/// <summary> /// 创建下一步活动执行者列表 /// </summary> /// <param name="activityGUID">活动节点GUID</param> /// <param name="roleList">角色列表</param> /// <returns>步骤执行者列表</returns> internal static IDictionary <string, PerformerList> CreateNextActivityPerformers(string activityGUID, IList <Role> roleList) { var performerList = PerformerBuilder.CreatePerformerList(roleList); var nextActivityPerformers = new Dictionary <string, PerformerList>(); nextActivityPerformers.Add(activityGUID, performerList); return(nextActivityPerformers); }
/// <summary> /// 创建下一步活动执行者列表 /// </summary> /// <param name="activityGUID">活动节点GUID</param> /// <param name="userID">用户ID</param> /// <param name="userName">用户名称</param> /// <returns>步骤执行者列表</returns> internal static IDictionary <string, PerformerList> CreateNextActivityPerformers(string activityGUID, string userID, string userName) { var performerList = PerformerBuilder.CreatePerformerList(userID, userName); var nextActivityPerformers = new Dictionary <string, PerformerList>(); nextActivityPerformers.Add(activityGUID, performerList); return(nextActivityPerformers); }