.cs プロジェクト: zyf3883310/NoahGameFrame
        public static void Main()
        {
            NFIKernelModule kernel = NFCKernelModule.Instance;

            Console.WriteLine("****************NFIDataList******************");

            NFIDataList var = new NFCDataList();

            for (int i = 0; i < 9; i += 3)
            {
                var.AddInt(i);
                var.AddFloat((float)i + 1);
                var.AddString((i + 2).ToString());
            }

            for (int i = 0; i < 9; i += 3)
            {
                Int64  n   = var.IntVal(i);
                double f   = var.FloatVal(i + 1);
                string str = var.StringVal(i + 2);
                Console.WriteLine(n);
                Console.WriteLine(f);
                Console.WriteLine(str);
            }


            Console.WriteLine("***************NFProperty*******************");

            NFGUID    ident      = new NFGUID(0, 1);
            NFIObject gameObject = kernel.CreateObject(ident, 0, 0, "", "", new NFCDataList());

            NFIDataList valueProperty = new NFCDataList();

            valueProperty.AddInt(112221);
            gameObject.GetPropertyManager().AddProperty("111", valueProperty);
            Console.WriteLine(gameObject.QueryPropertyInt("111"));

            Console.WriteLine("***************NFRecord*******************");

            NFIDataList valueRecord = new NFCDataList();

            valueRecord.AddInt(0);
            valueRecord.AddFloat(0);
            valueRecord.AddString("");
            valueRecord.AddObject(ident);

            gameObject.GetRecordManager().AddRecord("testRecord", 10, valueRecord);

            kernel.SetRecordInt(ident, "testRecord", 0, 0, 112221);
            kernel.SetRecordFloat(ident, "testRecord", 0, 1, 1122210.0f);
            kernel.SetRecordString(ident, "testRecord", 0, 2, ";;;;;;112221");
            kernel.SetRecordObject(ident, "testRecord", 0, 3, ident);

            Console.WriteLine(gameObject.QueryRecordInt("testRecord", 0, 0));
            Console.WriteLine(gameObject.QueryRecordFloat("testRecord", 0, 1));
            Console.WriteLine(gameObject.QueryRecordString("testRecord", 0, 2));
            Console.WriteLine(gameObject.QueryRecordObject("testRecord", 0, 3));

            Console.WriteLine(" ");
            Console.WriteLine("***************PropertyNFEvent*******************");

            //挂属性回调,挂表回调
            kernel.RegisterPropertyCallback(ident, "111", OnPropertydHandler);
            kernel.SetPropertyInt(ident, "111", 2456);

            Console.WriteLine(" ");
            Console.WriteLine("***************RecordNFEvent*******************");

            kernel.RegisterRecordCallback(ident, "testRecord", OnRecordEventHandler);
            kernel.SetRecordInt(ident, "testRecord", 0, 0, 1111111);

            Console.WriteLine(" ");
            Console.WriteLine("***************ClassNFEvent*******************");

            kernel.RegisterClassCallBack("CLASSAAAAA", OnClassHandler);
            kernel.CreateObject(new NFGUID(0, 2), 0, 0, "CLASSAAAAA", "CONFIGINDEX", new NFCDataList());
            kernel.DestroyObject(new NFGUID(0, 2));


            Console.WriteLine(" ");
            Console.WriteLine("***************NFHeartBeat*******************");
            kernel.AddHeartBeat(new NFGUID(0, 1), "TestHeartBeat", HeartBeatEventHandler, 5.0f, 1);

            while (true)
            {
                System.Threading.Thread.Sleep(1000);
                kernel.UpDate(1.0f);
            }
        }
コード例 #2
0
ファイル: MainExU3D.cs プロジェクト: ketoo/NoahGameFrame
        public void MainU3D()
        {
			Debug.Log("****************NFIDataList******************");

            NFIDataList var = new NFCDataList();

			for (int i = 0; i < 9; i +=3)
			{
				var.AddInt(i);
				var.AddFloat((float)i+1);
				var.AddString((i+2).ToString());
			}

			for (int i = 0; i < 9; i += 3)
			{
				Int64 n = var.IntVal(i);
				double f = var.FloatVal(i+1);
				string str = var.StringVal(i+2);
				Debug.Log(n);
				Debug.Log(f);
				Debug.Log(str);
			}


			Debug.Log("***************NFProperty*******************");

            NFGUID ident = new NFGUID(0, 1);
            NFIObject gameObject = xKernel.CreateObject(ident, 0, 0, "", "", new NFCDataList());

			NFIDataList valueProperty = new NFCDataList();
			valueProperty.AddInt(112221);
			gameObject.GetPropertyManager().AddProperty("111", valueProperty);
			Debug.Log(gameObject.QueryPropertyInt("111"));

			Debug.Log("***************NFRecord*******************");

			NFIDataList valueRecord = new NFCDataList();
			valueRecord.AddInt(0);
			valueRecord.AddFloat(0);
			valueRecord.AddString("");
			valueRecord.AddObject(ident);

			gameObject.GetRecordManager().AddRecord("testRecord", 10, valueRecord);

            xKernel.SetRecordInt(ident, "testRecord", 0, 0, 112221);
            xKernel.SetRecordFloat(ident, "testRecord", 0, 1, 1122210.0f);
            xKernel.SetRecordString(ident, "testRecord", 0, 2, ";;;;;;112221");
            xKernel.SetRecordObject(ident, "testRecord", 0, 3, ident);

			Debug.Log(gameObject.QueryRecordInt("testRecord", 0,0));
			Debug.Log(gameObject.QueryRecordFloat("testRecord", 0, 1));
			Debug.Log(gameObject.QueryRecordString("testRecord", 0, 2));
			Debug.Log(gameObject.QueryRecordObject("testRecord", 0, 3));

            Debug.Log(" ");
            Debug.Log("***************PropertyNFEvent*******************");

			//挂属性回调,挂表回调
            xKernel.RegisterPropertyCallback(ident, "111", OnPropertydHandler);
            xKernel.SetPropertyInt(ident, "111", 2456);

            Debug.Log(" ");
            Debug.Log("***************RecordNFEvent*******************");

            xKernel.RegisterRecordCallback(ident, "testRecord", OnRecordEventHandler);
            xKernel.SetRecordInt(ident, "testRecord", 0, 0, 1111111);

            Debug.Log(" ");
            Debug.Log("***************ClassNFEvent*******************");

            xKernel.RegisterClassCallBack("CLASSAAAAA", OnClassHandler);
            xKernel.CreateObject(new NFGUID(0, 2), 0, 0, "CLASSAAAAA", "CONFIGINDEX", new NFCDataList());
            xKernel.DestroyObject(new NFGUID(0, 2));


            Debug.Log(" ");
			Debug.Log("***************NFHeartBeat*******************");
            xKernel.AddHeartBeat(new NFGUID(0, 1), "TestHeartBeat", HeartBeatEventHandler, 5.0f, 1);

        }
コード例 #3
0
        public void MainU3D()
        {
            Debug.Log("****************NFIDataList******************");

            NFIDataList var = new NFCDataList();

            for (int i = 0; i < 9; i += 3)
            {
                var.AddInt(i);
                var.AddFloat((float)i + 1);
                var.AddString((i + 2).ToString());
            }

            for (int i = 0; i < 9; i += 3)
            {
                Int64  n   = var.IntVal(i);
                double f   = var.FloatVal(i + 1);
                string str = var.StringVal(i + 2);
                Debug.Log(n);
                Debug.Log(f);
                Debug.Log(str);
            }


            Debug.Log("***************NFProperty*******************");

            NFGUID    ident      = new NFGUID(0, 1);
            NFIObject gameObject = xKernel.CreateObject(ident, 0, 0, "", "", new NFCDataList());

            NFIDataList valueProperty = new NFCDataList();

            valueProperty.AddInt(112221);
            gameObject.GetPropertyManager().AddProperty("111", valueProperty);
            Debug.Log(gameObject.QueryPropertyInt("111"));

            Debug.Log("***************NFRecord*******************");

            NFIDataList valueRecord = new NFCDataList();

            valueRecord.AddInt(0);
            valueRecord.AddFloat(0);
            valueRecord.AddString("");
            valueRecord.AddObject(ident);

            gameObject.GetRecordManager().AddRecord("testRecord", 10, valueRecord);

            xKernel.SetRecordInt(ident, "testRecord", 0, 0, 112221);
            xKernel.SetRecordFloat(ident, "testRecord", 0, 1, 1122210.0f);
            xKernel.SetRecordString(ident, "testRecord", 0, 2, ";;;;;;112221");
            xKernel.SetRecordObject(ident, "testRecord", 0, 3, ident);

            Debug.Log(gameObject.QueryRecordInt("testRecord", 0, 0));
            Debug.Log(gameObject.QueryRecordFloat("testRecord", 0, 1));
            Debug.Log(gameObject.QueryRecordString("testRecord", 0, 2));
            Debug.Log(gameObject.QueryRecordObject("testRecord", 0, 3));

            Debug.Log(" ");
            Debug.Log("***************PropertyNFEvent*******************");

            //挂属性回调,挂表回调
            xKernel.RegisterPropertyCallback(ident, "111", OnPropertydHandler);
            xKernel.SetPropertyInt(ident, "111", 2456);

            Debug.Log(" ");
            Debug.Log("***************RecordNFEvent*******************");

            xKernel.RegisterRecordCallback(ident, "testRecord", OnRecordEventHandler);
            xKernel.SetRecordInt(ident, "testRecord", 0, 0, 1111111);

            Debug.Log(" ");
            Debug.Log("***************ClassNFEvent*******************");

            xKernel.RegisterClassCallBack("CLASSAAAAA", OnClassHandler);
            xKernel.CreateObject(new NFGUID(0, 2), 0, 0, "CLASSAAAAA", "CONFIGINDEX", new NFCDataList());
            xKernel.DestroyObject(new NFGUID(0, 2));


            Debug.Log(" ");
            Debug.Log("***************NFHeartBeat*******************");
            xKernel.AddHeartBeat(new NFGUID(0, 1), "TestHeartBeat", HeartBeatEventHandler, 5.0f, 1);
        }
コード例 #4
0
ファイル: MainEx.cs プロジェクト: ketoo/NoahGameFrame
        public static void Main()
        {
            NFIKernelModule kernel = NFCKernelModule.Instance;

			Console.WriteLine("****************NFIDataList******************");

            NFIDataList var = new NFCDataList();

			for (int i = 0; i < 9; i +=3)
			{
				var.AddInt(i);
				var.AddFloat((float)i+1);
				var.AddString((i+2).ToString());
			}

			for (int i = 0; i < 9; i += 3)
			{
				Int64 n = var.IntVal(i);
				double f = var.FloatVal(i+1);
				string str = var.StringVal(i+2);
				Console.WriteLine(n);
				Console.WriteLine(f);
				Console.WriteLine(str);
			}


			Console.WriteLine("***************NFProperty*******************");

            NFGUID ident = new NFGUID(0, 1);
            NFIObject gameObject = kernel.CreateObject(ident, 0, 0, "", "", new NFCDataList());

			NFIDataList valueProperty = new NFCDataList();
			valueProperty.AddInt(112221);
			gameObject.GetPropertyManager().AddProperty("111", valueProperty);
			Console.WriteLine(gameObject.QueryPropertyInt("111"));

			Console.WriteLine("***************NFRecord*******************");

			NFIDataList valueRecord = new NFCDataList();
			valueRecord.AddInt(0);
			valueRecord.AddFloat(0);
			valueRecord.AddString("");
			valueRecord.AddObject(ident);

			gameObject.GetRecordManager().AddRecord("testRecord", 10, valueRecord);

            kernel.SetRecordInt(ident, "testRecord", 0, 0, 112221);
            kernel.SetRecordFloat(ident, "testRecord", 0, 1, 1122210.0f);
            kernel.SetRecordString(ident, "testRecord", 0, 2, ";;;;;;112221");
            kernel.SetRecordObject(ident, "testRecord", 0, 3, ident);

			Console.WriteLine(gameObject.QueryRecordInt("testRecord", 0,0));
			Console.WriteLine(gameObject.QueryRecordFloat("testRecord", 0, 1));
			Console.WriteLine(gameObject.QueryRecordString("testRecord", 0, 2));
			Console.WriteLine(gameObject.QueryRecordObject("testRecord", 0, 3));

            Console.WriteLine(" ");
            Console.WriteLine("***************PropertyNFEvent*******************");

			//挂属性回调,挂表回调
            kernel.RegisterPropertyCallback(ident, "111", OnPropertydHandler);
            kernel.SetPropertyInt(ident, "111", 2456);

            Console.WriteLine(" ");
            Console.WriteLine("***************RecordNFEvent*******************");

            kernel.RegisterRecordCallback(ident, "testRecord", OnRecordEventHandler);
            kernel.SetRecordInt(ident, "testRecord", 0, 0, 1111111);

            Console.WriteLine(" ");
            Console.WriteLine("***************ClassNFEvent*******************");

            kernel.RegisterClassCallBack("CLASSAAAAA", OnClassHandler);
            kernel.CreateObject(new NFGUID(0, 2), 0, 0, "CLASSAAAAA", "CONFIGINDEX", new NFCDataList());
            kernel.DestroyObject(new NFGUID(0, 2));


            Console.WriteLine(" ");
			Console.WriteLine("***************NFHeartBeat*******************");
            kernel.AddHeartBeat(new NFGUID(0, 1), "TestHeartBeat", HeartBeatEventHandler, 5.0f, 1);

            while (true)
            {
                System.Threading.Thread.Sleep(1000);
                kernel.UpDate(1.0f);
            }
        }