コード例 #1
0
    public void LoadResources()
    {
        terrainPos = new Vector3(-100, -7, -100);
        Terrain terrain = Instantiate(Resources.Load("Prefab/Terrain", typeof(Terrain)),
                                      terrainPos, Quaternion.identity, null) as Terrain;

        terrain.name = "terrain";

        rightCoastCtrl = new CoastController("right");
        leftCoastCtrl  = new CoastController("left");

        boatCtrl = new BoatController();

        for (int i = 0; i < 3; ++i)
        {
            MyNamespace.CharacterController temp = new MyNamespace.CharacterController("priest" + i);
            temp.SetPosition(rightCoastCtrl.GetEmptyPosition());
            temp.GetOnCoast(rightCoastCtrl);
            rightCoastCtrl.GetOnCoast(temp);
            characters[i] = temp;
        }

        for (int i = 0; i < 3; ++i)
        {
            MyNamespace.CharacterController temp = new MyNamespace.CharacterController("devil" + i);
            temp.SetPosition(rightCoastCtrl.GetEmptyPosition());
            temp.GetOnCoast(rightCoastCtrl);
            rightCoastCtrl.GetOnCoast(temp);
            characters[i + 3] = temp;
        }
    }
コード例 #2
0
    public void LoadResources()
    {
        riverPos = new Vector3(0, 0.5f, 0);
        GameObject river = Instantiate(Resources.Load("Prefab/Water", typeof(GameObject)),
                                       riverPos, Quaternion.identity, null) as GameObject;

        river.name = "river";

        rightCoastCtrl = new CoastController("right");
        leftCoastCtrl  = new CoastController("left");

        boatCtrl = new BoatController();

        for (int i = 0; i < 3; ++i)
        {
            MyNamespace.CharacterController temp = new MyNamespace.CharacterController("priest" + i);
            temp.SetPosition(rightCoastCtrl.GetEmptyPosition());
            temp.myAction.GetOnCoast(temp, rightCoastCtrl);
            //rightCoastCtrl.GetOnCoast(temp);
            characters[i] = temp;
        }

        for (int i = 0; i < 3; ++i)
        {
            MyNamespace.CharacterController temp = new MyNamespace.CharacterController("devil" + i);
            temp.SetPosition(rightCoastCtrl.GetEmptyPosition());
            temp.myAction.GetOnCoast(temp, rightCoastCtrl);
            //rightCoastCtrl.GetOnCoast(temp);
            characters[i + 3] = temp;
        }
    }