コード例 #1
0
 public void SpawnNextlevel(Hans hans)
 {
     if (hans.position.X < center.X)
     {
         SpawnNextlvl = true;
     }
 }
コード例 #2
0
ファイル: Game1.cs プロジェクト: JasonPenguin/HanselGretel
        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // Create a new SpriteBatch, which can be used to draw textur
            font = Content.Load<SpriteFont>("Arial");

            spriteBatch = new SpriteBatch(GraphicsDevice);
            grietjeTex = Content.Load<Texture2D>("Pixel");
            hansTex = Content.Load<Texture2D>("Ht");
            pftexture = Content.Load<Texture2D>("Pfblok");
            stonetex = Content.Load<Texture2D>("GFX\\Level\\Assets\\schuif_steen");
            crushstone = Content.Load<Texture2D>("GFX\\Sheets\\breek_steen_1_test");
            fallStone = Content.Load<Texture2D>("blok_p1");

            startscreen = new StartScreen();
            startscreen.LoadContent(Content);

            game_over = Content.Load<Texture2D>("GFX\\achtergrond");
            laddertextures = new Texture2D[]
            {
                ladder11Tex = Content.Load<Texture2D>("GFX\\Level\\Assets\\Ladders\\ladder11"),
                ladder10Tex = Content.Load<Texture2D>("GFX\\Level\\Assets\\Ladders\\ladder10"),
                ladder9Tex = Content.Load<Texture2D>("GFX\\Level\\Assets\\Ladders\\ladder9"),
                ladder8Tex = Content.Load<Texture2D>("GFX\\Level\\Assets\\Ladders\\ladder8"),
                ladder7Tex = Content.Load<Texture2D>("GFX\\Level\\Assets\\Ladders\\ladder7"),
                ladder6Tex = Content.Load<Texture2D>("GFX\\Level\\Assets\\Ladders\\ladder6"),
                ladder5Tex = Content.Load<Texture2D>("GFX\\Level\\Assets\\Ladders\\ladder5"),
                ladder4Tex = Content.Load<Texture2D>("GFX\\Level\\Assets\\Ladders\\ladder4"),
                ladder3Tex = Content.Load<Texture2D>("GFX\\Level\\Assets\\Ladders\\ladder2"),
                ladder2Tex = Content.Load<Texture2D>("GFX\\Level\\Assets\\Ladders\\ladder3"),
                ladder1Tex = Content.Load<Texture2D>("GFX\\Level\\Assets\\Ladders\\ladder1"),
            };

            pullLever = Content.Load<SoundEffect>("GFX\\Hans\\HansSounds\\i_am_gonna_pull_the_lever");

            bgm = Content.Load<Song>("Sound\\MytheV6");
            credits = Content.Load<Song>("Sound\\CreditsV1Loop");
            startbgm = Content.Load<Song>("Sound\\StartscreenV1loop2");

            MediaPlayer.IsRepeating = true;
            MediaPlayer.Play(startbgm);

            //assets sounds
            lever = Content.Load<SoundEffect>("GFX\\Level\\Assets\\AssetsSound\\Lever01");
            levercreak = Content.Load<SoundEffect>("GFX\\Level\\Assets\\AssetsSound\\Lever02_Creak");
            rockdrag = Content.Load<Song>("GFX\\Level\\Assets\\AssetsSound\\Rockdrag_01_01");
            rocksmash1 = Content.Load<SoundEffect>("GFX\\Level\\Assets\\AssetsSound\\Rocksmash2");

            //hans sounds
            upupup = Content.Load<Song>("GFX\\Hans\\HansSounds\\up-up-up-the-ladder-we-go");
            i_shouldpress = Content.Load<Song>("GFX\\Hans\\HansSounds\\i-should-press-it");
            lets_pull = Content.Load<Song>("GFX\\Hans\\HansSounds\\lets-pull-this");

            sfx = new SoundEffect[]
            {
                i_hope = Content.Load<SoundEffect>("GFX\\Hans\\HansSounds\\i_hope_we_find_our_home_soon"),
                wow_look = Content.Load<SoundEffect>("GFX\\Hans\\HansSounds\\wow-look-at-that-bird"),
                //assets sounds
            };

            Gretatextures = new Texture2D[]
            {
                gretaWalk = Content.Load<Texture2D>("GFX\\Grietje\\Greta_Walk2.2"),
                gretaIdle = Content.Load<Texture2D>("GFX\\Grietje\\Greta_Idle2.2"),
                gretaSmash = Content.Load<Texture2D>("GFX\\Grietje\\Greta_Smash2.2"),
                gretaJump = Content.Load<Texture2D>("GFX\\Grietje\\Greta_Jump2.2"),
            };

            Hanstextures = new Texture2D[]
            {
                hansIdle = Content.Load<Texture2D>("GFX\\Hans\\hansje_idle"),
                hansWalk = Content.Load<Texture2D>("GFX\\Hans\\hansje_walk"),
                hansJump = Content.Load<Texture2D>("GFX\\Hans\\hansje_jump"),
            };

            bgtexture = Content.Load<Texture2D>("GFX\\Level\\BG");
            button_tex = Content.Load<Texture2D>("GFX\\Level\\Assets\\button2");
            slaktex = Content.Load<Texture2D>("GFX\\Sheets\\slak_animatie");
            door_tex = Content.Load<Texture2D>("GFX\\Level\\Assets\\deur_rood");
            pressureplate = Content.Load<Texture2D>("GFX\\Level\\Assets\\knop");
            liftobj = Content.Load<Texture2D>("GFX\\Level\\Assets\\blok_g_1");

            hans = new Hans(Hanstextures[1], HansFrames, 1);
            hans.LoadContent(Content);

            grietje = new Grietje(Gretatextures[1],GretaFrames,1);
            grietje.LoadContent(Content);
            cameraOne = new Camera();
            defaultView = GraphicsDevice.Viewport;
            defaultView.Width = 1280;
            defaultView.Height = 720;

            manager = new LevelManager(Content);
            graphics.PreferredBackBufferWidth = 1280;
            graphics.PreferredBackBufferHeight = 720;
            graphics.ApplyChanges();

            //leftView = defaultView;
            //rightView = defaultView;

            //leftView.Width = leftView.Width / 2;
            //rightView.Width = rightView.Width / 2;
            //rightView.X = leftView.Width;

            // TODO: use this.Content to load your game content here
        }