void DrawAudio(int id) { if (!(id < mData.AnimationSkillList.Count)) { return; } for (int i = 0; i < mData.AnimationSkillList[id].AudioStructList.Count; i++) { AudioStruct _eff = mData.AnimationSkillList[id].AudioStructList[i]; EditorGUI.indentLevel++; EditorGUILayout.BeginVertical(EditorStyles.helpBox); string _titleName = _eff.Audio ? _eff.Audio.name : "Audio" + (i + 1).ToString(); EditorGUILayout.BeginHorizontal(); //此子特效的界面折叠 _eff.isFoldout = EditorGUILayout.Foldout(_eff.isFoldout, _titleName); GUILayout.FlexibleSpace(); //此子特效是否可用 _eff.isEnabled = EditorGUILayout.Toggle("", _eff.isEnabled); if (GUILayout.Button("DELETE")) { mData.AnimationSkillList[id].AudioStructList.Remove(_eff); return; } EditorGUILayout.EndHorizontal(); mData.AnimationSkillList[id].AudioStructList[i] = _eff; if (_eff.isFoldout) { EditorGUI.BeginDisabledGroup(!_eff.isEnabled); _eff.Audio = (AudioClip)EditorGUILayout.ObjectField("Audio", _eff.Audio, typeof(AudioClip), true); _eff.DelayTime = EditorGUILayout.FloatField("Delay Time", _eff.DelayTime); if (_eff.DelayTime > mData.AnimationSkillList[id].fTime) { _eff.DelayTime = mData.AnimationSkillList[id].fTime; } _eff.LifeTime = EditorGUILayout.FloatField("Life Time", _eff.LifeTime); mData.AnimationSkillList[id].AudioStructList[i] = _eff; } EditorGUI.EndDisabledGroup(); EditorGUILayout.EndVertical(); EditorGUI.indentLevel--; } }
IEnumerator WaitPlayAudio(AudioStruct es) { if (es.isEnabled) { yield return(new WaitForSeconds(es.DelayTime)); } else { yield break; } if (es.Audio != null) { AudioClip _startEff = GameObject.Instantiate <AudioClip>(es.Audio, this.transform.position, Quaternion.identity); AudioSource.PlayClipAtPoint(_startEff, transform.position); Destroy(_startEff, es.LifeTime); } yield return(new WaitForEndOfFrame()); }
void DrawAnimation() { if (mData.AnimationSkillList == null) { return; } for (int i = 0; i < mData.AnimationSkillList.Count; i++) { EditorGUILayout.Space(); AnimationSkillStruct _ass = mData.AnimationSkillList[i]; if (_ass.Type == NFAnimaStateType.NONE) { continue; } if (_ass.IsFoldout) { EditorGUILayout.BeginVertical(EditorStyles.helpBox); _ass.fCurTime = EditorGUILayout.Slider(_ass.Type.ToString(), _ass.fCurTime, 0f, _ass.fTime); if (_ass.fCurTime > 0) { for (int j = 0; j < mData.AnimationSkillList.Count; j++) { if (i != j) { mData.AnimationSkillList[j].fCurTime = 0f; } } m_CurrentTime = _ass.fCurTime / _ass.fTime; mManulPlayType = _ass.Type; } _ass.fSpeed = EditorGUILayout.FloatField("Play Speed:", _ass.fSpeed); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Play")) { //mASC.SetAnimator(mASC.GetComponent<Animator>()); _ass.fCurTime = 0f; m_CurrentTime = 0f; mManulPlayType = NFAnimaStateType.NONE; mPlayType = _ass.Type; mASC.PlayAnimaState(mPlayType, -1); } if (GUILayout.Button("Stop")) { _ass.fCurTime = 0f; m_CurrentTime = 0f; mManulPlayType = NFAnimaStateType.NONE; mPlayType = NFAnimaStateType.Idle; mASC.PlayAnimaState(NFAnimaStateType.Idle, -1); for (int j = 0; j < mData.AnimationSkillList.Count; j++) { mData.AnimationSkillList[j].fCurTime = 0f; } } EditorGUILayout.EndHorizontal(); _ass.AnimationClip = (AnimationClip)EditorGUILayout.ObjectField("AnimaitonClip:", _ass.AnimationClip, typeof(AnimationClip), true); EditorGUILayout.BeginHorizontal(); if (_ass.AnimationClip == null) { _ass.fTime = 1f; } else { _ass.fTime = _ass.AnimationClip.length / _ass.fSpeed; } EditorGUILayout.LabelField("NextAnima After:", _ass.fTime.ToString()); _ass.NextType = (NFAnimaStateType)EditorGUILayout.EnumPopup(_ass.NextType); EditorGUILayout.EndHorizontal(); mData.AnimationSkillList[i] = _ass; //添加特效与删除片断 EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("ADD EFFECT")) { EffectStruct _es = new EffectStruct(); _es.LifeTime = 3; _es.isFoldout = true; mData.AnimationSkillList[i].EffectStructList.Add(_es); } if (GUILayout.Button("ADD Audio")) { AudioStruct _es = new AudioStruct(); _es.LifeTime = 3; _es.isFoldout = true; mData.AnimationSkillList[i].AudioStructList.Add(_es); } if (GUILayout.Button("ADD Bullet")) { BulletStruct _es = new BulletStruct(); _es.isFoldout = true; mData.AnimationSkillList[i].BulletStructList.Add(_es); } EditorGUILayout.EndHorizontal(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("ADD Damage")) { DamageStruct _es = new DamageStruct(); _es.isFoldout = true; mData.AnimationSkillList[i].DamageStructList.Add(_es); } if (GUILayout.Button("ADD Movement")) { MovementStruct _es = new MovementStruct(); _es.isFoldout = true; mData.AnimationSkillList[i].MovementStructList.Add(_es); } if (GUILayout.Button("ADD Camera")) { CameraStruct _es = new CameraStruct(); _es.isFoldout = true; mData.AnimationSkillList[i].CameraStructList.Add(_es); } EditorGUILayout.EndHorizontal(); if (mData.AnimationSkillList.Count > 0) { DrawEffect(i); DrawAudio(i); DrawMovement(i); DrawDamage(i); DrawBullet(i); DrawCamera(i); } EditorGUILayout.EndVertical(); } } }