コード例 #1
0
ファイル: WaveWindow.cs プロジェクト: aljordan/NAJAudio
        protected override void WndProc(ref System.Windows.Forms.Message m)
        {
            WaveInterop.WaveMessage message = (WaveInterop.WaveMessage)m.Msg;

            switch (message)
            {
            case WaveInterop.WaveMessage.WaveOutDone:
            case WaveInterop.WaveMessage.WaveInData:
                IntPtr     hOutputDevice = m.WParam;
                WaveHeader waveHeader    = new WaveHeader();
                Marshal.PtrToStructure(m.LParam, waveHeader);
                waveCallback(hOutputDevice, message, IntPtr.Zero, waveHeader, IntPtr.Zero);
                break;

            case WaveInterop.WaveMessage.WaveOutOpen:
            case WaveInterop.WaveMessage.WaveOutClose:
            case WaveInterop.WaveMessage.WaveInClose:
            case WaveInterop.WaveMessage.WaveInOpen:
                waveCallback(m.WParam, message, IntPtr.Zero, null, IntPtr.Zero);
                break;

            default:
                base.WndProc(ref m);
                break;
            }
        }
コード例 #2
0
ファイル: WaveInBuffer.cs プロジェクト: aljordan/NAJAudio
        /// <summary>
        /// creates a new wavebuffer
        /// </summary>
        /// <param name="waveInHandle">WaveIn device to write to</param>
        /// <param name="bufferSize">Buffer size in bytes</param>
        public WaveInBuffer(IntPtr waveInHandle, Int32 bufferSize)
        {
            this.bufferSize = bufferSize;
            this.buffer = new byte[bufferSize];
            this.hBuffer = GCHandle.Alloc(buffer, GCHandleType.Pinned);
            this.waveInHandle = waveInHandle;

            header = new WaveHeader();
            hHeader = GCHandle.Alloc(header, GCHandleType.Pinned);
            header.dataBuffer = hBuffer.AddrOfPinnedObject();
            header.bufferLength = bufferSize;
            header.loops = 1;
            hThis = GCHandle.Alloc(this);
            header.userData = (IntPtr)hThis;

            MmException.Try(WaveInterop.waveInPrepareHeader(waveInHandle, header, Marshal.SizeOf(header)), "waveInPrepareHeader");
            //MmException.Try(WaveInterop.waveInAddBuffer(waveInHandle, header, Marshal.SizeOf(header)), "waveInAddBuffer");
        }
コード例 #3
0
ファイル: WaveWindow.cs プロジェクト: aljordan/NAJAudio
        protected override void WndProc(ref System.Windows.Forms.Message m)
        {
            WaveInterop.WaveMessage message = (WaveInterop.WaveMessage)m.Msg;

            switch(message)
            {
                case WaveInterop.WaveMessage.WaveOutDone:
                case WaveInterop.WaveMessage.WaveInData:
                    IntPtr hOutputDevice = m.WParam;
                    WaveHeader waveHeader = new WaveHeader();
                    Marshal.PtrToStructure(m.LParam, waveHeader);
                    waveCallback(hOutputDevice, message, IntPtr.Zero, waveHeader, IntPtr.Zero);
                    break;
                case WaveInterop.WaveMessage.WaveOutOpen:
                case WaveInterop.WaveMessage.WaveOutClose:
                case WaveInterop.WaveMessage.WaveInClose:
                case WaveInterop.WaveMessage.WaveInOpen:
                    waveCallback(m.WParam, message, IntPtr.Zero, null, IntPtr.Zero);
                    break;
                default:
                    base.WndProc(ref m);
                    break;
            }
        }
コード例 #4
0
ファイル: WaveOut.cs プロジェクト: aljordan/NAJAudio
 // made non-static so that playing can be stopped here
 private void Callback(IntPtr hWaveOut, WaveInterop.WaveMessage uMsg, IntPtr dwInstance, WaveHeader wavhdr, IntPtr dwReserved)
 {
     if (uMsg == WaveInterop.WaveMessage.WaveOutDone)
     {
         GCHandle hBuffer = (GCHandle)wavhdr.userData;
         WaveOutBuffer buffer = (WaveOutBuffer)hBuffer.Target;
         Interlocked.Decrement(ref queuedBuffers);
         Exception exception = null;
         // check that we're not here through pressing stop
         if (PlaybackState == PlaybackState.Playing)
         {
             // to avoid deadlocks in Function callback mode,
             // we lock round this whole thing, which will include the
             // reading from the stream.
             // this protects us from calling waveOutReset on another
             // thread while a WaveOutWrite is in progress
             lock (waveOutLock)
             {
                 try
                 {
                     if (buffer.OnDone())
                     {
                         Interlocked.Increment(ref queuedBuffers);
                     }
                 }
                 catch (Exception e)
                 {
                     // one likely cause is soundcard being unplugged
                     exception = e;
                 }
             }
         }
         if (queuedBuffers == 0)
         {
             if (callbackInfo.Strategy == WaveCallbackStrategy.FunctionCallback && playbackState == PlaybackState.Stopped)
             {
                 // the user has pressed stop
                 // DO NOT raise the playback stopped event from here
                 // since on the main thread we are still in the waveOutReset function
                 // Playback stopped will be raised elsewhere
             }
             else
             {
                 playbackState = PlaybackState.Stopped; // set explicitly for when we reach the end of the audio
                 RaisePlaybackStoppedEvent(exception);
             }
         }
     }
 }
コード例 #5
0
ファイル: WaveInterop.cs プロジェクト: aljordan/NAJAudio
 public static extern MmResult waveOutWrite(IntPtr hWaveOut, WaveHeader lpWaveOutHdr, int uSize);
コード例 #6
0
ファイル: WaveIn.cs プロジェクト: aljordan/NAJAudio
        /// <summary>
        /// Called when we get a new buffer of recorded data
        /// </summary>
        private void Callback(IntPtr waveInHandle, WaveInterop.WaveMessage message, IntPtr userData, WaveHeader waveHeader, IntPtr reserved)
        {
            if (message == WaveInterop.WaveMessage.WaveInData)
            {
                if (recording)
                {
                    var hBuffer = (GCHandle)waveHeader.userData;
                    var buffer = (WaveInBuffer)hBuffer.Target;
                    if (buffer == null) return;

                    lastReturnedBufferIndex = Array.IndexOf(buffers, buffer);
                    RaiseDataAvailable(buffer);
                    try
                    {
                        buffer.Reuse();
                    }
                    catch (Exception e)
                    {
                        recording = false;
                        RaiseRecordingStopped(e);
                    }
                }

            }
        }
コード例 #7
0
ファイル: WaveInterop.cs プロジェクト: aljordan/NAJAudio
 public static extern MmResult waveInPrepareHeader(IntPtr hWaveIn, WaveHeader lpWaveInHdr, int uSize);
コード例 #8
0
ファイル: WaveInterop.cs プロジェクト: aljordan/NAJAudio
 public static extern MmResult waveOutUnprepareHeader(IntPtr hWaveOut, WaveHeader lpWaveOutHdr, int uSize);
コード例 #9
0
ファイル: WaveInterop.cs プロジェクト: aljordan/NAJAudio
 public static extern MmResult waveInAddBuffer(IntPtr hWaveIn, WaveHeader pwh, int cbwh);
コード例 #10
0
ファイル: WaveInterop.cs プロジェクト: aljordan/NAJAudio
 public static extern MmResult waveInAddBuffer(IntPtr hWaveIn, WaveHeader pwh, int cbwh);
コード例 #11
0
ファイル: WaveInterop.cs プロジェクト: aljordan/NAJAudio
 public static extern MmResult waveOutWrite(IntPtr hWaveOut, WaveHeader lpWaveOutHdr, int uSize);
コード例 #12
0
ファイル: WaveInterop.cs プロジェクト: aljordan/NAJAudio
 public static extern MmResult waveOutUnprepareHeader(IntPtr hWaveOut, WaveHeader lpWaveOutHdr, int uSize);
コード例 #13
0
ファイル: WaveInterop.cs プロジェクト: aljordan/NAJAudio
 public static extern MmResult waveInPrepareHeader(IntPtr hWaveIn, WaveHeader lpWaveInHdr, int uSize);