コード例 #1
0
ファイル: Program.cs プロジェクト: zloy-zhake/NER
        public static void Main(string[] args)
        {
            // тренировка модели
            NER_Training ner_training_obj = new NER_Training();

            ner_training_obj.process_corpus();
            ner_training_obj.Compute_frequencies();
            ner_training_obj.Print_The_Table();

            // использование натренированной модели
            NER_testing ner_testing_obj = new NER_testing();

            ner_testing_obj.Read_Input();

            string[] x = ner_testing_obj.input_text.Split(' ');

            List <string> words = new List <string>();

            foreach (string item in x)
            {
                words.Add(item);
            }

            List <string> tmp_words = new List <string>();

            foreach (string word in words)
            {
                tmp_words.Clear();

                foreach (string item in words)
                {
                    tmp_words.Add(item);
                }

                tmp_words.Remove(word);
                if (ner_testing_obj.is_Named_Entity(word, tmp_words.ToArray(), ner_training_obj))
                {
                    ner_testing_obj.output_text += word + "<NE>" + " ";
                }
                else
                {
                    ner_testing_obj.output_text += word + " ";
                };
            }

            ner_testing_obj.output_text.Trim();
            Console.WriteLine(ner_testing_obj.output_text);

            Console.Read();
        }
コード例 #2
0
        public bool is_Named_Entity(string word_to_be_checked, string[] context_words, NER_Training table)
        {
            float score = 0;

            foreach (string word in context_words)
            {
                if (table.factors.Contains(word))
                {
                    score += table.frequencies[table.factors.IndexOf(word)];
                }
            }
            if (score > GlobalVars.THRESHOLD_SCORE)
            {
                return(true);
            }
            else
            {
                return(false);
            }
        }