private void presetCheck() { if (Preset != PresetName.none) //load from preset if new state requested { BasicPresetState preset = new BasicPresetState(); preset = preset.RequestNewDefault(Preset); if (preset != null) { this.EmitterAmount = preset.emitterAmount; this.SpreadDegrees = preset.spreadDegrees; this.Pitch = preset.pitch; this.SpreadRadius = preset.spreadRadius; this.AutoCompRadius = preset.autoCompRadius; this.CenterRotation = preset.centerRotation; this.autoCenter = preset.autoCenter; this.SpreadYAxis = preset.spreadYAxis; this.SpreadXAxis = preset.spreadXAxis; this.patternSelect = preset.patternSelect; this.ExitPointOffset = preset.exitPointOffset; this.ParentRotation = preset.parentRotation; } Preset = PresetName.none; } }
private void presetCheck() { if (Preset != PresetName.none) //load from preset if new state requested { BasicPresetState.ApplyPreset(this, Preset); Preset = PresetName.none; } }