/// Create a new instance /// @param width Width of the texture to make /// @param height Height of the texture to make /// @param fg An Int32 in the format 0xRRGGBBAA /// @param bg An Int32 in the format 0xRRGGBBAA public TextureGraph(int width, int height, UInt32 fg, UInt32 bg, float[] data) : base(width, height, bg) { this.graph = new PixelGraph(data, width, height); this.fg = fg; this.bg = bg; this.colors = new Color[width * height]; }