public TestServerSet(int count) { Network = new TestNetwork(); for (int i = 0; i < count; i++) { int port = 3380 + i; int internalPort = port; NodeServer Server = new NodeServer(Network, internalPort: internalPort); NodeConnectionParameters nodeConnectionParameters = new NodeConnectionParameters(); AddressManager addressManager = new AddressManager(); nodeConnectionParameters.TemplateBehaviors.Add(new AddressManagerBehavior(addressManager)); Server.InboundNodeConnectionParameters = nodeConnectionParameters; Server.AllowLocalPeers = true; Server.ExternalEndpoint = new IPEndPoint(IPAddress.Parse("127.0.0.1").MapToIPv6Ex(), port); Server.Listen(); Assert.AreEqual(true, Server.IsListening); nodeServers.Add(Server); } Trace.Information("\n\nServers are listening\n\n"); }
public void ShouldSyncBlockChainAgainstLocal() { var network = new TestNetwork(); network.AddSeed(new NetworkAddress(new IPEndPoint(IPAddress.Parse("192.168.2.101"), 9999))); var p = new TestTransactionPool(); p.Add("t1", 1); p.Add("t2", 0); p.Spend("t2", "t1", 0); p.Render(); var genesisBlock = new TestBlock(p.TakeOut("t1").Value); var block1 = new TestBlock(p.TakeOut("t2").Value); block1.Parent = genesisBlock; genesisBlock.Render(); block1.Render(); WithBlockChains(1, genesisBlock.Value.Key, blockChains => { // blockChains[0].HandleNewBlock(genesisBlock.Value.Value); // blockChains[0].HandleNewBlock(block1.Value.Value); AutoResetEvent waitForConnection = new AutoResetEvent(false); bool connected = false; blockChains[0].OnAddedToStore += transaction => { Trace.Information("-- Transaction Received (node server)"); // actionReceiver(); }; AddressManager addressManager = new AddressManager(); addressManager.PeersToFind = 1; NodeConnectionParameters nodesGroupParameters = new NodeConnectionParameters(); // nodesGroupParameters.AddressFrom = servers[1].ExternalEndpoint; nodesGroupParameters.TemplateBehaviors.Add(new AddressManagerBehavior(addressManager)); nodesGroupParameters.TemplateBehaviors.Add(new ChainBehavior(blockChains[0])); nodesGroupParameters.TemplateBehaviors.Add(new BroadcastHubBehavior()); nodesGroupParameters.TemplateBehaviors.Add(new SPVBehavior(blockChains[0], BroadcastHub.GetBroadcastHub(nodesGroupParameters.TemplateBehaviors))); NodesGroup nodesGroup = new NodesGroup(network, nodesGroupParameters); nodesGroup.AllowSameGroup = true; nodesGroup.MaximumNodeConnection = 1; nodesGroup.ConnectedNodes.Added += (object sender, NodeEventArgs e) => { Trace.Information("-- Node added to node group"); connected = true; waitForConnection.Set(); }; nodesGroup.Connect(); Assert.True(waitForConnection.WaitOne(10000)); //TODO: use reset events instead of sleep Assert.True(connected); //TODO Thread.Sleep(40000); // actionSender(BroadcastHub.GetBroadcastHub(nodesGroup.NodeConnectionParameters)); Trace.Information("-- Done"); }); }