//************************************************** // Provides an entry point into the application. // // This example sends a message to a queue. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Send a message to a queue. myNewQueue.SendMessage(); return; }
//************************************************** // Provides an entry point into the application. // // This example uses a cursor to step through the // message queues and list the public queues on the // network. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Output the count of Lowest priority messages. myNewQueue.ListPublicQueues(); return; }
//************************************************** // Provides an entry point into the application. // // This example receives a message from a queue. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Receive a message from a queue. myNewQueue.ReceiveMessage(); return; }
//************************************************** // Provides an entry point into the application. // // This example determines whether a queue is empty. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Determine whether a queue is empty. bool isQueueEmpty = myNewQueue.IsQueueEmpty(); return; }
//************************************************** // Provides an entry point into the application. // // This example creates new transactional queues. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Create transactional queues. myNewQueue.CreatePublicTransactionalQueues(); myNewQueue.CreatePrivateTransactionalQueues(); return; }
//************************************************** // Provides an entry point into the application. // // This example creates new public and private // queues. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Create public and private queues. myNewQueue.CreatePublicQueues(); myNewQueue.CreatePrivateQueues(); return; }
//************************************************** // Provides an entry point into the application. // // This example specifies different types of default // properties for messages. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Send normal and high priority messages. myNewQueue.SendNormalPriorityMessages(); myNewQueue.SendHighPriorityMessages(); return; }
//************************************************** // Provides an entry point into the application. // // This example retrieves specific groups of Message // properties. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Retrieve specific sets of Message properties. myNewQueue.RetrieveDefaultProperties(); myNewQueue.RetrieveAllProperties(); myNewQueue.RetrieveSelectedProperties(); return; }
//************************************************** // Provides an entry point into the application. // // This example sends and receives a message from // a transactional queue. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Send a message to a queue. myNewQueue.SendMessageTransactional(); // Receive a message from a queue. myNewQueue.ReceiveMessageTransactional(); return; }
//************************************************** // Provides an entry point into the application. // // This example sends and receives a message from // a queue. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Send messages to a queue. myNewQueue.SendMessage(MessagePriority.Normal, "First Message Body."); myNewQueue.SendMessage(MessagePriority.Highest, "Second Message Body."); // Receive messages from a queue. myNewQueue.ReceiveMessage(); myNewQueue.ReceiveMessage(); return; }
//************************************************** // Provides an entry point into the application. // // This example gets lists of queues by a variety // of criteria. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Send normal and high priority messages. myNewQueue.GetQueuesByCategory(); myNewQueue.GetQueuesByLabel(); myNewQueue.GetQueuesByComputer(); myNewQueue.GetAllPublicQueues(); myNewQueue.GetPublicQueuesByCriteria(); myNewQueue.GetPrivateQueues(); return; }
//************************************************** // Provides an entry point into the application. // // This example demonstrates several ways to set // a queue's path. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); myNewQueue.SendPublic(); myNewQueue.SendPrivate(); myNewQueue.SendByLabel(); myNewQueue.SendByFormatName(); myNewQueue.MonitorComputerJournal(); myNewQueue.MonitorQueueJournal(); myNewQueue.MonitorDeadLetter(); myNewQueue.MonitorTransactionalDeadLetter(); return; }
//************************************************** // Provides an entry point into the application. // // This example sends and receives a message from // a queue. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Create a queue on the local computer. CreateQueue(".\\myQueue"); // Send a message to a queue. myNewQueue.SendMessage(); // Receive a message from a queue. myNewQueue.ReceiveMessage(); return; }
//************************************************** // Provides an entry point into the application. // // This example posts a notification that a message // has arrived in a queue. It sends a message // containing an other to a separate queue, and then // peeks the first message in the queue. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Wait for a message to arrive in the queue. myNewQueue.NotifyArrived(); // Send a message to a queue. myNewQueue.SendMessage(); // Peek the first message in the queue. myNewQueue.PeekFirstMessage(); return; }
//************************************************** // Provides an entry point into the application. // // This example sends and receives a message from // a queue. //************************************************** public static void Main() { // Create a new instance of the class. MyNewQueue myNewQueue = new MyNewQueue(); // Create new queues. CreateQueue(".\\myQueue"); CreateQueue(".\\myAdministrationQueue"); // Send messages to a queue. myNewQueue.SendMessage(); // Receive messages from a queue. string messageId = myNewQueue.ReceiveMessage(); // Receive acknowledgment message. if (messageId != null) { myNewQueue.ReceiveAcknowledgment(messageId, ".\\myAdministrationQueue"); } return; }