/// <summary> /// Generate an annotation 'label' for an atom (located at 'basePoint'). The label is offset from /// the basePoint by the provided 'distance' and 'direction'. /// </summary> /// <param name="basePoint">the relative (0,0) reference</param> /// <param name="label">the annotation text</param> /// <param name="direction">the direction along which the label is laid out</param> /// <param name="distance">the distance along the direct to travel</param> /// <param name="scale">the font scale of the label</param> /// <param name="font">the font to use</param> /// <param name="symbol">the atom symbol to avoid overlap with</param> /// <returns>the position text outline for the annotation</returns> internal static TextOutline GenerateAnnotation(Vector2 basePoint, string label, Vector2 direction, double distance, double scale, Typeface font, double emSize, AtomSymbol symbol) { var italicHint = label.StartsWith(ItalicDisplayPrefix); label = italicHint ? label.Substring(ItalicDisplayPrefix.Length) : label; var annFont = italicHint ? new Typeface(font.FontFamily, WPF.FontStyles.Italic, font.Weight, font.Stretch) : font; var annOutline = new TextOutline(label, annFont, emSize).Resize(scale, -scale); // align to the first or last character of the annotation depending on the direction var center = direction.X > 0.3 ? annOutline.GetFirstGlyphCenter() : direction.X < -0.3 ? annOutline.GetLastGlyphCenter() : annOutline.GetCenter(); // Avoid atom symbol if (symbol != null) { var intersect = symbol.GetConvexHull().Intersect(VecmathUtil.ToPoint(basePoint), VecmathUtil.ToPoint(VecmathUtil.Sum(basePoint, direction))); // intersect should never be null be check against this if (intersect != null) { basePoint = VecmathUtil.ToVector(intersect); } } direction *= distance; direction += basePoint; // move to position return(annOutline.Translate(direction.X - center.X, direction.Y - center.Y)); }
public void TestToAwtPoint() { var p = VecmathUtil.ToPoint(new Vector2(4, 2)); Assert.AreEqual(4, p.X, 0.01); Assert.AreEqual(2, p.Y, 0.01); }