コード例 #1
0
 /// <summary>
 /// The response on damage
 /// </summary>
 /// <param name="objectKiller">Object who make damage</param>
 /// <param name="isParticle"> Flag if is particle</param>
 public override void ReactionOnFire(KillingObject objectKiller, bool isParticle)
 {
     //undo reaction(response) if godmode or rewind on
     if ((godMode && !objectKiller.killGodMode) || Rewinder.instance.isRewindOn)
     {
         return;
     }
     if (isParticle)
     {
         VisualDamage(transform.position);
     }
     else
     {
         VisualDamage(transform.position);
     }
     //set damage and if is deadly this object dead
     if (SetDamage(objectKiller.damage))
     {
         Death(objectKiller.deathName);
     }
     else
     {
         base.ReactionOnFire(objectKiller, isParticle);
     }
 }
コード例 #2
0
        public virtual void ReactionOnFire(KillingObject objectKiller, bool isParticle)
        {
            var course = (objectKiller.transform.position - transform.position).normalized;

            rBody.AddForceAtPosition(-course * reactionForce, transform.position - course);
        }